Player Matchup

Guan Yu
Guan Yu
HardSquirt
Guan Yu
Level 37
God Stats
2W - 1L
1,522 SR
Queue Stats
52W - 23L
1,711 Elo+
Party 1
Ra
Ra
JunkyJerry
Ra
Level 67
God Stats
1W - 0L
1,787 SR
Queue Stats
7W - 4L
1,572 Elo+
Party 1
Cerberus
Cerberus
TheBonkler
Cerberus
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,684 Elo+
Party 1
Team Averages
Level 37
1,603 SR
1,656 Elo+

VS

Team Averages
Level 47
1,470 SR
1,353 Elo+
Hun Batz
Hun Batz
Daxrby
Hun Batz
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 20L
1,377 Elo+
Party 2
Scylla
Scylla
HALLUHAKBAR
Scylla
Level 24
God Stats
9W - 22L
1,357 SR
Queue Stats
39W - 51L
1,388 Elo+
Party 2
Jormungandr
Jormungandr
HeartEyesMF
Jormungandr
Level 43
God Stats
0W - 1L
1,554 SR
Queue Stats
2W - 4L
1,295 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
HardSquirt
Guan Yu
13
5 / 1 / 6
8,717
872
6,030
8,196
6,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
5 / 0 / 7
8,421
842
8,002
6,718
2,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
TheBonkler
Cerberus
14
3 / 1 / 10
8,724
872
9,302
11,747
9,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Daxrby
Hun Batz
10
0 / 4 / 1
6,205
621
2,713
7,943
3,194
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
12
1 / 3 / 1
6,955
696
4,967
5,741
1,816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Jormungandr
HeartEyesMF
Jormungandr
9
1 / 6 / 1
6,388
639
5,060
12,368
7,113
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
5
13
Kills
2
2
Deaths
13
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Daxrby
Hun Batz
0
4
1
0.13
L
Scylla
1
3
1
0.5
W
Guan Yu
HardSquirt
Guan Yu
5
1
6
8
L
Jormungandr
HeartEyesMF
Jormungandr
1
6
1
0.25
W
5
0
7
8.5
W
Cerberus
TheBonkler
Cerberus
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,334
Damage
12,740
26,661
Taken
26,052
18,332
Mitigated
12,123
14,821
Healing
1,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Daxrby
Hun Batz
2,713
122
0
1,235
7,943
3,194
0
5,258
2,578
0
17,542
L
Scylla
4,967
36
0
0
5,741
1,816
0
3,894
1,749
25,830
0
W
Guan Yu
HardSquirt
Guan Yu
6,030
805
3,386
3,991
8,196
6,640
191
2,047
5,976
0
23,708
L
Jormungandr
HeartEyesMF
Jormungandr
5,060
1,437
91
577
12,368
7,113
0
7,761
4,343
10,973
0
W
8,002
885
1,338
2,181
6,718
2,586
589
3,879
2,555
35,298
0
W
Cerberus
TheBonkler
Cerberus
9,302
1,413
0
3,925
11,747
9,106
32
3,597
7,717
22,743
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,862
Gold Earned
19,548
130
Minions Killed
99
0
Camps Cleared
0
632,487
Distance Traveled
489,538
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,205
621
28
3
0
161,244
4
L
Scylla
6,955
696
60
6
0
167,724
3
W
Guan Yu
8,717
872
35
4
0
232,864
0
L
Jormungandr
6,388
639
11
1
0
160,570
1
W
Ra
8,421
842
67
7
0
198,123
2
W
Cerberus
8,724
872
28
3
0
201,500
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role