Player Matchup

Scylla
Scylla
BeerGolfChamp
Scylla
Level 64
God Stats
1W - 0L
1,713 SR
Queue Stats
20W - 3L
1,878 Elo+
Party 1
Hercules
Hercules
BuschLightBrew
Hercules
Level 160
God Stats
1W - 0L
1,221 SR
Queue Stats
7W - 2L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
thisguydude
Cthulhu
Level 88
God Stats
11W - 0L
1,815 SR
Queue Stats
43W - 10L
1,822 Elo+
Party 1
Team Averages
Level 104
1,583 SR
1,733 Elo+

VS

Team Averages
Level 95
1,518 SR
1,411 Elo+
Sun Wukong
Sun Wukong
EfficientPeach
Sun Wukong
Level 69
God Stats
8W - 5L
1,449 SR
Queue Stats
55W - 76L
1,283 Elo+
Solo
Charybdis
Charybdis
Nyx Arc8368
Charybdis
Level 80
God Stats
4W - 3L
1,559 SR
Queue Stats
100W - 85L
1,493 Elo+
Solo
Hel
Hel
ReactedHAT1134
Hel
Level 136
God Stats
115W - 104L
1,546 SR
Queue Stats
130W - 142L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 4 / 11
13,225
778
20,647
13,561
5,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
19
9 / 3 / 10
14,187
835
23,723
29,744
33,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cthulhu
thisguydude
Cthulhu
19
5 / 1 / 18
13,141
773
16,105
18,638
25,818
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
EfficientPeach
Sun Wukong
15
2 / 8 / 1
11,022
648
9,995
22,888
17,115
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Charybdis
Nyx Arc8368
Charybdis
18
3 / 7 / 4
13,075
769
14,834
21,331
8,261
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

16
2 / 9 / 4
11,678
687
11,728
23,424
14,764
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
16
24
Kills
7
8
Deaths
24
39
Assists
9
Player
Kills
Deaths
Assists
KDA
W
10
4
11
3.88
W
Hercules
9
3
10
4.67
L
Sun Wukong
EfficientPeach
Sun Wukong
2
8
1
0.31
L
Charybdis
Nyx Arc8368
Charybdis
3
7
4
0.71
L
2
9
4
0.44
W
Cthulhu
thisguydude
Cthulhu
5
1
18
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,475
Damage
36,557
61,943
Taken
67,643
64,818
Mitigated
40,140
23,006
Healing
12,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,647
3,519
0
1,981
13,561
5,520
1,452
4,111
9,450
57,100
0
W
Hercules
23,723
9,832
1,109
13,379
29,744
33,480
1,552
4,077
25,667
214
66,955
L
Sun Wukong
EfficientPeach
Sun Wukong
9,995
3,599
0
337
22,888
17,115
0
13,650
8,641
0
27,749
L
Charybdis
Nyx Arc8368
Charybdis
14,834
9,345
0
3,093
21,331
8,261
530
11,136
9,640
0
67,676
L
11,728
159
2,576
6,743
23,424
14,764
252
10,451
12,320
39,372
0
W
Cthulhu
thisguydude
Cthulhu
16,105
820
2,719
3,818
18,638
25,818
290
3,603
15,035
48,556
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,553
Gold Earned
35,775
207
Minions Killed
184
0
Camps Cleared
0
981,628
Distance Traveled
773,776
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
13,225
778
74
4
0
271,503
2
W
Hercules
14,187
835
62
4
0
336,062
0
L
Sun Wukong
11,022
648
25
1
0
263,429
2
L
Charybdis
13,075
769
104
6
0
246,142
0
L
Hel
11,678
687
55
3
0
264,205
1
W
Cthulhu
13,141
773
71
4
0
374,063
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role