Player Matchup

Sol
Sol
 
Sol
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
AnnY0078
Bellona
Level 145
God Stats
5W - 0L
1,720 SR
Queue Stats
44W - 34L
1,512 Elo+
Party 1
Kuzenbo
Kuzenbo
CrimsonHerald
Kuzenbo
Level 147
God Stats
2W - 0L
1,496 SR
Queue Stats
40W - 27L
1,564 Elo+
Party 1
Ravana
Ravana
Dugrey
Ravana
Level 62
God Stats
1W - 1L
1,518 SR
Queue Stats
25W - 19L
1,547 Elo+
Party 1
Team Averages
Level 117
1,547 SR
1,525 Elo+

VS

Team Averages
Level 67
1,469 SR
1,484 Elo+
Thor
Thor
 
Thor
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
Beardus93
Merlin
Level 63
God Stats
2W - 4L
1,551 SR
Queue Stats
146W - 143L
1,543 Elo+
Solo
Charybdis
Charybdis
RiseofHentai
Charybdis
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
151W - 209L
1,431 Elo+
Party 2
Da Ji
Da Ji
ShadowSensei007
Da Ji
Level 81
God Stats
3W - 8L
1,323 SR
Queue Stats
416W - 429L
1,488 Elo+
Solo
Atlas
Atlas
yDarkSpanw
Atlas
Level 67
God Stats
10W - 10L
1,471 SR
Queue Stats
143W - 179L
1,460 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
4 / 0 / 2
10,072
630
8,196
9,180
4,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
 
Medusa
14
4 / 1 / 0
8,860
554
7,501
5,786
2,410
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
AnnY0078
Bellona
15
2 / 0 / 6
9,423
589
11,308
9,628
8,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kuzenbo
11
0 / 0 / 5
7,750
484
4,859
9,992
9,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ravana
Dugrey
Ravana
14
3 / 0 / 4
8,422
526
4,323
6,417
2,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
1 / 3 / 0
6,778
424
2,896
11,854
4,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Merlin
Beardus93
Merlin
15
0 / 3 / 0
8,187
512
5,615
8,171
3,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charybdis
RiseofHentai
Charybdis
11
0 / 3 / 0
6,647
415
2,432
12,074
3,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

14
0 / 2 / 0
7,769
486
3,678
11,074
6,613
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Atlas
10
0 / 2 / 0
6,639
415
4,620
10,784
9,640
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
1
13
Kills
1
1
Deaths
13
17
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
0
2
5
W
Medusa
 
Medusa
4
1
0
4
L
Thor
 
Thor
1
3
0
0.33
W
Bellona
AnnY0078
Bellona
2
0
6
5
L
Merlin
Beardus93
Merlin
0
3
0
0
W
Kuzenbo
0
0
5
2.5
W
Ravana
Dugrey
Ravana
3
0
4
5
L
Charybdis
RiseofHentai
Charybdis
0
3
0
0
L
0
2
0
0
L
Atlas
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,187
Damage
19,241
41,003
Taken
53,957
27,462
Mitigated
28,579
16,773
Healing
17,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,196
3,661
0
6,045
9,180
4,316
797
3,722
5,458
81,060
8,360
W
Medusa
 
Medusa
7,501
2,442
0
0
5,786
2,410
215
863
4,923
0
79,288
L
Thor
 
Thor
2,896
527
0
4,755
11,854
4,777
0
633
11,221
0
44,849
W
Bellona
AnnY0078
Bellona
11,308
2,759
0
4,935
9,628
8,877
943
1,691
7,288
0
67,044
L
Merlin
Beardus93
Merlin
5,615
466
0
1,212
8,171
3,611
0
3,334
4,837
71,742
0
W
Kuzenbo
4,859
2,141
0
2,471
9,992
9,190
84
2,730
7,262
24,241
0
W
Ravana
Dugrey
Ravana
4,323
1,032
0
3,322
6,417
2,669
416
904
5,513
0
64,317
L
Charybdis
RiseofHentai
Charybdis
2,432
848
0
4,664
12,074
3,938
0
3,769
8,305
0
51,867
L
3,678
413
0
2,094
11,074
6,613
0
0
11,074
0
54,108
L
Atlas
4,620
1,363
1,932
2,437
10,784
9,640
0
4,881
5,903
26,380
2,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,527
Gold Earned
36,020
557
Minions Killed
478
0
Camps Cleared
0
1,609,710
Distance Traveled
1,503,960
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,072
630
146
9
0
313,986
0
W
Medusa
8,860
554
135
8
0
319,201
0
L
Thor
6,778
424
83
5
0
309,038
3
W
Bellona
9,423
589
134
8
0
334,000
5
L
Merlin
8,187
512
139
9
0
283,735
1
W
Kuzenbo
7,750
484
31
2
0
306,459
7
W
Ravana
8,422
526
111
7
0
336,064
1
L
Charybdis
6,647
415
103
6
0
275,945
2
L
Da Ji
7,769
486
128
8
0
327,950
3
L
Atlas
6,639
415
25
2
0
307,292
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role