Player Matchup

Hun Batz
Hun Batz
Diamond IV
 
Hun Batz
Diamond IV
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Diamond II
CreamyChesser
Athena
Diamond II
Level 151
God Stats
22W - 21L
1,681 SR
Queue Stats
329W - 321L
2,259 MMR
Solo
Merlin
Merlin
Masters
IMmaTable
Merlin
Masters
Level 160
God Stats
44W - 52L
1,558 SR
Queue Stats
1,007W - 992L
2,282 MMR
Solo
Susano
Susano
Diamond II
SundownV42
Susano
Diamond II
Level 160
God Stats
7W - 13L
1,440 SR
Queue Stats
384W - 370L
2,281 MMR
Solo
Chiron
Chiron
Diamond III
SuriStriket
Chiron
Diamond III
Level 143
God Stats
0W - 2L
1,264 SR
Queue Stats
512W - 506L
2,261 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 141
1,489 SR
2,117 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 151
1,634 SR
2,273 MMR
The Morrigan
The Morrigan
Diamond V
Deadly4ever249
The Morrigan
Diamond V
Level 159
God Stats
18W - 14L
1,733 SR
Queue Stats
168W - 143L
2,266 MMR
Solo
Ishtar
Ishtar
Masters
Dodgerty2
Ishtar
Masters
Level 125
God Stats
70W - 44L
1,671 SR
Queue Stats
144W - 116L
2,229 MMR
Solo
Ymir
Ymir
Diamond II
GusanoEspacial
Ymir
Diamond II
Level 152
God Stats
12W - 6L
1,549 SR
Queue Stats
276W - 273L
2,226 MMR
Solo
He Bo
He Bo
Masters
MajicIronman
He Bo
Masters
Level 159
God Stats
6W - 5L
1,635 SR
Queue Stats
175W - 155L
2,361 MMR
Party 1
Chaac
Chaac
Diamond II
TheOriginal151
Chaac
Diamond II
Level 160
God Stats
2W - 0L
1,583 SR
Queue Stats
153W - 131L
2,282 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
2 / 1 / 2
8,016
501
4,608
9,559
3,945
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 3 / 3
7,163
448
3,978
11,548
10,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
IMmaTable
Merlin
13
1 / 4 / 0
7,811
488
4,584
7,863
3,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Susano
SundownV42
Susano
15
2 / 1 / 2
9,135
571
6,677
9,678
4,628
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chiron
13
1 / 6 / 0
7,759
485
4,435
11,865
3,634
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
ChronosThorKali

VS

Bans
Ao KuangYu HuangChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Deadly4ever249
The Morrigan
15
4 / 1 / 1
9,755
610
6,734
5,628
2,686
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ishtar
Dodgerty2
Ishtar
18
7 / 0 / 2
11,278
705
11,199
11,227
4,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
1 / 1 / 4
7,968
498
6,045
10,413
9,285
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
2 / 2 / 2
8,964
560
3,970
9,480
3,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 2 / 1
9,659
604
7,655
10,947
9,170
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
25
6
Kills
15
15
Deaths
6
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
2
1
2
3
L
0
3
3
0.5
W
The Morrigan
Deadly4ever249
The Morrigan
4
1
1
4.5
W
Ishtar
Dodgerty2
Ishtar
7
0
2
8
W
1
1
4
3
L
Merlin
IMmaTable
Merlin
1
4
0
0.25
W
2
2
2
1.5
L
Susano
SundownV42
Susano
2
1
2
3
L
Chiron
1
6
0
0.17
W
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,282
Damage
35,603
50,513
Taken
47,695
25,853
Mitigated
29,039
10,710
Healing
20,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
4,608
1,224
0
462
9,559
3,945
0
1,778
7,781
0
64,446
L
3,978
1,276
0
2,304
11,548
10,037
0
4,273
7,141
21,577
0
W
The Morrigan
Deadly4ever249
The Morrigan
6,734
1,359
0
1,124
5,628
2,686
491
3,434
2,036
74,399
5,386
W
Ishtar
Dodgerty2
Ishtar
11,199
7,793
0
7,784
11,227
4,805
1,009
886
10,341
0
121,405
W
6,045
1,673
66
1,002
10,413
9,285
0
2,697
7,716
22,002
4,017
L
Merlin
IMmaTable
Merlin
4,584
107
0
1,029
7,863
3,609
0
5,562
2,019
78,006
0
W
3,970
197
0
4,776
9,480
3,093
0
1,013
8,467
72,507
0
L
Susano
SundownV42
Susano
6,677
867
0
4,986
9,678
4,628
0
1,017
8,661
0
74,277
L
Chiron
4,435
1,696
176
1,753
11,865
3,634
0
1,884
9,981
0
61,720
W
7,655
1,903
0
5,739
10,947
9,170
467
532
10,415
0
70,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,884
Gold Earned
47,624
545
Minions Killed
663
0
Camps Cleared
0
1,586,179
Distance Traveled
1,650,259
24
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,016
501
107
7
0
336,429
3
L
Athena
7,163
448
30
2
0
328,845
5
W
The Morrigan
9,755
610
146
9
0
317,529
10
W
Ishtar
11,278
705
201
13
0
304,556
6
W
Ymir
7,968
498
41
3
0
347,378
3
L
Merlin
7,811
488
149
9
0
293,306
3
W
He Bo
8,964
560
133
8
0
336,669
4
L
Susano
9,135
571
147
9
0
350,162
6
L
Chiron
7,759
485
112
7
0
277,437
7
W
Chaac
9,659
604
142
9
0
344,127
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role