Player Matchup

Bacchus
Bacchus
Ikkin339
Bacchus
Level 160
God Stats
2W - 9L
1,385 SR
Queue Stats
222W - 246L
1,375 Elo+
Solo
Thanatos
Thanatos
WilyMusician9
Thanatos
Level 129
God Stats
1W - 1L
1,562 SR
Queue Stats
10W - 11L
1,451 Elo+
Solo
Khepri
Khepri
blu22q
Khepri
Level 129
God Stats
0W - 1L
1,786 SR
Queue Stats
7W - 4L
1,571 Elo+
Party 1
Cthulhu
Cthulhu
fog__man
Cthulhu
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,492 Elo+
Party 1
Thoth
Thoth
hawkjc191449
Thoth
Level 39
God Stats
0W - 3L
1,201 SR
Queue Stats
67W - 87L
1,445 Elo+
Solo
Team Averages
Level 94
1,487 SR
1,467 Elo+

VS

Team Averages
Level 70
1,548 SR
1,474 Elo+
Hel
Hel
COMarkus
Hel
Level 40
God Stats
2W - 0L
1,711 SR
Queue Stats
91W - 76L
1,584 Elo+
Party 2
Xbalanque
Xbalanque
MissNightshock
Xbalanque
Level 67
God Stats
55W - 41L
1,618 SR
Queue Stats
72W - 59L
1,514 Elo+
Party 2
King Arthur
King Arthur
TheeEldenLord
King Arthur
Level 43
God Stats
6W - 15L
1,283 SR
Queue Stats
172W - 218L
1,401 Elo+
Party 3
Sol
Sol
lmWARLORD
Sol
Level 91
God Stats
16W - 11L
1,510 SR
Queue Stats
158W - 178L
1,442 Elo+
Party 3
Awilix
Awilix
yell0wcray0n
Awilix
Level 107
God Stats
3W - 1L
1,619 SR
Queue Stats
42W - 41L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Ikkin339
Bacchus
16
3 / 1 / 2
9,839
656
6,650
17,774
21,977
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
WilyMusician9
Thanatos
13
0 / 2 / 2
8,507
567
420
2,342
1,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
blu22q
Khepri
17
1 / 4 / 5
10,784
719
12,621
22,024
21,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cthulhu
fog__man
Cthulhu
17
1 / 5 / 5
10,368
691
19,177
18,943
12,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
4 / 4 / 2
11,243
750
15,269
14,552
7,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 6
10,865
724
8,363
12,337
6,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Xbalanque
MissNightshock
Xbalanque
19
7 / 2 / 6
12,101
807
20,241
17,187
8,191
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

King Arthur
TheeEldenLord
King Arthur
16
1 / 3 / 10
10,361
691
7,998
18,539
16,132
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
5 / 2 / 6
11,676
778
17,872
18,379
8,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Awilix
18
1 / 1 / 8
11,468
765
11,494
17,971
8,784
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
52
9
Kills
16
16
Deaths
9
16
Assists
36
Player
Kills
Deaths
Assists
KDA
W
2
1
6
5
L
Bacchus
Ikkin339
Bacchus
3
1
2
4
W
Xbalanque
MissNightshock
Xbalanque
7
2
6
5
W
King Arthur
TheeEldenLord
King Arthur
1
3
10
2
L
Thanatos
WilyMusician9
Thanatos
0
2
2
0.5
L
Khepri
blu22q
Khepri
1
4
5
0.88
L
Cthulhu
fog__man
Cthulhu
1
5
5
0.7
L
4
4
2
1.25
W
5
2
6
4
W
Awilix
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,137
Damage
65,968
75,635
Taken
84,413
64,592
Mitigated
47,901
11,068
Healing
35,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,363
1,022
7,723
7,196
12,337
6,569
1,324
6,803
5,534
32,514
0
L
Bacchus
Ikkin339
Bacchus
6,650
715
0
3,102
17,774
21,977
0
4,922
12,754
20,848
0
W
Xbalanque
MissNightshock
Xbalanque
20,241
11,792
0
6,291
17,187
8,191
1,957
10,679
6,508
0
55,259
W
King Arthur
TheeEldenLord
King Arthur
7,998
1,277
0
925
18,539
16,132
79
11,797
6,742
0
25,474
L
Thanatos
WilyMusician9
Thanatos
420
0
0
684
2,342
1,096
0
462
1,880
0
1,385
L
Khepri
blu22q
Khepri
12,621
1,321
0
4,190
22,024
21,234
0
7,506
14,372
40,195
0
L
Cthulhu
fog__man
Cthulhu
19,177
108
472
630
18,943
12,756
0
8,055
10,741
50,351
0
L
15,269
936
0
1,990
14,552
7,529
78
5,234
9,300
37,388
0
W
17,872
8,635
0
9,009
18,379
8,225
1,499
14,093
4,286
56,471
0
W
Awilix
11,494
3,958
0
4,145
17,971
8,784
3,490
10,345
7,626
0
58,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,741
Gold Earned
56,471
208
Minions Killed
300
0
Camps Cleared
0
1,251,333
Distance Traveled
1,647,904
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
10,865
724
63
4
0
342,065
2
L
Bacchus
9,839
656
25
2
0
315,803
0
W
Xbalanque
12,101
807
53
4
0
353,602
1
W
King Arthur
10,361
691
29
2
0
318,171
2
L
Thanatos
8,507
567
3
0
0
47,905
0
L
Khepri
10,784
719
54
4
0
295,785
0
L
Cthulhu
10,368
691
81
5
0
312,890
0
L
Thoth
11,243
750
45
3
0
278,950
2
W
Sol
11,676
778
75
5
0
277,350
3
W
Awilix
11,468
765
80
5
0
356,716
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role