Player Matchup

Eset
Eset
Herecomesvader
Eset
Level 69
God Stats
3W - 5L
1,648 SR
Queue Stats
140W - 140L
1,570 Elo+
Party 1
Skadi
Skadi
Mysackisbig
Skadi
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,275 Elo+
Solo
Mulan
Mulan
Orangeman999
Mulan
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
169W - 145L
1,585 Elo+
Party 1
Pele
Pele
Pellegrine00
Pele
Level 80
God Stats
23W - 16L
1,882 SR
Queue Stats
407W - 412L
1,457 Elo+
Solo
Ra
Ra
brayden821
Ra
Level 87
God Stats
4W - 4L
1,607 SR
Queue Stats
249W - 230L
1,614 Elo+
Party 1
Team Averages
Level 78
1,627 SR
1,500 Elo+

VS

Team Averages
Level 123
1,555 SR
1,531 Elo+
Charybdis
Charybdis
Alementor
Charybdis
Level 128
God Stats
3W - 3L
1,807 SR
Queue Stats
237W - 230L
1,575 Elo+
Party 2
Thanatos
Thanatos
MeLlamanMoya
Thanatos
Level 67
God Stats
6W - 5L
1,459 SR
Queue Stats
75W - 70L
1,555 Elo+
Party 2
Tiamat
Tiamat
RazielRX
Tiamat
Level 160
God Stats
114W - 128L
1,479 SR
Queue Stats
283W - 308L
1,501 Elo+
Solo
Hercules
Hercules
Venganza753
Hercules
Level 112
God Stats
35W - 35L
1,529 SR
Queue Stats
112W - 113L
1,561 Elo+
Party 2
Cerberus
Cerberus
darksik1
Cerberus
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 104L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 4
9,832
410
7,105
17,159
24,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
1 / 4 / 1
9,495
396
6,935
13,247
4,313
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
1 / 6 / 2
11,010
459
22,097
28,294
32,570
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
3 / 6 / 1
10,080
420
10,856
21,596
10,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

16
2 / 4 / 3
10,204
425
20,163
16,046
9,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Alementor
Charybdis
20
12 / 1 / 4
15,511
646
25,645
20,971
10,311
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
MeLlamanMoya
Thanatos
17
4 / 2 / 4
11,701
488
6,164
17,372
8,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
RazielRX
Tiamat
19
0 / 2 / 6
12,610
525
10,083
14,009
11,066
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hercules
Venganza753
Hercules
20
8 / 0 / 8
14,744
614
24,053
35,098
43,147
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cerberus
darksik1
Cerberus
16
1 / 4 / 14
11,872
495
8,919
34,222
41,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
61
9
Kills
25
25
Deaths
9
11
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Alementor
Charybdis
12
1
4
14
L
2
5
4
0.8
W
Thanatos
MeLlamanMoya
Thanatos
4
2
4
3
L
1
4
1
0.38
L
1
6
2
0.33
L
3
6
1
0.58
W
Tiamat
RazielRX
Tiamat
0
2
6
1.5
W
Hercules
Venganza753
Hercules
8
0
8
12
L
2
4
3
0.88
W
Cerberus
darksik1
Cerberus
1
4
14
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,156
Damage
74,864
96,342
Taken
121,672
81,428
Mitigated
114,398
27,732
Healing
66,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Alementor
Charybdis
25,645
17,011
0
13,289
20,971
10,311
14,796
2,655
18,316
0
159,919
L
7,105
1,341
130
2,205
17,159
24,904
76
6,002
11,157
22,939
1,005
W
Thanatos
MeLlamanMoya
Thanatos
6,164
903
0
16,425
17,372
8,132
1,126
4,013
13,359
0
83,314
L
6,935
2,834
0
1,463
13,247
4,313
0
1,213
12,034
0
65,719
L
22,097
4,636
0
9,825
28,294
32,570
0
3,123
25,171
63
102,463
L
10,856
2,050
0
7,896
21,596
10,518
0
2,912
18,684
0
83,456
W
Tiamat
RazielRX
Tiamat
10,083
506
389
5,572
14,009
11,066
1,097
4,054
9,955
111,503
0
W
Hercules
Venganza753
Hercules
24,053
11,216
0
20,591
35,098
43,147
2,253
5,728
29,370
0
111,626
L
20,163
1,299
1,961
4,252
16,046
9,123
0
5,752
10,294
132,435
0
W
Cerberus
darksik1
Cerberus
8,919
653
542
10,003
34,222
41,742
494
13,047
21,175
52,725
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,621
Gold Earned
66,438
632
Minions Killed
787
0
Camps Cleared
0
2,146,840
Distance Traveled
2,194,890
8
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
15,511
646
215
9
0
435,807
5
L
Eset
9,832
410
36
2
0
437,174
1
W
Thanatos
11,701
488
87
4
0
469,112
2
L
Skadi
9,495
396
108
5
0
364,935
0
L
Mulan
11,010
459
179
7
0
414,125
3
L
Pele
10,080
420
129
5
0
461,946
0
W
Tiamat
12,610
525
181
8
0
443,878
2
W
Hercules
14,744
614
188
8
0
436,893
10
L
Ra
10,204
425
180
8
0
468,660
4
W
Cerberus
11,872
495
116
5
0
409,200
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role