Player Matchup

Izanami
Izanami
JollyWojack75
Izanami
Level 66
God Stats
5W - 6L
1,454 SR
Queue Stats
11W - 28L
1,179 Elo+
Party 1
Skadi
Skadi
P0PPYVO1D
Skadi
Level 105
God Stats
1W - 2L
1,264 SR
Queue Stats
13W - 13L
1,523 Elo+
Solo
Hun Batz
Hun Batz
RPGodSlayer
Hun Batz
Level 69
God Stats
11W - 12L
1,424 SR
Queue Stats
150W - 155L
1,374 Elo+
Solo
Chang'e
Chang'e
Studly Ford
Chang'e
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 16L
1,438 Elo+
Party 1
Nike
Nike
smrih
Nike
Level 54
God Stats
3W - 5L
1,680 SR
Queue Stats
44W - 60L
1,261 Elo+
Solo
Team Averages
Level 84
1,464 SR
1,355 Elo+

VS

Team Averages
Level 31
1,341 SR
1,093 Elo+
Izanami
Izanami
Cerealon
Izanami
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,021 Elo+
Party 2
Kali
Kali
GabrielRZxZ
Kali
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,021 Elo+
Party 2
Guan Yu
Guan Yu
Heisenberg203
Guan Yu
Level 13
God Stats
0W - 2L
1,156 SR
Queue Stats
1W - 3L
1,012 Elo+
Party 2
Cthulhu
Cthulhu
JA-GARCIA93
Cthulhu
Level 4
God Stats
0W - 4L
1,082 SR
Queue Stats
0W - 4L
1,021 Elo+
Party 2
Vulcan
Vulcan
julioguerrero14j
Vulcan
Level 84
God Stats
17W - 15L
1,466 SR
Queue Stats
344W - 409L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
19
9 / 1 / 8
13,481
519
30,683
16,035
10,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Skadi
P0PPYVO1D
Skadi
20
8 / 0 / 3
14,932
574
18,332
11,266
5,566
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hun Batz
RPGodSlayer
Hun Batz
20
3 / 2 / 3
13,524
520
11,287
23,370
12,230
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
Studly Ford
Chang'e
19
4 / 0 / 14
13,447
517
15,474
21,107
23,431
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nike
smrih
Nike
19
2 / 3 / 7
13,806
531
9,004
24,369
21,175
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Cerealon
Izanami
15
0 / 6 / 2
9,202
354
10,758
22,434
9,692
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
4 / 4 / 1
12,004
462
16,070
32,196
15,527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Guan Yu
15
0 / 5 / 1
9,506
366
5,438
15,455
13,475
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
JA-GARCIA93
Cthulhu
14
0 / 9 / 0
9,319
358
4,783
30,405
38,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 2 / 0
9,621
370
8,520
11,672
4,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
10
26
Kills
6
6
Deaths
26
35
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Izanami
Cerealon
Izanami
0
6
2
0.17
L
4
4
1
1.13
L
Guan Yu
0
5
1
0.1
L
Cthulhu
JA-GARCIA93
Cthulhu
0
9
0
0
W
Izanami
9
1
8
13
W
Skadi
P0PPYVO1D
Skadi
8
0
3
9.5
W
Hun Batz
RPGodSlayer
Hun Batz
3
2
3
2.25
W
Chang'e
Studly Ford
Chang'e
4
0
14
11
L
2
2
0
1
W
Nike
smrih
Nike
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,780
Damage
45,569
96,147
Taken
112,162
73,185
Mitigated
82,001
44,725
Healing
19,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Cerealon
Izanami
10,758
6,523
0
1,888
22,434
9,692
807
5,718
16,716
0
68,670
L
16,070
7,824
0
8,034
32,196
15,527
0
3,338
28,858
0
85,052
L
Guan Yu
5,438
1,418
405
2,446
15,455
13,475
0
523
14,932
0
57,886
L
Cthulhu
JA-GARCIA93
Cthulhu
4,783
258
244
2,836
30,405
38,943
253
5,829
24,576
29,474
0
W
Izanami
30,683
17,498
0
6,277
16,035
10,783
5,158
1,655
14,380
0
140,277
W
Skadi
P0PPYVO1D
Skadi
18,332
7,256
0
206
11,266
5,566
1,145
5,560
5,706
0
156,155
W
Hun Batz
RPGodSlayer
Hun Batz
11,287
3,490
0
12,128
23,370
12,230
2,041
3,299
19,923
0
143,568
W
Chang'e
Studly Ford
Chang'e
15,474
2,894
4,734
13,642
21,107
23,431
2,402
2,322
18,596
64,316
1,123
L
8,520
4,722
0
4,120
11,672
4,364
112
0
11,672
57,400
0
W
Nike
smrih
Nike
9,004
2,560
0
7,738
24,369
21,175
3,159
1,433
22,936
0
96,506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,190
Gold Earned
49,652
802
Minions Killed
463
0
Camps Cleared
0
2,507,976
Distance Traveled
2,162,800
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,202
354
104
4
0
413,680
2
L
Kali
12,004
462
126
5
0
574,435
0
L
Guan Yu
9,506
366
96
4
0
478,107
2
L
Cthulhu
9,319
358
35
1
0
453,853
1
W
Izanami
13,481
519
190
7
0
469,530
0
W
Skadi
14,932
574
220
8
0
475,349
0
W
Hun Batz
13,524
520
169
7
0
558,864
2
W
Chang'e
13,447
517
65
3
0
516,275
1
L
Vulcan
9,621
370
102
4
0
242,725
8
W
Nike
13,806
531
158
6
0
487,958
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role