Player Matchup

Mercury
Mercury
Bashi26
Mercury
Level 58
God Stats
1W - 3L
1,413 SR
Queue Stats
60W - 61L
1,457 Elo+
Party 1
Bacchus
Bacchus
Chaparrito12343
Bacchus
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 46L
1,423 Elo+
Party 1
Thoth
Thoth
LordPuxero
Thoth
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 105L
1,471 Elo+
Party 1
Sobek
Sobek
agente1500
Sobek
Level 65
God Stats
2W - 1L
1,777 SR
Queue Stats
58W - 59L
1,477 Elo+
Party 1
Izanami
Izanami
jamorantsuna
Izanami
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,089 Elo+
Party 1
Team Averages
Level 57
1,538 SR
1,384 Elo+

VS

Team Averages
Level 73
1,493 SR
1,433 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
FeKills
Bacchus
Level 63
God Stats
4W - 5L
1,403 SR
Queue Stats
46W - 49L
1,419 Elo+
Solo
Neith
Neith
Licha0800
Neith
Level 8
God Stats
3W - 0L
1,815 SR
Queue Stats
40W - 47L
1,428 Elo+
Party 2
Scylla
Scylla
poske_exe
Scylla
Level 87
God Stats
26W - 37L
1,348 SR
Queue Stats
238W - 292L
1,386 Elo+
Party 2
Zhong Kui
Zhong Kui
starkwolf55
Zhong Kui
Level 106
God Stats
21W - 24L
1,399 SR
Queue Stats
271W - 281L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Bashi26
Mercury
14
1 / 1 / 1
7,335
489
2,304
11,631
4,469
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 2 / 1
6,382
425
2,223
11,085
10,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thoth
11
1 / 3 / 0
6,643
443
5,127
6,888
2,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sobek
11
0 / 2 / 0
6,460
431
3,618
12,031
9,803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
jamorantsuna
Izanami
7
0 / 3 / 0
5,184
346
1,072
6,611
1,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
14
1 / 1 / 1
7,812
521
4,354
9,952
4,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
FeKills
Bacchus
12
3 / 1 / 4
8,351
557
7,005
10,957
11,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
Licha0800
Neith
13
5 / 0 / 2
8,316
554
8,259
5,548
2,570
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
poske_exe
Scylla
13
1 / 1 / 3
7,552
503
6,903
4,920
1,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
starkwolf55
Zhong Kui
14
1 / 0 / 1
8,587
572
7,182
7,940
5,765
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
22
3
Kills
11
11
Deaths
3
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
1
1
1
1.5
L
Mercury
Bashi26
Mercury
1
1
1
1.5
L
1
2
1
0.75
W
Bacchus
FeKills
Bacchus
3
1
4
5
W
Neith
Licha0800
Neith
5
0
2
6
L
Thoth
1
3
0
0.33
L
Sobek
0
2
0
0
L
Izanami
jamorantsuna
Izanami
0
3
0
0
W
Scylla
poske_exe
Scylla
1
1
3
2.5
W
Zhong Kui
starkwolf55
Zhong Kui
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,344
Damage
33,703
48,246
Taken
39,317
29,599
Mitigated
26,209
7,643
Healing
18,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
4,354
312
0
5,591
9,952
4,267
0
1,429
8,523
0
54,424
L
Mercury
Bashi26
Mercury
2,304
413
0
1,597
11,631
4,469
0
1,385
10,164
0
69,155
L
2,223
382
0
1,212
11,085
10,953
0
4,641
6,376
25,308
0
W
Bacchus
FeKills
Bacchus
7,005
904
0
3,039
10,957
11,658
0
3,662
7,260
23,554
3,554
W
Neith
Licha0800
Neith
8,259
3,657
0
2,668
5,548
2,570
1,531
1,072
4,476
0
69,856
L
Thoth
5,127
165
0
500
6,888
2,968
0
4,313
2,383
51,518
0
L
Sobek
3,618
325
0
3,807
12,031
9,803
0
8,496
3,469
32,683
0
L
Izanami
jamorantsuna
Izanami
1,072
882
0
527
6,611
1,406
0
1,291
5,320
0
11,073
W
Scylla
poske_exe
Scylla
6,903
1,099
0
1,039
4,920
1,949
351
2,379
2,469
53,033
0
W
Zhong Kui
starkwolf55
Zhong Kui
7,182
1,482
0
5,975
7,940
5,765
774
2,439
5,091
65,051
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,004
Gold Earned
40,618
351
Minions Killed
447
0
Camps Cleared
0
1,428,107
Distance Traveled
1,381,653
12
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
7,812
521
101
7
0
301,805
6
L
Mercury
7,335
489
117
8
0
355,165
4
L
Bacchus
6,382
425
36
2
0
294,961
0
W
Bacchus
8,351
557
42
3
0
284,803
1
W
Neith
8,316
554
100
7
0
269,705
5
L
Thoth
6,643
443
93
6
0
268,803
1
L
Sobek
6,460
431
80
5
0
231,032
2
L
Izanami
5,184
346
25
2
0
278,146
5
W
Scylla
7,552
503
86
6
0
275,607
7
W
Zhong Kui
8,587
572
118
8
0
249,733
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role