Player Matchup

Ra
Ra
 
Ra
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Fuzzyjoey
Charybdis
Level 81
God Stats
6W - 5L
1,506 SR
Queue Stats
114W - 95L
1,545 Elo+
Party 1
Sobek
Sobek
Heady Cure
Sobek
Level 156
God Stats
23W - 25L
1,468 SR
Queue Stats
371W - 323L
1,455 Elo+
Party 1
Team Averages
Level 132
1,491 SR
1,500 Elo+

VS

Team Averages
Level 61
1,500 SR
1,394 Elo+
Arachne
Arachne
Okaapi
Arachne
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 22L
1,405 Elo+
Party 2
Agni
Agni
PunchTheBaby
Agni
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 23L
1,338 Elo+
Party 2
Kuzenbo
Kuzenbo
YungKekra
Kuzenbo
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 21L
1,439 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
5 / 0 / 2
8,894
889
10,399
5,823
3,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
Fuzzyjoey
Charybdis
12
2 / 1 / 4
7,478
748
7,836
5,267
2,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sobek
12
0 / 1 / 6
7,775
778
4,169
12,103
14,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Okaapi
Arachne
12
1 / 2 / 1
7,076
708
3,881
10,697
8,485
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

11
0 / 3 / 1
6,128
613
5,257
7,369
2,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kuzenbo
YungKekra
Kuzenbo
10
1 / 2 / 1
6,312
631
3,835
9,782
11,138
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
5
7
Kills
2
2
Deaths
7
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
5
0
2
6
W
Charybdis
Fuzzyjoey
Charybdis
2
1
4
4
W
Sobek
0
1
6
3
L
Arachne
Okaapi
Arachne
1
2
1
0.75
L
0
3
1
0.17
L
Kuzenbo
YungKekra
Kuzenbo
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,404
Damage
12,973
23,193
Taken
27,848
19,834
Mitigated
22,420
10,400
Healing
7,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
10,399
692
1,837
2,553
5,823
3,072
76
2,682
3,141
56,730
0
W
Charybdis
Fuzzyjoey
Charybdis
7,836
3,931
0
2,081
5,267
2,210
1,815
2,115
3,152
0
24,570
W
Sobek
4,169
454
0
3,929
12,103
14,552
0
4,323
7,780
13,225
0
L
Arachne
Okaapi
Arachne
3,881
2,583
1,243
3,503
10,697
8,485
0
4,699
5,998
0
11,384
L
5,257
141
0
1,060
7,369
2,797
0
4,301
3,068
22,930
0
L
Kuzenbo
YungKekra
Kuzenbo
3,835
1,998
0
1,300
9,782
11,138
0
5,643
4,139
7,852
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,147
Gold Earned
19,516
185
Minions Killed
56
0
Camps Cleared
0
609,609
Distance Traveled
600,332
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,894
889
117
12
0
225,452
1
W
Charybdis
7,478
748
45
5
0
174,527
2
W
Sobek
7,775
778
23
2
0
209,630
2
L
Arachne
7,076
708
17
2
0
212,890
0
L
Agni
6,128
613
32
3
0
180,625
4
L
Kuzenbo
6,312
631
7
1
0
206,817
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role