Player Matchup

Cu Chulainn
Cu Chulainn
Gold II
 
Cu Chulainn
Gold II
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Platinum V
KariyaWasTaken
Heimdallr
Platinum V
Level 49
God Stats
15W - 18L
1,560 SR
Queue Stats
155W - 155L
1,620 MMR
Solo
Khepri
Khepri
Gold V
Nhutt
Khepri
Gold V
Level 124
God Stats
1W - 2L
1,689 SR
Queue Stats
20W - 15L
1,617 MMR
Solo
Pele
Pele
Silver I
dawdawrs
Pele
Silver I
Level 80
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 3L
1,629 MMR
Party 2
Eset
Eset
Gold IV
lSkyKiller
Eset
Gold IV
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 13L
1,643 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 106
1,550 SR
1,602 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 124
1,641 SR
1,621 MMR
Sun Wukong
Sun Wukong
Gold I
 
Sun Wukong
Gold I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Platinum IV
 
Tyr
Platinum IV
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Gold II
Elijah018
Cernunnos
Gold II
Level 128
God Stats
4W - 1L
1,791 SR
Queue Stats
17W - 16L
1,738 MMR
Party 1
Merlin
Merlin
Gold III
suGynonA
Merlin
Gold III
Level 99
God Stats
7W - 8L
1,589 SR
Queue Stats
139W - 136L
1,599 MMR
Solo
Arachne
Arachne
Gold V
yankkeemook
Arachne
Gold V
Level 129
God Stats
0W - 1L
1,823 SR
Queue Stats
9W - 5L
1,767 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
14
0 / 1 / 2
8,445
650
6,949
9,590
8,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Heimdallr
KariyaWasTaken
Heimdallr
13
1 / 3 / 1
7,486
576
5,378
10,973
4,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Khepri
Nhutt
Khepri
12
0 / 2 / 4
7,241
557
3,856
6,626
4,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pele
13
6 / 1 / 0
8,139
626
7,528
9,701
3,670
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

15
4 / 0 / 1
8,574
660
7,706
7,783
3,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
AtlasThorHorus

VS

Bans
LancelotAresIshtar
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
1 / 2 / 0
6,886
530
4,715
11,031
6,587
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tyr
 
Tyr
6
1 / 3 / 4
5,494
423
4,177
8,540
4,883
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cernunnos
Elijah018
Cernunnos
13
3 / 1 / 3
7,592
584
8,034
10,085
3,835
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
suGynonA
Merlin
11
0 / 4 / 0
6,533
503
2,443
6,294
1,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
yankkeemook
Arachne
12
2 / 1 / 2
7,203
554
6,149
12,503
5,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
16
11
Kills
7
7
Deaths
11
8
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
0
1
2
1
L
Sun Wukong
 
Sun Wukong
1
2
0
0.5
L
Tyr
 
Tyr
1
3
4
1
L
Cernunnos
Elijah018
Cernunnos
3
1
3
4.5
W
Heimdallr
KariyaWasTaken
Heimdallr
1
3
1
0.5
W
Khepri
Nhutt
Khepri
0
2
4
1
W
Pele
6
1
0
6
W
4
0
1
4.5
L
Merlin
suGynonA
Merlin
0
4
0
0
L
Arachne
yankkeemook
Arachne
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,417
Damage
25,518
44,673
Taken
48,453
23,581
Mitigated
22,545
16,541
Healing
16,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
6,949
1,291
0
4,474
9,590
8,083
0
0
9,590
0
68,660
L
Sun Wukong
 
Sun Wukong
4,715
1,984
0
2,960
11,031
6,587
0
0
10,325
0
45,432
L
Tyr
 
Tyr
4,177
1,158
270
1,903
8,540
4,883
0
3,487
5,053
0
18,618
L
Cernunnos
Elijah018
Cernunnos
8,034
4,374
0
4,260
10,085
3,835
0
1,462
8,623
0
56,089
W
Heimdallr
KariyaWasTaken
Heimdallr
5,378
2,772
0
5,409
10,973
4,360
0
0
10,973
0
59,715
W
Khepri
Nhutt
Khepri
3,856
942
0
1,871
6,626
4,214
0
428
6,198
20,998
0
W
Pele
7,528
2,135
0
1,623
9,701
3,670
0
1,088
8,613
0
62,338
W
7,706
732
441
2,723
7,783
3,254
0
1,244
6,539
87,549
0
L
Merlin
suGynonA
Merlin
2,443
255
0
895
6,294
1,841
0
3,936
2,358
43,656
0
L
Arachne
yankkeemook
Arachne
6,149
3,777
0
6,121
12,503
5,399
0
2,677
9,781
0
54,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,885
Gold Earned
33,708
520
Minions Killed
380
0
Camps Cleared
0
1,408,575
Distance Traveled
1,266,957
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
8,445
650
139
11
0
274,674
5
L
Sun Wukong
6,886
530
93
7
0
251,010
3
L
Tyr
5,494
423
24
2
0
210,078
1
L
Cernunnos
7,592
584
89
7
0
261,514
1
W
Heimdallr
7,486
576
95
7
0
254,474
2
W
Khepri
7,241
557
31
2
0
262,485
2
W
Pele
8,139
626
101
8
0
329,936
0
W
Eset
8,574
660
154
12
0
287,006
3
L
Merlin
6,533
503
90
7
0
233,364
3
L
Arachne
7,203
554
84
6
0
310,991
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role