Player Matchup

Kumbhakarna
Kumbhakarna
ActuallyNicky
Kumbhakarna
Level 108
God Stats
0W - 3L
1,471 SR
Queue Stats
1W - 7L
1,181 Elo+
Party 1
Baron Samedi
Baron Samedi
Kain0069
Baron Samedi
Level 65
God Stats
103W - 188L
1,376 SR
Queue Stats
266W - 452L
1,308 Elo+
Solo
Fenrir
Fenrir
Supid1
Fenrir
Level 116
God Stats
0W - 2L
1,497 SR
Queue Stats
1W - 7L
1,181 Elo+
Party 1
Team Averages
Level 96
1,448 SR
1,224 Elo+

VS

Team Averages
Level 102
1,700 SR
1,580 Elo+
Arachne
Arachne
Chuckenorris832
Arachne
Level 26
God Stats
6W - 2L
1,755 SR
Queue Stats
174W - 50L
1,722 Elo+
Party 2
Ymir
Ymir
SoulKing Aero
Ymir
Level 156
God Stats
1W - 0L
1,686 SR
Queue Stats
32W - 27L
1,522 Elo+
Party 2
Ah Puch
Ah Puch
Twenty4seven617
Ah Puch
Level 125
God Stats
14W - 11L
1,658 SR
Queue Stats
655W - 538L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
ActuallyNicky
Kumbhakarna
17
3 / 1 / 3
12,845
676
8,182
25,143
40,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
Kain0069
Baron Samedi
17
0 / 5 / 5
11,943
629
18,661
16,354
10,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
Supid1
Fenrir
15
3 / 6 / 2
11,595
610
7,827
17,931
9,264
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 2 / 5
13,223
696
18,539
24,071
18,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
1 / 5 / 7
11,284
594
11,356
17,270
9,104
Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

20
5 / 0 / 7
13,528
712
17,669
7,946
3,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
31
6
Kills
12
12
Deaths
7
10
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
ActuallyNicky
Kumbhakarna
3
1
3
4.5
W
6
2
5
4.25
L
Baron Samedi
Kain0069
Baron Samedi
0
5
5
0.5
W
1
5
7
0.9
L
Fenrir
Supid1
Fenrir
3
6
2
0.67
W
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,670
Damage
47,564
59,428
Taken
49,287
60,132
Mitigated
30,583
15,624
Healing
14,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
ActuallyNicky
Kumbhakarna
8,182
1,650
271
7,262
25,143
40,443
0
13,550
11,593
34,449
0
W
18,539
12,704
0
10,926
24,071
18,084
1,313
10,817
12,900
0
61,677
L
Baron Samedi
Kain0069
Baron Samedi
18,661
1,422
1,648
4,353
16,354
10,425
0
9,168
7,186
61,966
0
W
11,356
1,561
0
0
17,270
9,104
458
11,164
6,106
30,649
0
L
Fenrir
Supid1
Fenrir
7,827
2,179
222
1,868
17,931
9,264
0
6,383
11,548
0
44,349
W
17,669
524
0
3,969
7,946
3,395
957
5,001
2,945
76,341
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,383
Gold Earned
38,035
239
Minions Killed
227
0
Camps Cleared
0
929,247
Distance Traveled
955,377
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
12,845
676
51
3
0
339,461
2
W
Arachne
13,223
696
83
4
0
344,363
0
L
Baron Samedi
11,943
629
133
7
0
286,497
0
W
Ymir
11,284
594
26
1
0
278,829
2
L
Fenrir
11,595
610
55
3
0
303,289
1
W
Ah Puch
13,528
712
118
6
0
332,185
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role