Player Matchup

Pele
Pele
CJ THE TAURUS
Pele
Level 157
God Stats
129W - 119L
1,438 SR
Queue Stats
531W - 667L
1,380 Elo+
Solo
Baron Samedi
Baron Samedi
IsmiteWin
Baron Samedi
Level 81
God Stats
0W - 2L
1,280 SR
Queue Stats
83W - 110L
1,331 Elo+
Party 1
Chaac
Chaac
TeeWhy048153
Chaac
Level 86
God Stats
3W - 8L
1,366 SR
Queue Stats
73W - 94L
1,391 Elo+
Party 1
Team Averages
Level 108
1,361 SR
1,368 Elo+

VS

Team Averages
Level 63
1,485 SR
1,468 Elo+
Merlin
Merlin
KillerKhan99
Merlin
Level 67
God Stats
1W - 2L
1,325 SR
Queue Stats
77W - 69L
1,496 Elo+
Party 2
Danzaburou
Danzaburou
Tactical_Misses
Danzaburou
Level 83
God Stats
4W - 3L
1,628 SR
Queue Stats
58W - 51L
1,497 Elo+
Party 2
Vamana
Vamana
cbHench
Vamana
Level 39
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 52L
1,412 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 2 / 7
15,789
752
24,480
29,721
32,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
IsmiteWin
Baron Samedi
19
6 / 8 / 7
14,704
700
21,329
25,633
15,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
5 / 4 / 10
15,104
719
23,950
38,507
51,091
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
6 / 8 / 7
16,189
771
33,738
22,264
11,284
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Tactical_Misses
Danzaburou
20
5 / 2 / 8
16,280
775
27,415
27,861
13,597
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Vamana
cbHench
Vamana
19
3 / 8 / 7
15,249
726
16,983
35,845
37,573
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
36
18
Kills
14
14
Deaths
18
24
Assists
22
Player
Kills
Deaths
Assists
KDA
L
7
2
7
5.25
L
Baron Samedi
IsmiteWin
Baron Samedi
6
8
7
1.19
W
Merlin
6
8
7
1.19
W
Danzaburou
Tactical_Misses
Danzaburou
5
2
8
4.5
L
5
4
10
2.5
W
Vamana
cbHench
Vamana
3
8
7
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,759
Damage
78,136
93,861
Taken
85,970
99,221
Mitigated
62,454
27,144
Healing
28,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
24,480
3,492
0
4,753
29,721
32,388
2,237
11,841
17,880
0
71,752
L
Baron Samedi
IsmiteWin
Baron Samedi
21,329
692
1,778
7,400
25,633
15,742
1,148
7,694
17,939
76,368
0
W
Merlin
33,738
2,490
0
2,162
22,264
11,284
507
5,168
16,622
105,816
0
W
Danzaburou
Tactical_Misses
Danzaburou
27,415
17,171
0
13,636
27,861
13,597
3,252
8,341
18,784
0
111,076
L
23,950
4,241
0
13,213
38,507
51,091
127
16,841
21,666
464
61,869
W
Vamana
cbHench
Vamana
16,983
8,464
2,550
9,955
35,845
37,573
132
8,319
26,888
4,026
33,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,597
Gold Earned
47,718
251
Minions Killed
262
0
Camps Cleared
0
1,160,652
Distance Traveled
1,162,080
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
15,789
752
88
4
0
425,642
1
L
Baron Samedi
14,704
700
106
5
0
308,349
1
W
Merlin
16,189
771
118
6
0
339,843
1
W
Danzaburou
16,280
775
116
6
0
399,997
0
L
Chaac
15,104
719
57
3
0
426,661
2
W
Vamana
15,249
726
28
1
0
422,240
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role