Player Matchup

Neith
Neith
GG_LightFighter
Neith
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 102L
1,489 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
XGhryn56
Morgan Le Fay
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,432 Elo+
Party 2
Fenrir
Fenrir
gabofe
Fenrir
Level 66
God Stats
101W - 89L
1,451 SR
Queue Stats
159W - 157L
1,366 Elo+
Solo
Cupid
Cupid
kubamlody07
Cupid
Level 63
God Stats
10W - 3L
1,706 SR
Queue Stats
141W - 166L
1,370 Elo+
Party 2
Bacchus
Bacchus
trombabomba69
Bacchus
Level 35
God Stats
16W - 13L
1,520 SR
Queue Stats
77W - 91L
1,378 Elo+
Party 2
Team Averages
Level 52
1,535 SR
1,407 Elo+

VS

Team Averages
Level 111
1,687 SR
1,673 Elo+
Ishtar
Ishtar
 
Ishtar
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
PascomaestroTTV
Anubis
Level 160
God Stats
5W - 0L
1,809 SR
Queue Stats
332W - 115L
1,741 Elo+
Party 1
Shiva
Shiva
Strydex_TR
Shiva
Level 61
God Stats
2W - 0L
1,698 SR
Queue Stats
4W - 0L
1,665 Elo+
Solo
Ne Zha
Ne Zha
WickedSaintzz
Ne Zha
Level 147
God Stats
4W - 0L
1,930 SR
Queue Stats
148W - 63L
1,709 Elo+
Party 1
Sylvanus
Sylvanus
cyrax87
Sylvanus
Level 27
God Stats
5W - 1L
1,500 SR
Queue Stats
56W - 13L
1,751 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 0
3,949
790
1,309
2,365
944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
XGhryn56
Morgan Le Fay
6
0 / 1 / 0
3,294
659
1,590
3,258
815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fenrir
gabofe
Fenrir
1
0 / 0 / 0
2,678
536
0
15
3
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

6
0 / 0 / 0
3,158
632
1,433
2,906
757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bacchus
5
0 / 0 / 0
3,415
683
1,616
3,994
2,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
6
0 / 0 / 0
3,196
639
2,210
2,830
834
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

6
0 / 0 / 1
3,668
734
1,285
2,058
988
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shiva
6
0 / 0 / 0
3,510
702
1,515
2,887
996
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

7
1 / 0 / 0
4,068
814
858
3,762
1,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
cyrax87
Sylvanus
6
0 / 0 / 0
3,233
647
1,918
2,234
975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
2
0
Kills
1
1
Deaths
0
0
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
0
0
0
0
L
0
0
0
0
W
0
0
1
0.5
W
Shiva
0
0
0
0
W
1
0
0
1
L
Morgan Le Fay
XGhryn56
Morgan Le Fay
0
1
0
0
W
Sylvanus
cyrax87
Sylvanus
0
0
0
0
L
Fenrir
gabofe
Fenrir
0
0
0
0
L
0
0
0
0
L
Bacchus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,948
Damage
7,786
12,538
Taken
13,771
4,952
Mitigated
4,867
4,954
Healing
6,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
2,210
1,735
0
1,511
2,830
834
0
1,193
1,637
0
15,123
L
1,309
203
0
1,199
2,365
944
0
0
2,365
0
21,085
W
1,285
50
0
1,075
2,058
988
0
1,140
782
19,908
0
W
Shiva
1,515
192
0
616
2,887
996
0
0
2,887
0
12,942
W
858
499
0
2,760
3,762
1,074
0
278
3,448
0
17,550
L
Morgan Le Fay
XGhryn56
Morgan Le Fay
1,590
309
0
277
3,258
815
0
1,285
1,973
13,666
0
W
Sylvanus
cyrax87
Sylvanus
1,918
815
184
522
2,234
975
0
423
1,811
10,583
5,669
L
Fenrir
gabofe
Fenrir
0
0
0
0
15
3
0
0
15
0
274
L
1,433
763
166
1,750
2,906
757
0
639
2,267
0
17,760
L
Bacchus
1,616
180
124
1,438
3,994
2,433
0
855
3,139
5,257
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,494
Gold Earned
17,675
117
Minions Killed
159
0
Camps Cleared
0
450,807
Distance Traveled
531,944
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
3,196
639
19
4
0
85,243
2
L
Neith
3,949
790
44
9
0
102,764
3
W
Anubis
3,668
734
34
7
0
106,865
1
W
Shiva
3,510
702
24
5
0
116,261
0
W
Ne Zha
4,068
814
45
9
0
132,202
3
L
Morgan Le Fay
3,294
659
28
6
0
106,562
2
W
Sylvanus
3,233
647
37
7
0
91,373
2
L
Fenrir
2,678
536
3
1
0
18,641
0
L
Cupid
3,158
632
34
7
0
101,925
2
L
Bacchus
3,415
683
8
2
0
120,915
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role