Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
DrRoboMancer
Chiron
Level 154
God Stats
42W - 40L
1,481 SR
Queue Stats
305W - 328L
1,432 Elo+
Solo
Danzaburou
Danzaburou
MortisRose13
Danzaburou
Level 144
God Stats
21W - 16L
1,566 SR
Queue Stats
321W - 352L
1,341 Elo+
Solo
Jormungandr
Jormungandr
POSTERB0Y
Jormungandr
Level 65
God Stats
77W - 63L
1,557 SR
Queue Stats
164W - 199L
1,432 Elo+
Solo
Nu Wa
Nu Wa
richydate5
Nu Wa
Level 106
God Stats
84W - 46L
1,587 SR
Queue Stats
557W - 567L
1,366 Elo+
Solo
Team Averages
Level 118
1,538 SR
1,414 Elo+

VS

Team Averages
Level 78
1,500 SR
1,396 Elo+
Cthulhu
Cthulhu
Boi a god
Cthulhu
Level 50
God Stats
3W - 2L
1,525 SR
Queue Stats
87W - 122L
1,366 Elo+
Solo
Scylla
Scylla
BrOWn_ToWN_CuRRy
Scylla
Level 83
God Stats
2W - 4L
1,460 SR
Queue Stats
192W - 209L
1,420 Elo+
Solo
Set
Set
PandazOP
Set
Level 77
God Stats
0W - 2L
1,500 SR
Queue Stats
49W - 50L
1,366 Elo+
Solo
Zhong Kui
Zhong Kui
V-Sxuce-
Zhong Kui
Level 98
God Stats
53W - 48L
1,528 SR
Queue Stats
426W - 499L
1,408 Elo+
Solo
Chaac
Chaac
d-boysleeper_TTV
Chaac
Level 82
God Stats
34W - 38L
1,487 SR
Queue Stats
140W - 153L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
8
2 / 0 / 0
5,346
594
4,088
5,980
3,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
10
4 / 1 / 1
5,956
662
5,228
6,401
1,879
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Danzaburou
MortisRose13
Danzaburou
10
6 / 1 / 1
6,266
696
5,971
5,597
2,198
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
POSTERB0Y
Jormungandr
8
1 / 0 / 6
4,995
555
3,752
4,253
2,081
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Nu Wa
9
0 / 0 / 5
5,298
589
3,255
3,978
1,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Boi a god
Cthulhu
6
0 / 3 / 0
4,197
466
2,238
7,890
3,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 2 / 0
4,503
500
2,832
4,066
1,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
1 / 3 / 0
4,694
522
3,547
8,286
3,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Zhong Kui
V-Sxuce-
Zhong Kui
8
0 / 3 / 1
4,574
508
3,946
5,341
3,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

6
0 / 2 / 0
4,157
462
2,420
7,025
2,530
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
2
13
Kills
1
2
Deaths
13
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
2
0
0
2
L
Cthulhu
Boi a god
Cthulhu
0
3
0
0
L
0
2
0
0
W
Chiron
4
1
1
4.5
W
Danzaburou
MortisRose13
Danzaburou
6
1
1
6.5
W
Jormungandr
POSTERB0Y
Jormungandr
1
0
6
4
L
1
3
0
0.33
L
Zhong Kui
V-Sxuce-
Zhong Kui
0
3
1
0.17
L
0
2
0
0
W
Nu Wa
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,294
Damage
14,983
26,209
Taken
32,608
11,103
Mitigated
14,664
11,359
Healing
8,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
4,088
651
0
4,015
5,980
3,543
0
530
5,396
25,254
0
L
Cthulhu
Boi a god
Cthulhu
2,238
465
0
2,078
7,890
3,701
0
1,373
6,517
13,413
0
L
2,832
72
0
250
4,066
1,351
0
2,402
1,664
24,831
0
W
Chiron
5,228
2,135
330
2,039
6,401
1,879
804
425
5,958
0
32,882
W
Danzaburou
MortisRose13
Danzaburou
5,971
2,495
165
1,421
5,597
2,198
324
2,836
2,761
0
32,702
W
Jormungandr
POSTERB0Y
Jormungandr
3,752
2,137
153
1,756
4,253
2,081
893
2,303
1,930
17,944
1,486
L
3,547
1,521
0
3,245
8,286
3,221
0
3,405
4,881
0
30,511
L
Zhong Kui
V-Sxuce-
Zhong Kui
3,946
1,021
0
874
5,341
3,861
0
2,216
3,125
21,566
3,572
L
2,420
856
0
2,495
7,025
2,530
0
1,484
5,541
0
15,359
W
Nu Wa
3,255
1,572
0
1,480
3,978
1,402
426
2,290
1,446
29,789
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,861
Gold Earned
22,125
243
Minions Killed
214
0
Camps Cleared
0
801,136
Distance Traveled
759,879
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
5,346
594
52
6
0
166,399
1
L
Cthulhu
4,197
466
19
2
0
148,032
0
L
Scylla
4,503
500
43
5
0
154,188
1
W
Chiron
5,956
662
67
7
0
158,649
5
W
Danzaburou
6,266
696
50
6
0
151,431
0
W
Jormungandr
4,995
555
25
3
0
159,709
0
L
Set
4,694
522
63
7
0
181,260
1
L
Zhong Kui
4,574
508
58
6
0
160,129
0
L
Chaac
4,157
462
31
3
0
116,270
0
W
Nu Wa
5,298
589
49
5
0
164,948
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role