Player Matchup

Atlas
Atlas
EABbGD
Atlas
Level 147
God Stats
9W - 1L
1,763 SR
Queue Stats
227W - 119L
1,651 Elo+
Party 1
Vulcan
Vulcan
RiccoRicch
Vulcan
Level 61
God Stats
7W - 2L
1,656 SR
Queue Stats
14W - 7L
1,453 Elo+
Solo
Fenrir
Fenrir
jarutjal
Fenrir
Level 155
God Stats
2W - 0L
1,555 SR
Queue Stats
288W - 183L
1,621 Elo+
Party 1
Team Averages
Level 121
1,658 SR
1,575 Elo+

VS

Team Averages
Level 80
1,552 SR
1,232 Elo+
Cerberus
Cerberus
 
Cerberus
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
Giacomo1032
Hou Yi
Level 69
God Stats
3W - 3L
1,440 SR
Queue Stats
6W - 46L
1,014 Elo+
Solo
Sol
Sol
Smeeds-Odyssey
Sol
Level 104
God Stats
4W - 10L
1,715 SR
Queue Stats
20W - 37L
1,183 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
EABbGD
Atlas
15
3 / 0 / 5
8,743
729
8,667
7,474
7,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vulcan
RiccoRicch
Vulcan
15
3 / 0 / 5
8,962
747
9,254
3,672
1,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
jarutjal
Fenrir
13
2 / 1 / 5
9,207
767
5,261
9,456
8,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
0 / 2 / 1
7,818
652
3,543
11,152
10,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hou Yi
9
0 / 5 / 1
6,664
555
1,248
8,557
3,716
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
0 / 1 / 0
7,080
590
5,047
8,307
3,796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
2
8
Kills
0
1
Deaths
8
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
2
1
0.25
W
Atlas
EABbGD
Atlas
3
0
5
5.5
L
Hou Yi
0
5
1
0.1
W
Vulcan
RiccoRicch
Vulcan
3
0
5
5.5
L
0
1
0
0
W
Fenrir
jarutjal
Fenrir
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,182
Damage
9,838
20,602
Taken
28,016
17,727
Mitigated
18,445
7,233
Healing
6,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
3,543
72
0
3,365
11,152
10,933
0
6,801
3,972
16,909
0
W
Atlas
EABbGD
Atlas
8,667
3,011
482
2,024
7,474
7,687
376
3,083
4,391
36,583
0
L
Hou Yi
1,248
327
0
500
8,557
3,716
0
5,713
2,668
0
13,834
W
Vulcan
RiccoRicch
Vulcan
9,254
3,875
0
448
3,672
1,582
651
2,031
1,641
35,415
0
L
5,047
400
0
2,425
8,307
3,796
570
4,622
3,407
29,448
1,208
W
Fenrir
jarutjal
Fenrir
5,261
874
0
4,279
9,456
8,458
450
3,725
5,731
0
30,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,912
Gold Earned
21,562
146
Minions Killed
134
0
Camps Cleared
0
698,906
Distance Traveled
566,536
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,818
652
52
4
0
233,348
1
W
Atlas
8,743
729
35
3
0
233,327
4
L
Hou Yi
6,664
555
23
2
0
117,085
0
W
Vulcan
8,962
747
77
6
0
238,704
0
L
Sol
7,080
590
59
5
0
216,103
3
W
Fenrir
9,207
767
34
3
0
226,875
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role