Player Matchup

Charybdis
Charybdis
AlltimeOrphan
Charybdis
Level 88
God Stats
10W - 8L
1,511 SR
Queue Stats
93W - 141L
1,332 Elo+
Party 2
Hel
Hel
Itsilly
Hel
Level 48
God Stats
0W - 2L
1,171 SR
Queue Stats
93W - 121L
1,406 Elo+
Party 2
Fenrir
Fenrir
JTC787
Fenrir
Level 93
God Stats
12W - 9L
1,470 SR
Queue Stats
120W - 163L
1,401 Elo+
Party 2
Team Averages
Level 76
1,384 SR
1,380 Elo+

VS

Team Averages
Level 78
1,580 SR
1,490 Elo+
Sol
Sol
DedaleeGod
Sol
Level 128
God Stats
6W - 1L
1,798 SR
Queue Stats
230W - 161L
1,584 Elo+
Party 1
Ymir
Ymir
Revorge
Ymir
Level 80
God Stats
28W - 42L
1,443 SR
Queue Stats
181W - 222L
1,379 Elo+
Solo
Hercules
Hercules
SCHDoritos
Hercules
Level 25
God Stats
6W - 3L
1,500 SR
Queue Stats
97W - 37L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AlltimeOrphan
Charybdis
12
2 / 4 / 1
7,056
706
6,670
12,440
5,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hel
12
1 / 2 / 1
7,052
705
3,139
7,572
3,060
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
JTC787
Fenrir
12
0 / 2 / 2
6,453
645
3,384
10,684
9,843
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 5
8,331
833
10,847
5,452
2,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ymir
Revorge
Ymir
13
2 / 3 / 6
8,442
844
2,602
11,031
9,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
SCHDoritos
Hercules
14
3 / 0 / 5
7,969
797
10,581
7,478
4,678
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
24
3
Kills
8
8
Deaths
3
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Charybdis
AlltimeOrphan
Charybdis
2
4
1
0.63
W
3
0
5
5.5
L
Hel
1
2
1
0.75
L
Fenrir
JTC787
Fenrir
0
2
2
0.5
W
Ymir
Revorge
Ymir
2
3
6
1.67
W
Hercules
SCHDoritos
Hercules
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,193
Damage
24,030
30,696
Taken
23,961
18,013
Mitigated
16,562
9,874
Healing
8,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
AlltimeOrphan
Charybdis
6,670
2,758
0
3,466
12,440
5,110
0
5,251
6,857
0
31,295
W
10,847
4,605
0
3,400
5,452
2,705
1,965
591
4,861
41,395
5,060
L
Hel
3,139
379
2,867
2,515
7,572
3,060
0
3,232
4,254
20,658
0
L
Fenrir
JTC787
Fenrir
3,384
1,111
0
1,026
10,684
9,843
0
4,510
5,872
0
13,112
W
Ymir
Revorge
Ymir
2,602
487
0
3,596
11,031
9,179
78
1,697
9,334
12,125
0
W
Hercules
SCHDoritos
Hercules
10,581
3,592
0
1,810
7,478
4,678
626
897
6,581
0
23,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,561
Gold Earned
24,742
99
Minions Killed
124
0
Camps Cleared
0
527,224
Distance Traveled
592,035
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,056
706
43
4
0
160,530
2
W
Sol
8,331
833
80
8
0
204,279
1
L
Hel
7,052
705
35
4
0
157,441
1
L
Fenrir
6,453
645
21
2
0
209,253
2
W
Ymir
8,442
844
17
2
0
182,366
1
W
Hercules
7,969
797
27
3
0
205,390
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role