Player Matchup

Chang'e
Chang'e
Diamond I
De5troyer117
Chang'e
Diamond I
Level 160
God Stats
5W - 0L
2,139 SR
Queue Stats
136W - 33L
2,870 MMR
Party 1
Cthulhu
Cthulhu
Diamond I
SirxklutchxAlot
Cthulhu
Diamond I
Level 160
God Stats
81W - 53L
1,676 SR
Queue Stats
335W - 268L
2,458 MMR
Party 1
Thor
Thor
Masters
TheIceCreamButt
Thor
Masters
Level 160
God Stats
8W - 6L
1,695 SR
Queue Stats
432W - 252L
2,392 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 160
1,836 SR
2,573 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 127
1,605 SR
2,877 MMR
Merlin
Merlin
Masters
Asctis
Merlin
Masters
Level 62
God Stats
10W - 5L
1,681 SR
Queue Stats
85W - 52L
2,572 MMR
Party 2
Chaac
Chaac
Masters
Humble_Brag__
Chaac
Masters
Level 160
God Stats
0W - 1L
1,582 SR
Queue Stats
107W - 83L
2,559 MMR
Party 2
Sylvanus
Sylvanus
Grandmaster
PoseidonsRebirth
Sylvanus
Grandmaster
Level 160
God Stats
0W - 6L
1,551 SR
Queue Stats
87W - 65L
3,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
De5troyer117
Chang'e
17
4 / 0 / 6
10,529
752
19,166
15,537
6,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
4 / 1 / 6
10,871
777
11,980
18,012
24,087
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
2 / 0 / 6
10,218
730
13,806
15,993
12,789
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mace

Mace

+10
Physical Power

Bans
AchillesAh Muzen CabGuan YuNe ZhaThoth

VS

Bans
AtlasOdinShivaFenrirHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Asctis
Merlin
14
0 / 4 / 1
9,068
648
10,014
12,532
6,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
1 / 5 / 0
8,512
608
15,791
21,474
21,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

14
0 / 1 / 1
9,220
659
9,047
16,198
20,514
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
10
Kills
1
1
Deaths
10
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Merlin
Asctis
Merlin
0
4
1
0.13
W
Chang'e
De5troyer117
Chang'e
4
0
6
7
L
1
5
0
0.2
L
0
1
1
0.5
W
4
1
6
7
W
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,952
Damage
34,852
49,542
Taken
50,204
43,675
Mitigated
48,591
23,852
Healing
18,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Asctis
Merlin
10,014
683
0
850
12,532
6,325
0
7,053
5,479
58,140
0
W
Chang'e
De5troyer117
Chang'e
19,166
1,210
6,800
7,990
15,537
6,799
1,104
7,100
8,004
79,506
0
L
15,791
2,294
0
6,281
21,474
21,752
0
14,207
7,267
43
30,455
L
9,047
1,907
5,750
5,775
16,198
20,514
21
9,964
6,234
25,346
0
W
11,980
786
2,980
1,436
18,012
24,087
523
6,318
11,275
36,247
0
W
13,806
2,793
1,604
3,042
15,993
12,789
1,402
5,732
9,852
0
25,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,618
Gold Earned
26,800
191
Minions Killed
169
0
Camps Cleared
0
893,175
Distance Traveled
745,670
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,068
648
116
8
0
238,768
0
W
Chang'e
10,529
752
141
10
0
297,777
1
L
Chaac
8,512
608
31
2
0
250,648
2
L
Sylvanus
9,220
659
22
2
0
256,254
4
W
Cthulhu
10,871
777
32
2
0
292,243
0
W
Thor
10,218
730
18
1
0
303,155
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role