Player Matchup

Ishtar
Ishtar
AFlacc D G
Ishtar
Level 156
God Stats
2W - 5L
1,167 SR
Queue Stats
218W - 209L
1,542 Elo+
Party 2
Geb
Geb
Braedo
Geb
Level 126
God Stats
4W - 3L
1,692 SR
Queue Stats
13W - 15L
1,524 Elo+
Party 2
The Morrigan
The Morrigan
JAFT77
The Morrigan
Level 152
God Stats
5W - 0L
1,411 SR
Queue Stats
164W - 149L
1,648 Elo+
Party 2
Guan Yu
Guan Yu
SirLudociel
Guan Yu
Level 124
God Stats
3W - 4L
1,496 SR
Queue Stats
155W - 149L
1,464 Elo+
Party 2
Awilix
Awilix
XpoLq
Awilix
Level 121
God Stats
21W - 10L
1,601 SR
Queue Stats
41W - 37L
1,615 Elo+
Party 2
Team Averages
Level 136
1,473 SR
1,559 Elo+

VS

Team Averages
Level 141
1,503 SR
1,599 Elo+
Yemoja
Yemoja
Broddie
Yemoja
Level 160
God Stats
1W - 4L
1,297 SR
Queue Stats
264W - 244L
1,629 Elo+
Party 1
Zhong Kui
Zhong Kui
Ignorant Drunk
Zhong Kui
Level 158
God Stats
5W - 5L
1,579 SR
Queue Stats
444W - 425L
1,589 Elo+
Party 1
Vamana
Vamana
Redmanray3
Vamana
Level 118
God Stats
11W - 8L
1,593 SR
Queue Stats
97W - 91L
1,565 Elo+
Party 1
Tsukuyomi
Tsukuyomi
XRapterrX
Tsukuyomi
Level 145
God Stats
5W - 4L
1,479 SR
Queue Stats
198W - 193L
1,613 Elo+
Solo
Charybdis
Charybdis
XxRobertlugoxX
Charybdis
Level 122
God Stats
1W - 1L
1,568 SR
Queue Stats
194W - 174L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
AFlacc D G
Ishtar
20
7 / 0 / 10
14,464
579
21,310
23,310
11,014
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Geb
Braedo
Geb
18
2 / 3 / 15
12,323
493
8,523
28,263
31,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

The Morrigan
JAFT77
The Morrigan
19
5 / 4 / 12
13,145
526
16,329
11,553
6,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Guan Yu
SirLudociel
Guan Yu
20
2 / 1 / 13
13,820
553
13,153
22,718
26,785
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Awilix
XpoLq
Awilix
20
12 / 4 / 5
13,956
558
23,760
21,749
10,593
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Broddie
Yemoja
15
1 / 2 / 9
11,246
450
6,954
23,495
30,913
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Zhong Kui
Ignorant Drunk
Zhong Kui
16
4 / 6 / 2
11,276
451
15,595
20,782
16,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Vamana
Redmanray3
Vamana
19
2 / 6 / 3
12,755
510
14,571
28,369
33,340
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tsukuyomi
XRapterrX
Tsukuyomi
16
3 / 6 / 4
10,854
434
12,375
25,380
10,198
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charybdis
XxRobertlugoxX
Charybdis
18
1 / 8 / 0
11,439
458
7,525
23,233
8,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
29
28
Kills
11
12
Deaths
28
55
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ishtar
AFlacc D G
Ishtar
7
0
10
12
W
Geb
Braedo
Geb
2
3
15
3.17
L
Yemoja
Broddie
Yemoja
1
2
9
2.75
L
Zhong Kui
Ignorant Drunk
Zhong Kui
4
6
2
0.83
W
The Morrigan
JAFT77
The Morrigan
5
4
12
2.75
L
Vamana
Redmanray3
Vamana
2
6
3
0.58
W
Guan Yu
SirLudociel
Guan Yu
2
1
13
8.5
L
Tsukuyomi
XRapterrX
Tsukuyomi
3
6
4
0.83
W
Awilix
XpoLq
Awilix
12
4
5
3.63
L
Charybdis
XxRobertlugoxX
Charybdis
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,075
Damage
57,020
107,593
Taken
121,259
86,178
Mitigated
99,110
44,566
Healing
37,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
AFlacc D G
Ishtar
21,310
14,125
0
16,365
23,310
11,014
5,168
5,143
18,167
0
144,182
W
Geb
Braedo
Geb
8,523
1,384
0
6,669
28,263
31,686
728
7,630
20,633
38,116
0
L
Yemoja
Broddie
Yemoja
6,954
2,357
7,497
5,473
23,495
30,913
478
4,185
19,310
29,034
1,785
L
Zhong Kui
Ignorant Drunk
Zhong Kui
15,595
1,252
547
5,556
20,782
16,183
116
6,562
14,220
96,910
0
W
The Morrigan
JAFT77
The Morrigan
16,329
4,251
191
2,426
11,553
6,100
1,648
4,276
7,053
106,887
8,091
L
Vamana
Redmanray3
Vamana
14,571
8,937
0
5,068
28,369
33,340
190
3,213
25,156
217
111,387
W
Guan Yu
SirLudociel
Guan Yu
13,153
2,832
4,137
12,232
22,718
26,785
1,739
4,182
18,536
0
103,909
L
Tsukuyomi
XRapterrX
Tsukuyomi
12,375
2,585
0
6,555
25,380
10,198
621
2,965
22,415
0
85,024
W
Awilix
XpoLq
Awilix
23,760
10,696
0
2,546
21,749
10,593
4,113
6,527
15,222
0
127,429
L
Charybdis
XxRobertlugoxX
Charybdis
7,525
3,804
0
6,997
23,233
8,476
719
3,412
19,821
0
104,782

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,708
Gold Earned
57,570
746
Minions Killed
653
0
Camps Cleared
0
2,365,608
Distance Traveled
2,152,988
34
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
14,464
579
207
8
0
455,422
11
W
Geb
12,323
493
25
1
0
471,737
10
L
Yemoja
11,246
450
34
1
0
431,584
7
L
Zhong Kui
11,276
451
156
6
0
444,797
8
W
The Morrigan
13,145
526
186
7
0
449,942
6
L
Vamana
12,755
510
194
8
0
409,770
3
W
Guan Yu
13,820
553
177
7
0
507,455
1
L
Tsukuyomi
10,854
434
108
4
0
485,005
5
W
Awilix
13,956
558
151
6
0
481,052
6
L
Charybdis
11,439
458
161
6
0
381,832
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role