Player Matchup

Atlas
Atlas
ITCHYBOOSACK2
Atlas
Level 48
God Stats
0W - 2L
1,364 SR
Queue Stats
63W - 66L
1,439 Elo+
Party 2
Hun Batz
Hun Batz
KingFloppa
Hun Batz
Level 73
God Stats
3W - 5L
1,488 SR
Queue Stats
144W - 114L
1,487 Elo+
Party 2
Susano
Susano
LesurgicDream
Susano
Level 128
God Stats
0W - 2L
1,253 SR
Queue Stats
125W - 154L
1,408 Elo+
Solo
Heimdallr
Heimdallr
PIMPASAURUS
Heimdallr
Level 102
God Stats
1W - 4L
1,289 SR
Queue Stats
52W - 50L
1,475 Elo+
Solo
Hera
Hera
johan256
Hera
Level 111
God Stats
3W - 2L
1,525 SR
Queue Stats
53W - 50L
1,441 Elo+
Solo
Team Averages
Level 92
1,384 SR
1,450 Elo+

VS

Team Averages
Level 99
1,518 SR
1,516 Elo+
Chiron
Chiron
DarthNith
Chiron
Level 120
God Stats
13W - 8L
1,662 SR
Queue Stats
337W - 328L
1,574 Elo+
Party 1
Sol
Sol
Dr WhipSicle
Sol
Level 106
God Stats
19W - 14L
1,561 SR
Queue Stats
905W - 941L
1,449 Elo+
Solo
Ao Kuang
Ao Kuang
RedOdinThunder
Ao Kuang
Level 125
God Stats
1W - 2L
1,270 SR
Queue Stats
342W - 353L
1,545 Elo+
Party 1
Cerberus
Cerberus
TigerTejas
Cerberus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 11L
1,447 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Zeus2134
Kumbhakarna
Level 126
God Stats
5W - 3L
1,598 SR
Queue Stats
544W - 535L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 3 / 11
11,321
708
10,421
18,898
25,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hun Batz
KingFloppa
Hun Batz
16
2 / 8 / 10
10,085
630
17,186
19,277
9,567
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
1 / 6 / 10
9,577
599
13,880
15,307
8,188
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heimdallr
PIMPASAURUS
Heimdallr
18
6 / 6 / 10
11,469
717
22,018
17,136
9,609
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hera
19
7 / 6 / 7
11,507
719
23,584
16,418
9,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
DarthNith
Chiron
20
12 / 3 / 10
12,727
795
28,279
18,410
10,366
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

19
4 / 3 / 13
11,397
712
17,811
14,108
6,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ao Kuang
20
12 / 4 / 9
13,900
869
17,589
27,312
27,305
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
TigerTejas
Cerberus
18
1 / 4 / 19
11,761
735
5,965
21,712
26,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kumbhakarna
Zeus2134
Kumbhakarna
18
0 / 4 / 23
10,676
667
8,672
25,547
38,600
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
103
17
Kills
29
29
Deaths
18
48
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Chiron
DarthNith
Chiron
12
3
10
5.67
W
4
3
13
3.5
L
1
3
11
2.17
L
Hun Batz
KingFloppa
Hun Batz
2
8
10
0.88
L
1
6
10
1
L
Heimdallr
PIMPASAURUS
Heimdallr
6
6
10
1.83
W
Ao Kuang
12
4
9
4.13
W
Cerberus
TigerTejas
Cerberus
1
4
19
2.63
W
Kumbhakarna
Zeus2134
Kumbhakarna
0
4
23
2.88
L
Hera
7
6
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,089
Damage
78,316
87,036
Taken
107,089
62,613
Mitigated
109,910
23,982
Healing
50,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
DarthNith
Chiron
28,279
4,105
2,597
6,104
18,410
10,366
1,893
8,039
10,368
38
54,927
W
17,811
4,670
2,150
5,068
14,108
6,863
3,014
3,786
10,322
43,915
0
L
10,421
3,882
1,900
4,620
18,898
25,871
0
9,398
9,500
24,360
0
L
Hun Batz
KingFloppa
Hun Batz
17,186
2,508
1,577
2,678
19,277
9,567
867
9,306
9,971
0
29,879
L
13,880
359
1,956
2,740
15,307
8,188
0
7,893
7,414
0
20,715
L
Heimdallr
PIMPASAURUS
Heimdallr
22,018
7,736
1,686
2,348
17,136
9,609
473
11,231
5,905
0
32,531
W
Ao Kuang
17,589
7,421
6,718
12,264
27,312
27,305
2,708
7,404
19,908
34,137
0
W
Cerberus
TigerTejas
Cerberus
5,965
433
1,383
5,092
21,712
26,776
474
7,742
13,970
25,481
0
W
Kumbhakarna
Zeus2134
Kumbhakarna
8,672
515
3,732
5,684
25,547
38,600
196
7,034
18,513
17,758
0
L
Hera
23,584
5,605
947
3,530
16,418
9,378
80
12,247
4,171
51,044
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,959
Gold Earned
60,461
161
Minions Killed
191
0
Camps Cleared
0
1,344,810
Distance Traveled
1,664,990
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
12,727
795
38
2
0
334,751
0
W
Sol
11,397
712
46
3
0
287,307
5
L
Atlas
11,321
708
13
1
0
296,512
2
L
Hun Batz
10,085
630
30
2
0
270,770
0
L
Susano
9,577
599
25
2
0
309,256
0
L
Heimdallr
11,469
717
24
2
0
252,821
1
W
Ao Kuang
13,900
869
31
2
0
367,520
0
W
Cerberus
11,761
735
58
4
0
362,407
0
W
Kumbhakarna
10,676
667
18
1
0
313,005
0
L
Hera
11,507
719
69
4
0
215,451
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role