Player Matchup

Horus
Horus
 
Horus
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
Eraghos
Geb
Level 29
God Stats
3W - 1L
1,576 SR
Queue Stats
67W - 62L
1,429 Elo+
Party 1
Chronos
Chronos
MsMisery
Chronos
Level 103
God Stats
2W - 0L
1,500 SR
Queue Stats
63W - 89L
1,387 Elo+
Solo
Chaac
Chaac
biizzz
Chaac
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 47L
1,374 Elo+
Solo
Nike
Nike
mustang81
Nike
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 18L
1,289 Elo+
Solo
Team Averages
Level 80
1,515 SR
1,396 Elo+

VS

Team Averages
Level 83
1,437 SR
1,478 Elo+
Merlin
Merlin
 
Merlin
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Dunderwist
Gilgamesh
Level 78
God Stats
0W - 1L
1,445 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Ganesha
Ganesha
Kisuke28190
Ganesha
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 49L
1,412 Elo+
Solo
Guan Yu
Guan Yu
MaroisB3
Guan Yu
Level 69
God Stats
2W - 3L
1,441 SR
Queue Stats
48W - 34L
1,514 Elo+
Solo
Apollo
Apollo
MisterVD28
Apollo
Level 121
God Stats
0W - 3L
1,299 SR
Queue Stats
353W - 347L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
19
5 / 2 / 12
12,131
809
12,989
25,524
24,369
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Geb
16
1 / 3 / 12
10,672
711
12,931
21,383
19,944
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos
MsMisery
Chronos
20
8 / 1 / 6
12,171
811
26,276
17,646
9,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chaac
biizzz
Chaac
18
3 / 3 / 15
10,762
717
21,145
19,891
16,437
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nike
18
3 / 4 / 11
11,198
747
8,617
21,624
22,279
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
18
2 / 4 / 5
9,943
663
29,279
17,699
9,869
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
Dunderwist
Gilgamesh
20
5 / 3 / 4
10,813
721
13,220
20,082
18,406
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
Kisuke28190
Ganesha
18
2 / 6 / 7
10,385
692
15,373
25,180
32,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Guan Yu
MaroisB3
Guan Yu
15
2 / 6 / 7
9,122
608
14,905
24,280
22,689
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Apollo
MisterVD28
Apollo
6
1 / 1 / 2
7,232
482
1,815
2,853
1,376
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
37
20
Kills
12
13
Deaths
20
56
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
5
2
12
5.5
L
Merlin
 
Merlin
2
4
5
1.13
L
Gilgamesh
Dunderwist
Gilgamesh
5
3
4
2.33
W
Geb
1
3
12
2.33
L
Ganesha
Kisuke28190
Ganesha
2
6
7
0.92
L
Guan Yu
MaroisB3
Guan Yu
2
6
7
0.92
L
Apollo
MisterVD28
Apollo
1
1
2
2
W
Chronos
MsMisery
Chronos
8
1
6
11
W
Chaac
biizzz
Chaac
3
3
15
3.5
W
Nike
3
4
11
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,958
Damage
74,592
106,068
Taken
90,094
92,074
Mitigated
85,286
51,401
Healing
25,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
12,989
7,345
14,537
11,460
25,524
24,369
864
10,434
15,090
0
17,333
L
Merlin
 
Merlin
29,279
1,283
679
3,166
17,699
9,869
293
3,963
13,592
58,000
0
L
Gilgamesh
Dunderwist
Gilgamesh
13,220
3,416
1,355
3,008
20,082
18,406
0
10,693
8,871
487
28,565
W
Geb
12,931
1,957
3,305
4,659
21,383
19,944
486
6,125
15,258
15,243
0
L
Ganesha
Kisuke28190
Ganesha
15,373
1,411
1,601
3,786
25,180
32,946
0
10,782
14,152
23,061
0
L
Guan Yu
MaroisB3
Guan Yu
14,905
3,881
4,837
5,630
24,280
22,689
501
11,512
12,354
0
18,363
L
Apollo
MisterVD28
Apollo
1,815
1,274
471
533
2,853
1,376
0
905
1,918
0
2,322
W
Chronos
MsMisery
Chronos
26,276
9,014
1,981
3,292
17,646
9,045
3,163
9,078
8,568
58,182
0
W
Chaac
biizzz
Chaac
21,145
4,574
2,036
5,716
19,891
16,437
2,304
7,439
12,452
0
36,751
W
Nike
8,617
1,799
2,315
2,100
21,624
22,279
1,052
11,601
10,023
0
19,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,934
Gold Earned
47,495
143
Minions Killed
119
0
Camps Cleared
0
1,461,261
Distance Traveled
1,039,831
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
12,131
809
7
0
0
302,586
1
L
Merlin
9,943
663
69
5
0
251,553
0
L
Gilgamesh
10,813
721
37
2
0
265,840
0
W
Geb
10,672
711
6
0
0
306,801
0
L
Ganesha
10,385
692
1
0
0
232,186
0
L
Guan Yu
9,122
608
11
1
0
240,335
0
L
Apollo
7,232
482
1
0
0
49,917
1
W
Chronos
12,171
811
71
5
0
266,172
0
W
Chaac
10,762
717
37
2
0
284,302
0
W
Nike
11,198
747
22
1
0
301,400
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role