Player Matchup

Ares
Ares
ARabidElf
Ares
Level 86
God Stats
10W - 3L
1,838 SR
Queue Stats
161W - 152L
1,539 Elo+
Solo
Danzaburou
Danzaburou
ConstableG
Danzaburou
Level 114
God Stats
3W - 2L
1,567 SR
Queue Stats
44W - 35L
1,505 Elo+
Party 2
Ao Kuang
Ao Kuang
ItsRough
Ao Kuang
Level 96
God Stats
7W - 1L
1,979 SR
Queue Stats
261W - 261L
1,495 Elo+
Solo
Set
Set
UlisesGamer01
Set
Level 83
God Stats
3W - 11L
1,158 SR
Queue Stats
196W - 205L
1,390 Elo+
Solo
Hera
Hera
kittyfuzz321
Hera
Level 155
God Stats
15W - 13L
1,561 SR
Queue Stats
474W - 451L
1,474 Elo+
Party 2
Team Averages
Level 107
1,620 SR
1,481 Elo+

VS

Team Averages
Level 106
1,564 SR
1,479 Elo+
Apollo
Apollo
 
Apollo
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
ArrowGoch
Bacchus
Level 120
God Stats
1W - 0L
1,437 SR
Queue Stats
144W - 156L
1,461 Elo+
Party 3
Da Ji
Da Ji
K1TTYSTOMP3R
Da Ji
Level 103
God Stats
4W - 0L
1,685 SR
Queue Stats
393W - 382L
1,510 Elo+
Party 1
Tyr
Tyr
RandomGamer67
Tyr
Level 119
God Stats
19W - 12L
1,586 SR
Queue Stats
296W - 304L
1,527 Elo+
Party 1
Scylla
Scylla
deadtenshi
Scylla
Level 129
God Stats
3W - 0L
1,614 SR
Queue Stats
36W - 43L
1,397 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
13
0 / 5 / 4
7,930
466
9,666
19,472
22,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
ConstableG
Danzaburou
13
0 / 2 / 0
7,775
457
6,519
9,155
3,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ao Kuang
ItsRough
Ao Kuang
16
6 / 2 / 1
9,864
580
16,809
23,319
11,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

9
1 / 4 / 1
6,757
397
4,358
9,465
3,790
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 6 / 1
8,504
500
6,365
12,092
5,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
17
5 / 1 / 2
10,281
605
7,498
10,485
4,880
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bacchus
ArrowGoch
Bacchus
13
1 / 1 / 8
8,542
502
8,311
17,093
18,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

15
6 / 2 / 6
9,418
554
11,596
14,488
7,106
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
2 / 5 / 3
9,775
575
13,643
22,242
22,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mace

Mace

+10
Physical Power

Scylla
deadtenshi
Scylla
15
5 / 1 / 3
9,905
583
8,112
7,863
3,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
41
9
Kills
19
19
Deaths
10
7
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
5
1
2
6
L
Ares
0
5
4
0.4
W
Bacchus
ArrowGoch
Bacchus
1
1
8
5
L
Danzaburou
ConstableG
Danzaburou
0
2
0
0
L
Ao Kuang
ItsRough
Ao Kuang
6
2
1
3.25
W
6
2
6
4.5
W
2
5
3
0.7
L
1
4
1
0.38
W
Scylla
deadtenshi
Scylla
5
1
3
6.5
L
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,717
Damage
49,160
73,503
Taken
72,171
46,791
Mitigated
56,494
26,784
Healing
29,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
7,498
4,706
0
4,985
10,485
4,880
7,018
1,273
9,212
0
98,700
L
Ares
9,666
726
393
2,798
19,472
22,981
0
6,734
12,686
30,055
2,088
W
Bacchus
ArrowGoch
Bacchus
8,311
798
0
4,878
17,093
18,351
284
7,513
9,580
24,683
7,287
L
Danzaburou
ConstableG
Danzaburou
6,519
2,685
0
3,701
9,155
3,407
0
999
8,156
0
58,916
L
Ao Kuang
ItsRough
Ao Kuang
16,809
3,846
0
16,415
23,319
11,095
617
2,400
19,953
85,407
0
W
11,596
3,250
0
6,566
14,488
7,106
92
4,217
10,271
0
67,520
W
13,643
1,932
0
11,399
22,242
22,312
0
14,232
8,010
0
80,514
L
4,358
2,137
0
1,282
9,465
3,790
0
168
9,185
0
39,025
W
Scylla
deadtenshi
Scylla
8,112
994
237
1,897
7,863
3,845
544
5,493
2,370
60,913
0
L
6,365
1,261
0
2,195
12,092
5,518
0
4,783
7,219
70,439
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,830
Gold Earned
47,921
463
Minions Killed
537
0
Camps Cleared
0
1,466,751
Distance Traveled
1,677,711
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
10,281
605
160
9
0
309,582
3
L
Ares
7,930
466
39
2
0
312,596
4
W
Bacchus
8,542
502
45
3
0
326,257
0
L
Danzaburou
7,775
457
110
6
0
307,575
6
L
Ao Kuang
9,864
580
132
8
0
311,409
1
W
Da Ji
9,418
554
85
5
0
373,802
7
W
Tyr
9,775
575
125
7
0
337,955
4
L
Set
6,757
397
72
4
0
231,720
1
W
Scylla
9,905
583
122
7
0
330,115
3
L
Hera
8,504
500
110
6
0
303,451
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role