Player Matchup

Pele
Pele
Adrian_CR80
Pele
Level 31
God Stats
1W - 2L
1,500 SR
Queue Stats
42W - 43L
1,214 Elo+
Solo
Neith
Neith
B0rN 4T 20
Neith
Level 82
God Stats
4W - 5L
1,365 SR
Queue Stats
49W - 59L
1,358 Elo+
Solo
Discordia
Discordia
DistrictHobbo
Discordia
Level 126
God Stats
26W - 30L
1,392 SR
Queue Stats
235W - 246L
1,376 Elo+
Solo
Cu Chulainn
Cu Chulainn
MYSTlC-_-Fusion
Cu Chulainn
Level 71
God Stats
2W - 6L
1,134 SR
Queue Stats
39W - 36L
1,354 Elo+
Solo
Ganesha
Ganesha
Nardy01
Ganesha
Level 87
God Stats
0W - 1L
1,261 SR
Queue Stats
59W - 62L
1,287 Elo+
Solo
Team Averages
Level 79
1,330 SR
1,318 Elo+

VS

Team Averages
Level 70
1,416 SR
1,352 Elo+
Hercules
Hercules
CrAzyCaJuN1732
Hercules
Level 69
God Stats
4W - 6L
1,621 SR
Queue Stats
227W - 251L
1,353 Elo+
Solo
Zhong Kui
Zhong Kui
Kreegakaleet599
Zhong Kui
Level 65
God Stats
1W - 0L
1,243 SR
Queue Stats
125W - 158L
1,334 Elo+
Solo
Apollo
Apollo
Miguele11
Apollo
Level 65
God Stats
2W - 3L
1,342 SR
Queue Stats
10W - 8L
1,370 Elo+
Solo
Atlas
Atlas
berto16medina
Atlas
Level 88
God Stats
1W - 0L
1,247 SR
Queue Stats
164W - 207L
1,333 Elo+
Solo
Cliodhna
Cliodhna
maluco23pratiado
Cliodhna
Level 65
God Stats
3W - 1L
1,625 SR
Queue Stats
63W - 54L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 0
7,255
558
5,704
12,246
4,745
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
6
1 / 2 / 1
5,008
385
2,297
2,841
1,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Discordia
DistrictHobbo
Discordia
5
0 / 0 / 1
4,872
375
1,165
1,391
332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cu Chulainn
MYSTlC-_-Fusion
Cu Chulainn
12
1 / 2 / 0
6,842
526
4,734
9,142
7,636
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ganesha
Nardy01
Ganesha
11
0 / 2 / 1
6,762
520
3,375
9,984
8,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
12
1 / 1 / 2
6,848
527
4,285
7,261
5,325
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Zhong Kui
Kreegakaleet599
Zhong Kui
12
1 / 1 / 3
6,768
521
5,091
6,254
4,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Apollo
Miguele11
Apollo
1
0 / 0 / 0
2,758
212
0
0
0
12
3 / 0 / 1
7,426
571
6,091
12,334
8,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
4 / 2 / 2
7,817
601
3,726
11,444
4,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
17
4
Kills
9
9
Deaths
4
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
3
0
0.67
L
Neith
1
2
1
0.75
W
Hercules
1
1
2
2
L
Discordia
DistrictHobbo
Discordia
0
0
1
0.5
W
Zhong Kui
Kreegakaleet599
Zhong Kui
1
1
3
2.5
L
Cu Chulainn
MYSTlC-_-Fusion
Cu Chulainn
1
2
0
0.5
W
Apollo
Miguele11
Apollo
0
0
0
0
L
Ganesha
Nardy01
Ganesha
0
2
1
0.25
W
3
0
1
3.5
W
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,275
Damage
19,193
35,604
Taken
37,293
22,062
Mitigated
22,314
4,607
Healing
10,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,704
1,269
0
1,060
12,246
4,745
1,982
4,138
8,108
0
56,067
L
Neith
2,297
1,258
0
236
2,841
1,194
0
590
2,251
0
11,980
W
Hercules
4,285
1,309
0
2,588
7,261
5,325
936
0
7,261
0
37,788
L
Discordia
DistrictHobbo
Discordia
1,165
0
0
500
1,391
332
0
240
1,151
9,968
0
W
Zhong Kui
Kreegakaleet599
Zhong Kui
5,091
691
59
442
6,254
4,227
1,415
485
5,769
29,598
0
L
Cu Chulainn
MYSTlC-_-Fusion
Cu Chulainn
4,734
974
0
1,900
9,142
7,636
592
713
8,429
0
41,104
W
Apollo
Miguele11
Apollo
0
0
0
0
0
0
0
0
0
0
0
L
Ganesha
Nardy01
Ganesha
3,375
1,382
0
911
9,984
8,155
423
5,501
4,483
39,527
0
W
6,091
3,399
0
2,476
12,334
8,247
165
3,228
9,106
47,050
0
W
3,726
274
0
4,916
11,444
4,515
0
827
10,617
0
63,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,739
Gold Earned
31,617
272
Minions Killed
296
0
Camps Cleared
0
902,423
Distance Traveled
1,000,028
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,255
558
96
7
0
267,232
0
L
Neith
5,008
385
25
2
0
91,139
0
W
Hercules
6,848
527
74
6
0
263,083
1
L
Discordia
4,872
375
19
1
0
76,115
0
W
Zhong Kui
6,768
521
52
4
0
209,555
0
L
Cu Chulainn
6,842
526
76
6
0
257,101
4
W
Apollo
2,758
212
0
0
0
0
0
L
Ganesha
6,762
520
56
4
0
210,836
2
W
Atlas
7,426
571
76
6
0
246,094
0
W
Cliodhna
7,817
601
94
7
0
281,296
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role