Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Brenkennie
Ra
Level 45
God Stats
2W - 0L
1,710 SR
Queue Stats
45W - 36L
1,505 Elo+
Party 1
Yemoja
Yemoja
SmugLilac
Yemoja
Level 14
God Stats
1W - 0L
1,298 SR
Queue Stats
62W - 47L
1,505 Elo+
Party 1
Team Averages
Level 55
1,503 SR
1,504 Elo+

VS

Team Averages
Level 110
1,440 SR
1,332 Elo+
Sol
Sol
Imaaaginaation
Sol
Level 92
God Stats
1W - 1L
1,558 SR
Queue Stats
1W - 5L
1,211 Elo+
Solo
Sylvanus
Sylvanus
MartyredMessiah
Sylvanus
Level 149
God Stats
113W - 160L
1,457 SR
Queue Stats
519W - 719L
1,394 Elo+
Solo
Ne Zha
Ne Zha
temp-793275
Ne Zha
Level 88
God Stats
0W - 1L
1,306 SR
Queue Stats
30W - 42L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
12
0 / 1 / 7
7,392
672
9,407
10,632
4,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
8 / 0 / 0
9,602
873
13,789
10,160
5,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
SmugLilac
Yemoja
12
0 / 0 / 8
8,192
745
3,080
3,010
3,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 1
7,138
649
9,587
9,812
4,181
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sylvanus
10
1 / 2 / 0
6,627
602
4,494
14,680
12,488
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ne Zha
12
0 / 3 / 1
6,447
586
4,177
8,905
5,176
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
8
Kills
1
1
Deaths
8
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
0
1
7
3.5
W
8
0
0
8
L
0
3
1
0.17
L
Sylvanus
1
2
0
0.5
W
Yemoja
SmugLilac
Yemoja
0
0
8
4
L
Ne Zha
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,276
Damage
18,258
23,802
Taken
33,397
13,468
Mitigated
21,845
14,753
Healing
9,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
9,407
4,940
0
4,035
10,632
4,571
730
4,662
5,970
0
34,847
W
13,789
2,015
1,970
5,086
10,160
5,317
251
6,940
3,220
51,161
0
L
9,587
2,242
0
4,347
9,812
4,181
0
4,700
5,112
35,647
2,640
L
Sylvanus
4,494
815
801
3,033
14,680
12,488
0
8,752
5,928
17,863
0
W
Yemoja
SmugLilac
Yemoja
3,080
1,120
2,698
964
3,010
3,580
0
2,241
769
5,930
0
L
Ne Zha
4,177
823
0
1,539
8,905
5,176
0
3,528
5,377
0
20,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,186
Gold Earned
20,212
143
Minions Killed
110
0
Camps Cleared
0
548,840
Distance Traveled
566,381
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
7,392
672
36
3
0
209,854
2
W
Ra
9,602
873
100
9
0
176,840
2
L
Sol
7,138
649
57
5
0
191,364
3
L
Sylvanus
6,627
602
26
2
0
166,159
3
W
Yemoja
8,192
745
7
1
0
162,146
0
L
Ne Zha
6,447
586
27
2
0
208,858
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role