Player Matchup

Izanami
Izanami
Emelyy
Izanami
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
KaimuAzu
Cthulhu
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,565 Elo+
Party 2
Fenrir
Fenrir
MoonGlare
Fenrir
Level 28
God Stats
1W - 1L
1,572 SR
Queue Stats
18W - 14L
1,509 Elo+
Party 1
King Arthur
King Arthur
mellotaylor
King Arthur
Level 160
God Stats
1W - 4L
1,582 SR
Queue Stats
78W - 63L
1,533 Elo+
Party 1
Nu Wa
Nu Wa
trollzor5
Nu Wa
Level 87
God Stats
2W - 4L
1,597 SR
Queue Stats
67W - 54L
1,488 Elo+
Party 1
Team Averages
Level 89
1,550 SR
1,519 Elo+

VS

Team Averages
Level 82
1,564 SR
1,444 Elo+
Lancelot
Lancelot
CallerofTime
Lancelot
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 22L
1,472 Elo+
Party 3
Charybdis
Charybdis
OddLad
Charybdis
Level 25
God Stats
1W - 1L
1,296 SR
Queue Stats
19W - 27L
1,383 Elo+
Party 3
Tiamat
Tiamat
SuperSleeper337
Tiamat
Level 154
God Stats
3W - 3L
1,295 SR
Queue Stats
258W - 256L
1,441 Elo+
Solo
Da Ji
Da Ji
TehGinganinja
Da Ji
Level 105
God Stats
2W - 0L
1,918 SR
Queue Stats
63W - 72L
1,470 Elo+
Party 3
Bellona
Bellona
ubernugget
Bellona
Level 67
God Stats
2W - 0L
1,810 SR
Queue Stats
38W - 40L
1,453 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Emelyy
Izanami
15
2 / 8 / 10
9,774
652
9,730
14,827
7,545
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
KaimuAzu
Cthulhu
15
2 / 6 / 12
9,908
661
10,872
25,989
45,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Fenrir
MoonGlare
Fenrir
18
6 / 9 / 11
11,376
758
10,727
19,427
19,607
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

King Arthur
mellotaylor
King Arthur
19
9 / 6 / 12
11,899
793
22,129
33,642
40,383
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Nu Wa
trollzor5
Nu Wa
19
5 / 5 / 12
11,293
753
25,000
14,799
7,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
CallerofTime
Lancelot
18
6 / 7 / 22
11,992
799
13,179
20,052
17,356
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
OddLad
Charybdis
20
4 / 2 / 22
12,747
850
29,307
15,697
7,121
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

18
5 / 5 / 13
11,554
770
17,890
16,386
13,171
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
15 / 6 / 15
13,181
879
25,689
17,682
9,314
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
ubernugget
Bellona
19
4 / 4 / 25
12,781
852
15,067
24,364
24,799
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
131
24
Kills
34
34
Deaths
24
57
Assists
97
Player
Kills
Deaths
Assists
KDA
W
Lancelot
CallerofTime
Lancelot
6
7
22
2.43
L
Izanami
Emelyy
Izanami
2
8
10
0.88
L
Cthulhu
KaimuAzu
Cthulhu
2
6
12
1.33
L
Fenrir
MoonGlare
Fenrir
6
9
11
1.28
W
Charybdis
OddLad
Charybdis
4
2
22
7.5
W
5
5
13
2.3
W
15
6
15
3.75
L
King Arthur
mellotaylor
King Arthur
9
6
12
2.5
L
Nu Wa
trollzor5
Nu Wa
5
5
12
2.2
W
Bellona
ubernugget
Bellona
4
4
25
4.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,458
Damage
101,132
108,684
Taken
94,181
120,394
Mitigated
71,761
19,840
Healing
38,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
CallerofTime
Lancelot
13,179
4,309
496
3,580
20,052
17,356
1,025
6,347
13,705
0
22,723
L
Izanami
Emelyy
Izanami
9,730
6,048
0
795
14,827
7,545
1,454
1,873
12,824
0
22,989
L
Cthulhu
KaimuAzu
Cthulhu
10,872
840
1,314
2,729
25,989
45,014
205
4,299
21,290
15,903
0
L
Fenrir
MoonGlare
Fenrir
10,727
3,023
0
835
19,427
19,607
42
2,474
16,778
280
13,143
W
Charybdis
OddLad
Charybdis
29,307
11,007
580
8,160
15,697
7,121
3,420
6,521
9,176
0
76,180
W
17,890
1,844
1,668
4,639
16,386
13,171
771
5,102
11,284
30,845
0
W
25,689
6,270
726
3,994
17,682
9,314
2,702
8,302
9,380
0
39,206
L
King Arthur
mellotaylor
King Arthur
22,129
2,469
1,961
9,497
33,642
40,383
38
6,637
26,604
0
36,255
L
Nu Wa
trollzor5
Nu Wa
25,000
4,534
1,044
1,665
14,799
7,845
4
1,401
13,298
51,923
0
W
Bellona
ubernugget
Bellona
15,067
3,478
4,385
10,153
24,364
24,799
932
9,679
14,685
0
31,474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,250
Gold Earned
62,255
128
Minions Killed
177
0
Camps Cleared
0
1,250,907
Distance Traveled
1,375,581
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
11,992
799
12
1
0
266,924
0
L
Izanami
9,774
652
27
2
0
192,458
0
L
Cthulhu
9,908
661
15
1
0
253,981
0
L
Fenrir
11,376
758
6
0
0
261,930
0
W
Charybdis
12,747
850
95
6
0
263,227
0
W
Tiamat
11,554
770
31
2
0
279,368
1
W
Da Ji
13,181
879
18
1
0
243,391
0
L
King Arthur
11,899
793
22
1
0
284,349
0
L
Nu Wa
11,293
753
58
4
0
258,189
0
W
Bellona
12,781
852
21
1
0
322,671
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role