Player Matchup

Sol
Sol
BranBAM
Sol
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 13L
1,565 Elo+
Party 2
Ra
Ra
CivilMeister
Ra
Level 85
God Stats
3W - 4L
1,422 SR
Queue Stats
17W - 9L
1,634 Elo+
Party 2
Susano
Susano
DankigMig69
Susano
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 17L
1,594 Elo+
Party 2
Team Averages
Level 80
1,474 SR
1,598 Elo+

VS

Team Averages
Level 77
1,493 SR
1,269 Elo+
Fenrir
Fenrir
Fredd1e D
Fenrir
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,161 Elo+
Party 1
Kukulkan
Kukulkan
LOPEEZY619
Kukulkan
Level 108
God Stats
11W - 9L
1,510 SR
Queue Stats
18W - 26L
1,331 Elo+
Party 1
Cerberus
Cerberus
WarlikeKyros
Cerberus
Level 42
God Stats
4W - 3L
1,471 SR
Queue Stats
4W - 7L
1,316 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
17
0 / 3 / 12
10,900
681
8,028
14,004
5,088
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

18
5 / 1 / 6
12,022
751
13,876
10,831
4,904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Susano
18
7 / 1 / 5
12,493
781
16,009
14,349
5,742
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Fredd1e D
Fenrir
15
2 / 8 / 3
10,186
637
6,738
18,583
8,470
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kukulkan
LOPEEZY619
Kukulkan
18
3 / 1 / 1
11,204
700
12,202
7,067
2,884
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
WarlikeKyros
Cerberus
14
0 / 3 / 3
9,218
576
4,369
17,310
10,165
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
12
12
Kills
5
5
Deaths
12
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sol
0
3
12
2
W
5
1
6
8
W
Susano
7
1
5
9.5
L
Fenrir
Fredd1e D
Fenrir
2
8
3
0.44
L
Kukulkan
LOPEEZY619
Kukulkan
3
1
1
3.5
L
Cerberus
WarlikeKyros
Cerberus
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,913
Damage
23,309
39,184
Taken
42,960
15,734
Mitigated
21,519
15,057
Healing
4,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
8,028
3,249
0
5,245
14,004
5,088
1,413
7,491
6,513
35,233
2,545
W
13,876
2,805
2,577
5,343
10,831
4,904
583
4,286
6,545
69,409
2,151
W
Susano
16,009
4,062
0
1,892
14,349
5,742
457
5,158
9,191
0
70,101
L
Fenrir
Fredd1e D
Fenrir
6,738
1,292
0
1,171
18,583
8,470
0
8,681
9,902
0
25,030
L
Kukulkan
LOPEEZY619
Kukulkan
12,202
414
703
717
7,067
2,884
0
3,339
3,728
67,180
0
L
Cerberus
WarlikeKyros
Cerberus
4,369
0
96
1,606
17,310
10,165
0
9,202
8,108
18,706
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,415
Gold Earned
30,608
230
Minions Killed
158
0
Camps Cleared
0
894,383
Distance Traveled
893,123
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,900
681
45
3
0
273,198
0
W
Ra
12,022
751
103
6
0
310,230
0
W
Susano
12,493
781
82
5
0
310,955
3
L
Fenrir
10,186
637
32
2
0
272,894
0
L
Kukulkan
11,204
700
105
7
0
304,175
1
L
Cerberus
9,218
576
21
1
0
316,054
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role