Player Matchup

Kuzenbo
Kuzenbo
MenorKing
Kuzenbo
Level 128
God Stats
53W - 11L
2,021 SR
Queue Stats
75W - 11L
1,932 Elo+
Party 1
Bakasura
Bakasura
NikolasFerreira
Bakasura
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 3L
2,090 Elo+
Party 1
Baron Samedi
Baron Samedi
Shënug
Baron Samedi
Level 157
God Stats
42W - 1L
2,025 SR
Queue Stats
123W - 9L
1,920 Elo+
Party 1
Achilles
Achilles
TouroBre
Achilles
Level 33
God Stats
6W - 0L
1,933 SR
Queue Stats
247W - 14L
2,153 Elo+
Party 1
Anhur
Anhur
jhoDUNADA
Anhur
Level 160
God Stats
8W - 5L
1,667 SR
Queue Stats
895W - 422L
1,905 Elo+
Party 1
Team Averages
Level 101
1,829 SR
2,000 Elo+

VS

Team Averages
Level 138
1,524 SR
1,530 Elo+
Anhur
Anhur
 
Anhur
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
 
Khepri
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
DiceHG
Arachne
Level 148
God Stats
1W - 3L
1,449 SR
Queue Stats
257W - 247L
1,655 Elo+
Solo
Ymir
Ymir
MLKOusadoHUE
Ymir
Level 146
God Stats
0W - 3L
1,492 SR
Queue Stats
111W - 147L
1,524 Elo+
Solo
Chang'e
Chang'e
Mr_martiny-__
Chang'e
Level 139
God Stats
8W - 5L
1,678 SR
Queue Stats
297W - 280L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
MenorKing
Kuzenbo
13
1 / 0 / 4
7,442
572
7,195
9,650
10,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bakasura
13
2 / 1 / 2
7,294
561
3,239
9,525
4,258
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
Shënug
Baron Samedi
11
3 / 3 / 1
6,266
482
12,533
11,055
6,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Achilles
TouroBre
Achilles
12
3 / 0 / 3
7,250
558
9,957
15,084
14,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Anhur
jhoDUNADA
Anhur
15
3 / 0 / 0
8,233
633
8,119
8,203
3,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
1 / 3 / 0
6,244
480
3,534
8,884
1,158
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Khepri
 
Khepri
9
0 / 0 / 1
5,943
457
3,094
7,608
5,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Arachne
DiceHG
Arachne
12
1 / 3 / 0
6,953
535
8,473
16,608
8,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
0 / 4 / 3
6,185
476
6,517
12,747
6,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chang'e
11
2 / 2 / 1
6,487
499
7,375
10,796
4,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
12
Kills
4
4
Deaths
12
10
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
3
0
0.33
L
Khepri
 
Khepri
0
0
1
0.5
L
Arachne
DiceHG
Arachne
1
3
0
0.33
L
0
4
3
0.38
W
Kuzenbo
MenorKing
Kuzenbo
1
0
4
3
L
Chang'e
2
2
1
1.25
W
Bakasura
2
1
2
3
W
Baron Samedi
Shënug
Baron Samedi
3
3
1
1.17
W
Achilles
TouroBre
Achilles
3
0
3
4.5
W
Anhur
jhoDUNADA
Anhur
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,043
Damage
28,993
53,517
Taken
56,643
39,334
Mitigated
26,054
24,025
Healing
18,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
3,534
1,966
0
2,282
8,884
1,158
0
0
8,884
0
40,567
L
Khepri
 
Khepri
3,094
340
0
1,164
7,608
5,555
0
2,727
4,832
17,315
0
L
Arachne
DiceHG
Arachne
8,473
5,750
0
7,447
16,608
8,318
0
5,631
10,007
0
55,622
L
6,517
1,405
109
2,575
12,747
6,677
0
5,291
7,115
42,071
0
W
Kuzenbo
MenorKing
Kuzenbo
7,195
1,150
0
4,478
9,650
10,856
0
1,764
7,796
52,741
0
L
Chang'e
7,375
564
1,329
4,046
10,796
4,346
0
5,344
5,334
45,769
0
W
Bakasura
3,239
2,075
0
2,799
9,525
4,258
0
1,933
7,486
0
60,037
W
Baron Samedi
Shënug
Baron Samedi
12,533
1,219
2,079
5,658
11,055
6,401
94
6,180
4,639
41,162
0
W
Achilles
TouroBre
Achilles
9,957
3,036
0
3,742
15,084
14,724
0
6,067
8,830
0
33,218
W
Anhur
jhoDUNADA
Anhur
8,119
4,406
0
5,269
8,203
3,095
0
423
7,512
0
81,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,485
Gold Earned
31,812
449
Minions Killed
354
0
Camps Cleared
0
1,349,104
Distance Traveled
1,237,915
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,244
480
79
6
0
223,531
2
L
Khepri
5,943
457
19
1
0
243,402
7
L
Arachne
6,953
535
105
8
0
272,434
1
L
Ymir
6,185
476
69
5
0
244,126
3
W
Kuzenbo
7,442
572
102
8
0
284,791
1
L
Chang'e
6,487
499
82
6
0
254,422
2
W
Bakasura
7,294
561
131
10
0
300,160
2
W
Baron Samedi
6,266
482
32
2
0
238,107
2
W
Achilles
7,250
558
44
3
0
275,816
2
W
Anhur
8,233
633
140
11
0
250,230
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role