Player Matchup

Sol
Sol
 
Sol
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
CameAnhurFace
Ah Muzen Cab
Level 104
God Stats
2W - 0L
1,710 SR
Queue Stats
66W - 35L
1,647 Elo+
Party 1
Vulcan
Vulcan
Donbongo69
Vulcan
Level 131
God Stats
2W - 1L
1,767 SR
Queue Stats
46W - 26L
1,632 Elo+
Party 1
Bacchus
Bacchus
KoolAidMan196
Bacchus
Level 120
God Stats
1W - 0L
1,441 SR
Queue Stats
26W - 12L
1,726 Elo+
Party 1
Thor
Thor
TreeckoHugger
Thor
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 53L
1,636 Elo+
Party 1
Team Averages
Level 135
1,584 SR
1,628 Elo+

VS

Team Averages
Level 151
1,540 SR
1,555 Elo+
Hachiman
Hachiman
 
Hachiman
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Im Hatman
Ah Puch
Level 153
God Stats
17W - 11L
1,674 SR
Queue Stats
941W - 901L
1,601 Elo+
Solo
He Bo
He Bo
JOHNNY4973
He Bo
Level 137
God Stats
1W - 3L
1,489 SR
Queue Stats
164W - 153L
1,543 Elo+
Solo
Izanami
Izanami
Michilada
Izanami
Level 160
God Stats
2W - 7L
1,439 SR
Queue Stats
756W - 817L
1,527 Elo+
Solo
King Arthur
King Arthur
TheLetraZ
King Arthur
Level 143
God Stats
3W - 3L
1,599 SR
Queue Stats
191W - 165L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
2 / 3 / 11
10,046
718
10,421
13,968
6,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ah Muzen Cab
CameAnhurFace
Ah Muzen Cab
18
6 / 3 / 13
10,910
779
16,441
12,701
7,514
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
Donbongo69
Vulcan
19
4 / 2 / 12
11,021
787
11,638
9,285
5,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bacchus
16
2 / 5 / 14
10,213
730
6,448
17,456
29,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
12 / 4 / 7
11,826
845
18,842
17,211
13,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
2 / 5 / 1
8,569
612
4,726
9,657
4,778
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ah Puch
Im Hatman
Ah Puch
17
2 / 5 / 7
9,615
687
16,712
17,939
15,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

He Bo
18
3 / 6 / 5
10,410
744
6,570
10,401
3,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Michilada
Izanami
19
5 / 4 / 5
10,433
745
10,175
11,484
7,280
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

King Arthur
TheLetraZ
King Arthur
16
1 / 6 / 5
9,253
661
6,607
17,567
20,493
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
36
26
Kills
13
17
Deaths
26
57
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
3
11
2.5
L
Hachiman
 
Hachiman
2
5
1
0.5
W
Ah Muzen Cab
CameAnhurFace
Ah Muzen Cab
6
3
13
4.17
W
Vulcan
Donbongo69
Vulcan
4
2
12
5
L
Ah Puch
Im Hatman
Ah Puch
2
5
7
1.1
L
He Bo
3
6
5
0.92
W
Bacchus
2
5
14
1.8
L
Izanami
Michilada
Izanami
5
4
5
1.88
L
King Arthur
TheLetraZ
King Arthur
1
6
5
0.58
W
12
4
7
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,790
Damage
44,790
70,621
Taken
67,048
61,738
Mitigated
51,794
25,760
Healing
17,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
10,421
2,927
1,390
6,425
13,968
6,605
3,135
4,733
9,141
29,101
1,708
L
Hachiman
 
Hachiman
4,726
2,164
609
1,274
9,657
4,778
0
4,551
5,106
0
10,179
W
Ah Muzen Cab
CameAnhurFace
Ah Muzen Cab
16,441
9,183
1,363
4,436
12,701
7,514
1,018
3,783
8,844
0
34,067
W
Vulcan
Donbongo69
Vulcan
11,638
5,150
1,201
1,613
9,285
5,209
512
4,198
5,017
27,337
0
L
Ah Puch
Im Hatman
Ah Puch
16,712
278
0
6,802
17,939
15,802
0
5,965
11,974
39,561
0
L
He Bo
6,570
42
1,972
1,344
10,401
3,441
584
2,529
7,872
21,903
0
W
Bacchus
6,448
477
1,431
2,140
17,456
29,084
58
5,784
11,456
8,706
0
L
Izanami
Michilada
Izanami
10,175
4,311
0
1,695
11,484
7,280
1,655
5,042
6,442
0
29,480
L
King Arthur
TheLetraZ
King Arthur
6,607
131
1,693
2,555
17,567
20,493
202
9,988
7,579
0
7,745
W
18,842
1,677
1,696
4,065
17,211
13,326
360
4,276
12,881
0
24,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,016
Gold Earned
48,280
175
Minions Killed
168
0
Camps Cleared
0
1,309,197
Distance Traveled
1,075,557
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,046
718
51
4
0
230,663
0
L
Hachiman
8,569
612
15
1
0
158,971
4
W
Ah Muzen Cab
10,910
779
50
4
0
261,184
0
W
Vulcan
11,021
787
52
4
0
278,016
0
L
Ah Puch
9,615
687
58
4
0
240,655
0
L
He Bo
10,410
744
43
3
0
218,489
1
W
Bacchus
10,213
730
11
1
0
277,544
1
L
Izanami
10,433
745
46
3
0
209,284
1
L
King Arthur
9,253
661
6
0
0
248,158
1
W
Thor
11,826
845
11
1
0
261,790
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role