Player Matchup

Hera
Hera
AstroMark2
Hera
Level 39
God Stats
6W - 6L
1,688 SR
Queue Stats
79W - 61L
1,557 Elo+
Solo
Set
Set
Dayglow
Set
Level 24
God Stats
2W - 1L
1,486 SR
Queue Stats
14W - 9L
1,542 Elo+
Party 1
Guan Yu
Guan Yu
HepHopAnonymous
Guan Yu
Level 65
God Stats
27W - 27L
1,569 SR
Queue Stats
56W - 48L
1,483 Elo+
Party 1
Sylvanus
Sylvanus
Not Ganking
Sylvanus
Level 105
God Stats
1W - 0L
1,566 SR
Queue Stats
64W - 45L
1,615 Elo+
Party 1
Da Ji
Da Ji
Roscoe61
Da Ji
Level 88
God Stats
4W - 1L
1,728 SR
Queue Stats
137W - 125L
1,507 Elo+
Party 1
Team Averages
Level 64
1,607 SR
1,541 Elo+

VS

Team Averages
Level 86
1,530 SR
1,428 Elo+
Gilgamesh
Gilgamesh
Cjxw11
Gilgamesh
Level 126
God Stats
0W - 2L
1,891 SR
Queue Stats
18W - 23L
1,475 Elo+
Party 2
Chronos
Chronos
Elhamonsito
Chronos
Level 114
God Stats
19W - 11L
1,587 SR
Queue Stats
211W - 198L
1,527 Elo+
Solo
Ymir
Ymir
Mousehead2020
Ymir
Level 29
God Stats
0W - 2L
1,237 SR
Queue Stats
6W - 12L
1,322 Elo+
Party 2
Neith
Neith
alphabeast52
Neith
Level 42
God Stats
2W - 7L
1,434 SR
Queue Stats
10W - 14L
1,423 Elo+
Party 2
Ne Zha
Ne Zha
idonyero
Ne Zha
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 20L
1,392 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 1 / 15
12,589
572
20,928
11,426
4,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Set
20
13 / 3 / 7
13,907
632
22,644
23,630
20,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
6 / 4 / 2
11,576
526
13,076
23,612
24,988
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sylvanus
Not Ganking
Sylvanus
18
3 / 6 / 16
11,912
541
22,665
23,276
15,965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
Roscoe61
Da Ji
11
8 / 2 / 3
9,458
430
3,779
8,048
2,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Cjxw11
Gilgamesh
16
6 / 7 / 5
10,325
469
23,174
29,450
18,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chronos
Elhamonsito
Chronos
17
3 / 9 / 7
10,822
492
13,127
26,228
9,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 9 / 7
8,444
384
3,588
26,619
18,076
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
2 / 11 / 5
8,643
393
10,918
19,727
6,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ne Zha
idonyero
Ne Zha
16
4 / 7 / 6
10,173
462
8,115
19,352
8,036
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
46
39
Kills
16
16
Deaths
43
43
Assists
30
Player
Kills
Deaths
Assists
KDA
W
9
1
15
16.5
L
Gilgamesh
Cjxw11
Gilgamesh
6
7
5
1.21
W
Set
13
3
7
5.5
L
Chronos
Elhamonsito
Chronos
3
9
7
0.72
W
6
4
2
1.75
L
1
9
7
0.5
W
Sylvanus
Not Ganking
Sylvanus
3
6
16
1.83
W
Da Ji
Roscoe61
Da Ji
8
2
3
4.75
L
2
11
5
0.41
L
Ne Zha
idonyero
Ne Zha
4
7
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,092
Damage
58,922
89,992
Taken
121,376
68,943
Mitigated
60,746
32,228
Healing
21,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,928
5,351
0
2,469
11,426
4,946
540
1,835
9,591
103,986
0
L
Gilgamesh
Cjxw11
Gilgamesh
23,174
7,938
0
3,586
29,450
18,042
266
9,510
18,913
0
86,048
W
Set
22,644
13,056
0
6,334
23,630
20,053
5,076
6,884
16,746
0
138,117
L
Chronos
Elhamonsito
Chronos
13,127
5,835
0
7,073
26,228
9,808
0
9,874
16,354
82,751
0
W
13,076
2,336
334
9,452
23,612
24,988
0
976
22,636
0
68,995
L
3,588
978
2,218
3,554
26,619
18,076
0
13,471
12,979
25,167
0
W
Sylvanus
Not Ganking
Sylvanus
22,665
7,767
1,981
9,156
23,276
15,965
0
5,961
17,315
83,918
16,584
W
Da Ji
Roscoe61
Da Ji
3,779
1,368
0
2,502
8,048
2,991
0
1,540
6,508
0
22,524
L
10,918
5,972
0
3,808
19,727
6,784
16
7,001
12,726
0
44,870
L
Ne Zha
idonyero
Ne Zha
8,115
3,641
0
1,231
19,352
8,036
693
8,230
11,070
0
71,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,442
Gold Earned
48,407
620
Minions Killed
378
0
Camps Cleared
0
1,798,149
Distance Traveled
1,879,841
20
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
12,589
572
125
6
0
449,200
12
L
Gilgamesh
10,325
469
99
5
0
379,608
3
W
Set
13,907
632
202
9
0
399,538
5
L
Chronos
10,822
492
124
6
0
383,828
10
W
Guan Yu
11,576
526
120
5
0
399,321
3
L
Ymir
8,444
384
20
1
0
333,363
0
W
Sylvanus
11,912
541
133
6
0
353,212
0
W
Da Ji
9,458
430
40
2
0
196,878
0
L
Neith
8,643
393
57
3
0
365,991
0
L
Ne Zha
10,173
462
78
4
0
417,051
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role