Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
I Killed Oscar
King Arthur
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,091 Elo+
Party 2
Hades
Hades
MeansToBelieve
Hades
Level 15
God Stats
1W - 1L
1,717 SR
Queue Stats
14W - 17L
1,384 Elo+
Solo
Merlin
Merlin
MichaelScarn736
Merlin
Level 154
God Stats
1W - 1L
1,315 SR
Queue Stats
14W - 11L
1,499 Elo+
Party 2
Ra
Ra
foknutz69
Ra
Level 137
God Stats
12W - 9L
1,553 SR
Queue Stats
229W - 239L
1,465 Elo+
Solo
Team Averages
Level 112
1,517 SR
1,388 Elo+

VS

Team Averages
Level 59
1,721 SR
1,523 Elo+
Thanatos
Thanatos
Alilyy
Thanatos
Level 127
God Stats
13W - 5L
1,741 SR
Queue Stats
252W - 120L
1,677 Elo+
Party 1
Yu Huang
Yu Huang
Ammics
Yu Huang
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 11L
1,244 Elo+
Solo
Mulan
Mulan
AwkwardLizard
Mulan
Level 139
God Stats
10W - 4L
1,852 SR
Queue Stats
281W - 153L
1,675 Elo+
Party 1
Chang'e
Chang'e
LeeryJuggler95
Chang'e
Level 6
God Stats
2W - 1L
1,559 SR
Queue Stats
3W - 3L
1,310 Elo+
Solo
Medusa
Medusa
Makoara
Medusa
Level 15
God Stats
21W - 3L
1,953 SR
Queue Stats
58W - 14L
1,707 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
4 / 4 / 4
8,873
683
9,853
12,204
5,549
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
I Killed Oscar
King Arthur
16
2 / 8 / 2
9,134
703
9,359
21,126
15,802
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
0 / 4 / 4
8,145
627
9,237
14,817
9,191
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
1 / 7 / 6
9,120
702
8,787
12,562
5,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
2 / 4 / 4
9,728
748
13,408
10,545
4,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Alilyy
Thanatos
20
14 / 1 / 9
11,747
904
22,144
13,644
8,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Yu Huang
Ammics
Yu Huang
18
3 / 2 / 9
10,253
789
3,046
8,598
4,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 3 / 15
9,919
763
19,599
19,211
14,996
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

16
0 / 0 / 14
9,832
756
2,512
6,994
3,388
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Medusa
Makoara
Medusa
18
6 / 3 / 16
10,725
825
15,254
15,910
6,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
90
9
Kills
27
27
Deaths
9
20
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
4
4
4
1.5
W
Thanatos
Alilyy
Thanatos
14
1
9
18.5
W
Yu Huang
Ammics
Yu Huang
3
2
9
3.75
W
4
3
15
3.83
L
King Arthur
I Killed Oscar
King Arthur
2
8
2
0.38
W
0
0
14
7
W
Medusa
Makoara
Medusa
6
3
16
4.67
L
0
4
4
0.5
L
1
7
6
0.57
L
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,644
Damage
62,555
71,254
Taken
64,357
40,932
Mitigated
37,790
10,826
Healing
39,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
9,853
1,278
0
359
12,204
5,549
0
734
11,261
0
14,366
W
Thanatos
Alilyy
Thanatos
22,144
4,261
0
15,190
13,644
8,304
1,277
5,525
7,999
0
51,064
W
Yu Huang
Ammics
Yu Huang
3,046
93
253
573
8,598
4,117
396
3,750
4,844
29,895
0
W
19,599
1,329
0
5,192
19,211
14,996
0
8,049
11,020
0
36,406
L
King Arthur
I Killed Oscar
King Arthur
9,359
1,440
0
470
21,126
15,802
0
2,239
18,578
0
26,943
W
2,512
138
10,030
4,573
6,994
3,388
700
3,484
3,436
16,183
0
W
Medusa
Makoara
Medusa
15,254
6,497
0
3,202
15,910
6,985
2,978
9,958
5,626
0
38,114
L
9,237
624
395
3,447
14,817
9,191
0
1,088
13,528
18,714
0
L
8,787
159
0
450
12,562
5,583
0
1,471
10,868
39,048
0
L
13,408
234
2,645
3,060
10,545
4,807
0
26
10,232
51,710
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,000
Gold Earned
52,476
235
Minions Killed
253
0
Camps Cleared
0
1,232,039
Distance Traveled
1,432,706
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,873
683
15
1
0
256,668
1
W
Thanatos
11,747
904
58
4
0
332,490
2
W
Yu Huang
10,253
789
70
5
0
253,559
3
W
Mulan
9,919
763
46
4
0
277,455
3
L
King Arthur
9,134
703
29
2
0
255,578
0
W
Chang'e
9,832
756
21
2
0
284,985
0
W
Medusa
10,725
825
58
4
0
284,217
1
L
Hades
8,145
627
27
2
0
221,954
2
L
Merlin
9,120
702
59
5
0
236,094
1
L
Ra
9,728
748
105
8
0
261,745
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role