Player Matchup

Terra
Terra
Kruxed
Terra
Level 128
God Stats
2W - 2L
1,353 SR
Queue Stats
177W - 199L
1,467 Elo+
Solo
Merlin
Merlin
SeanM7
Merlin
Level 58
God Stats
4W - 2L
1,713 SR
Queue Stats
143W - 78L
1,572 Elo+
Party 1
Athena
Athena
SecretlyCow
Athena
Level 155
God Stats
6W - 4L
1,535 SR
Queue Stats
505W - 443L
1,573 Elo+
Party 1
Agni
Agni
TheGODxD
Agni
Level 153
God Stats
3W - 2L
1,631 SR
Queue Stats
145W - 77L
1,596 Elo+
Party 1
Anhur
Anhur
TheThracian
Anhur
Level 126
God Stats
1W - 1L
1,197 SR
Queue Stats
19W - 12L
1,593 Elo+
Solo
Team Averages
Level 124
1,486 SR
1,560 Elo+

VS

Team Averages
Level 127
1,433 SR
1,499 Elo+
Ganesha
Ganesha
Dark_Fish21
Ganesha
Level 88
God Stats
0W - 2L
1,287 SR
Queue Stats
42W - 44L
1,523 Elo+
Solo
Sylvanus
Sylvanus
Manchev59370
Sylvanus
Level 148
God Stats
2W - 5L
1,397 SR
Queue Stats
450W - 458L
1,475 Elo+
Solo
Charybdis
Charybdis
Tajkon
Charybdis
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 19L
1,433 Elo+
Solo
Cthulhu
Cthulhu
WittyTanks
Cthulhu
Level 134
God Stats
5W - 7L
1,661 SR
Queue Stats
126W - 124L
1,572 Elo+
Party 2
He Bo
He Bo
foz monkey 13
He Bo
Level 160
God Stats
0W - 2L
1,320 SR
Queue Stats
78W - 101L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Kruxed
Terra
19
1 / 2 / 25
11,499
719
5,938
28,842
36,132
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Merlin
SeanM7
Merlin
19
7 / 2 / 17
12,034
752
23,204
13,934
7,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Athena
19
2 / 2 / 27
10,948
684
14,962
27,522
41,358
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Agni
20
14 / 2 / 10
12,223
764
30,103
15,727
9,328
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

18
5 / 5 / 15
11,199
700
22,073
18,385
11,135
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Dark_Fish21
Ganesha
18
0 / 7 / 6
9,739
609
16,932
22,652
16,735
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Manchev59370
Sylvanus
18
1 / 4 / 8
9,944
622
11,297
27,149
40,250
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
Tajkon
Charybdis
15
2 / 8 / 3
9,892
618
15,243
18,052
10,001
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
WittyTanks
Cthulhu
19
4 / 4 / 3
11,820
739
18,238
22,006
35,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
3 / 6 / 2
9,398
587
12,705
14,816
8,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
32
29
Kills
10
13
Deaths
29
94
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ganesha
Dark_Fish21
Ganesha
0
7
6
0.43
W
Terra
Kruxed
Terra
1
2
25
6.75
L
Sylvanus
Manchev59370
Sylvanus
1
4
8
1.25
W
Merlin
SeanM7
Merlin
7
2
17
7.75
W
Athena
2
2
27
7.75
L
Charybdis
Tajkon
Charybdis
2
8
3
0.44
W
Agni
14
2
10
9.5
W
5
5
15
2.5
L
Cthulhu
WittyTanks
Cthulhu
4
4
3
1.38
L
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,280
Damage
74,415
104,410
Taken
104,675
105,149
Mitigated
110,769
65,108
Healing
42,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
Dark_Fish21
Ganesha
16,932
647
3,249
2,362
22,652
16,735
659
17,229
5,423
40,895
0
W
Terra
Kruxed
Terra
5,938
1,648
22,921
13,580
28,842
36,132
280
14,132
14,710
12,311
0
L
Sylvanus
Manchev59370
Sylvanus
11,297
2,404
12,469
10,949
27,149
40,250
477
16,472
10,677
17,035
0
W
Merlin
SeanM7
Merlin
23,204
1,813
2,793
2,274
13,934
7,196
1,819
8,164
5,770
57,756
0
W
Athena
14,962
3,568
6,163
7,174
27,522
41,358
761
13,784
13,738
24,140
0
L
Charybdis
Tajkon
Charybdis
15,243
7,777
642
2,109
18,052
10,001
1,802
13,203
4,849
0
27,367
W
Agni
30,103
2,590
3,353
3,733
15,727
9,328
1,382
11,112
4,615
45,066
0
W
22,073
8,984
1,347
1,770
18,385
11,135
3,801
11,980
6,405
0
35,017
L
Cthulhu
WittyTanks
Cthulhu
18,238
420
3,952
2,683
22,006
35,282
304
15,380
6,626
36,005
0
L
12,705
439
2,572
1,159
14,816
8,501
0
11,923
2,893
17,786
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,903
Gold Earned
50,793
169
Minions Killed
141
0
Camps Cleared
0
1,375,069
Distance Traveled
1,228,768
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
9,739
609
0
0
0
249,696
4
W
Terra
11,499
719
12
1
0
289,465
4
L
Sylvanus
9,944
622
31
2
0
223,031
0
W
Merlin
12,034
752
74
5
0
271,319
2
W
Athena
10,948
684
20
1
0
310,890
2
L
Charybdis
9,892
618
45
3
0
223,023
0
W
Agni
12,223
764
22
1
0
268,385
0
W
Anhur
11,199
700
41
3
0
235,010
4
L
Cthulhu
11,820
739
42
3
0
273,905
1
L
He Bo
9,398
587
23
1
0
259,113
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role