Player Matchup

Izanami
Izanami
Silver II
DinoMaik
Izanami
Silver II
Level 149
God Stats
1W - 3L
1,540 SR
Queue Stats
23W - 23L
1,477 MMR
Solo
Pele
Pele
Silver II
GLOCKSMITH45cl
Pele
Silver II
Level 124
God Stats
1W - 1L
1,571 SR
Queue Stats
17W - 25L
1,218 MMR
Party 1
Anubis
Anubis
Silver I
SHACK-IS_BACK
Anubis
Silver I
Level 123
God Stats
1W - 2L
1,519 SR
Queue Stats
26W - 36L
1,305 MMR
Party 2
Tyr
Tyr
Gold IV
WAFL1823
Tyr
Gold IV
Level 155
God Stats
0W - 3L
1,419 SR
Queue Stats
29W - 26L
1,668 MMR
Party 1
Sylvanus
Sylvanus
Gold V
la-st_1_standing
Sylvanus
Gold V
Level 90
God Stats
3W - 6L
1,592 SR
Queue Stats
16W - 18L
1,585 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 128
1,528 SR
1,451 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 99
1,652 SR
1,470 MMR
Tiamat
Tiamat
Bronze III
AangWild
Tiamat
Bronze III
Level 47
God Stats
1W - 0L
1,812 SR
Queue Stats
21W - 7L
1,445 MMR
Solo
Mercury
Mercury
Gold V
BSN Yami Black
Mercury
Gold V
Level 128
God Stats
7W - 5L
1,709 SR
Queue Stats
103W - 104L
1,286 MMR
Party 3
Nike
Nike
Gold IV
GODFATHERJOEY
Nike
Gold IV
Level 127
God Stats
1W - 1L
1,771 SR
Queue Stats
89W - 87L
1,590 MMR
Party 4
Merlin
Merlin
Gold III
IDrxgx
Merlin
Gold III
Level 128
God Stats
2W - 1L
1,468 SR
Queue Stats
64W - 58L
1,579 MMR
Party 3
Danzaburou
Danzaburou
Gold III
Squanchin Party
Danzaburou
Gold III
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 53L
1,451 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DinoMaik
Izanami
12
0 / 4 / 0
7,027
468
7,435
13,712
3,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 4 / 2
7,201
480
4,381
11,303
4,168
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

12
2 / 3 / 2
7,423
495
4,399
9,811
5,430
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
2 / 0 / 2
8,735
582
6,536
12,014
8,823
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate

Breastplate

+20
Physical Protection

11
1 / 3 / 3
6,504
434
6,738
14,001
12,042
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bans
ThorChronosMulan

VS

Bans
AtlasCernunnosGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AangWild
Tiamat
15
3 / 1 / 0
8,806
587
8,296
7,606
5,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
1 / 1 / 6
7,396
493
5,529
11,222
4,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
5 / 2 / 6
8,343
556
8,723
13,482
9,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
IDrxgx
Merlin
14
2 / 1 / 5
7,905
527
9,089
7,241
2,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Squanchin Party
Danzaburou
15
3 / 0 / 4
8,539
569
11,414
14,090
5,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
35
5
Kills
14
14
Deaths
5
9
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Tiamat
AangWild
Tiamat
3
1
0
3
W
1
1
6
4
L
Izanami
DinoMaik
Izanami
0
4
0
0
L
0
4
2
0.25
W
5
2
6
4
W
Merlin
IDrxgx
Merlin
2
1
5
4.5
L
2
3
2
1
W
Danzaburou
Squanchin Party
Danzaburou
3
0
4
5
L
2
0
2
3
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,489
Damage
43,051
60,841
Taken
53,641
34,402
Mitigated
27,922
19,046
Healing
18,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
AangWild
Tiamat
8,296
1,440
0
4,296
7,606
5,165
218
1,000
6,606
66,903
0
W
5,529
2,343
0
750
11,222
4,160
0
1,869
9,353
0
63,657
L
Izanami
DinoMaik
Izanami
7,435
4,700
0
4,510
13,712
3,939
0
600
13,106
0
56,400
L
4,381
571
0
544
11,303
4,168
0
2,430
8,823
0
60,481
W
8,723
664
0
2,976
13,482
9,976
0
3,114
10,368
0
33,274
W
Merlin
IDrxgx
Merlin
9,089
559
0
1,412
7,241
2,947
158
2,328
4,913
59,876
0
L
4,399
0
0
4,147
9,811
5,430
132
4,636
5,109
57,516
0
W
Danzaburou
Squanchin Party
Danzaburou
11,414
4,870
0
9,425
14,090
5,674
47
2,257
11,833
0
79,825
L
6,536
707
0
5,192
12,014
8,823
0
5,372
6,248
0
66,394
L
6,738
1,729
1,134
3,519
14,001
12,042
0
3,769
10,170
24,431
8,210

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,890
Gold Earned
40,989
504
Minions Killed
500
0
Camps Cleared
0
1,453,814
Distance Traveled
1,524,683
19
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,806
587
150
10
0
276,020
5
W
Mercury
7,396
493
93
6
0
368,175
2
L
Izanami
7,027
468
109
7
0
241,522
1
L
Pele
7,201
480
99
7
0
340,594
1
W
Nike
8,343
556
41
3
0
313,103
6
W
Merlin
7,905
527
111
7
0
285,684
4
L
Anubis
7,423
495
102
7
0
253,587
6
W
Danzaburou
8,539
569
105
7
0
281,701
4
L
Tyr
8,735
582
148
10
0
338,558
2
L
Sylvanus
6,504
434
46
3
0
279,553
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role