Player Matchup

Cthulhu
Cthulhu
Lord_Reyne
Cthulhu
Level 126
God Stats
112W - 74L
1,705 SR
Queue Stats
479W - 350L
1,631 Elo+
Party 2
Vulcan
Vulcan
Rodregrrez
Vulcan
Level 128
God Stats
11W - 7L
1,787 SR
Queue Stats
501W - 386L
1,599 Elo+
Party 2
Freya
Freya
hybridmaar
Freya
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
493W - 358L
1,623 Elo+
Party 2
Team Averages
Level 129
1,664 SR
1,618 Elo+

VS

Team Averages
Level 94
1,647 SR
1,602 Elo+
Cupid
Cupid
 
Cupid
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
Nαthαn
Vulcan
Level 136
God Stats
6W - 3L
1,811 SR
Queue Stats
249W - 190L
1,729 Elo+
Party 1
Tyr
Tyr
flappyjohn91
Tyr
Level 66
God Stats
3W - 2L
1,630 SR
Queue Stats
76W - 79L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Lord_Reyne
Cthulhu
16
0 / 4 / 2
11,211
659
6,794
24,399
32,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Vulcan
Rodregrrez
Vulcan
15
1 / 5 / 1
10,891
641
16,633
15,684
8,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Freya
14
1 / 8 / 1
10,317
607
10,540
22,105
11,314
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
18
8 / 2 / 7
12,801
753
13,389
21,627
10,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Vulcan
Nαthαn
Vulcan
19
5 / 0 / 9
12,775
751
31,344
13,548
9,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
4 / 0 / 9
11,939
702
12,799
15,863
18,064
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
42
2
Kills
17
17
Deaths
2
4
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
8
2
7
5.75
L
Cthulhu
Lord_Reyne
Cthulhu
0
4
2
0.25
W
Vulcan
Nαthαn
Vulcan
5
0
9
9.5
L
Vulcan
Rodregrrez
Vulcan
1
5
1
0.3
W
4
0
9
8.5
L
Freya
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,967
Damage
57,532
62,188
Taken
51,038
52,316
Mitigated
38,143
10,092
Healing
17,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
13,389
7,861
0
10,022
21,627
10,132
1,989
16,396
5,231
37
51,074
L
Cthulhu
Lord_Reyne
Cthulhu
6,794
94
679
5,338
24,399
32,831
0
12,189
12,210
33,302
0
W
Vulcan
Nαthαn
Vulcan
31,344
6,577
0
2,067
13,548
9,947
628
9,928
3,620
90,338
0
L
Vulcan
Rodregrrez
Vulcan
16,633
3,766
0
146
15,684
8,171
0
8,796
6,888
55,752
0
W
12,799
520
0
4,947
15,863
18,064
425
7,877
7,986
62
53,038
L
Freya
10,540
3,077
0
3,929
22,105
11,314
0
10,491
11,614
39,480
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,419
Gold Earned
37,515
204
Minions Killed
256
0
Camps Cleared
0
941,352
Distance Traveled
1,084,779
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
12,801
753
73
4
0
346,521
2
L
Cthulhu
11,211
659
32
2
0
338,009
6
W
Vulcan
12,775
751
133
8
0
373,178
2
L
Vulcan
10,891
641
102
6
0
325,182
3
W
Tyr
11,939
702
50
3
0
365,080
5
L
Freya
10,317
607
70
4
0
278,161
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role