Player Matchup

Olorun
Olorun
 
Olorun
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
 
Heimdallr
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
KillinSpree0307
Chronos
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 50L
1,391 Elo+
Party 1
Atlas
Atlas
ORANGEwithLEGS
Atlas
Level 81
God Stats
30W - 39L
1,484 SR
Queue Stats
89W - 117L
1,408 Elo+
Party 2
Tsukuyomi
Tsukuyomi
shamefull66
Tsukuyomi
Level 159
God Stats
0W - 1L
1,324 SR
Queue Stats
35W - 54L
1,388 Elo+
Party 1
Team Averages
Level 97
1,462 SR
1,437 Elo+

VS

Team Averages
Level 118
1,562 SR
1,577 Elo+
Ares
Ares
FORTYozMORTY
Ares
Level 67
God Stats
16W - 14L
1,516 SR
Queue Stats
75W - 78L
1,436 Elo+
Solo
Guan Yu
Guan Yu
JRizzie
Guan Yu
Level 138
God Stats
14W - 6L
1,718 SR
Queue Stats
322W - 295L
1,573 Elo+
Party 3
Baron Samedi
Baron Samedi
MasterTate
Baron Samedi
Level 102
God Stats
8W - 12L
1,521 SR
Queue Stats
95W - 79L
1,604 Elo+
Party 3
Hachiman
Hachiman
Yaprik
Hachiman
Level 155
God Stats
4W - 4L
1,638 SR
Queue Stats
201W - 150L
1,628 Elo+
Party 3
Ra
Ra
xDrxFatterson
Ra
Level 128
God Stats
2W - 1L
1,418 SR
Queue Stats
43W - 29L
1,645 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
14
0 / 1 / 1
7,261
660
4,290
5,408
2,860
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Heimdallr
 
Heimdallr
13
1 / 3 / 0
7,204
655
3,512
8,856
3,650
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

14
0 / 5 / 1
7,243
658
4,385
11,549
5,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
0 / 2 / 2
7,311
665
7,812
11,390
8,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tsukuyomi
shamefull66
Tsukuyomi
14
1 / 5 / 0
7,756
705
8,790
11,525
9,836
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 7
7,830
712
2,752
9,956
11,967
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Guan Yu
JRizzie
Guan Yu
15
6 / 2 / 10
8,891
808
9,332
14,001
15,381
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
MasterTate
Baron Samedi
15
1 / 0 / 10
8,108
737
9,500
8,917
5,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Yaprik
Hachiman
16
4 / 0 / 8
8,593
781
8,983
10,446
5,263
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

16
2 / 0 / 11
8,782
798
7,273
6,032
3,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
62
2
Kills
16
16
Deaths
3
4
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
0
1
1
0.5
L
Heimdallr
 
Heimdallr
1
3
0
0.33
W
3
1
7
6.5
W
Guan Yu
JRizzie
Guan Yu
6
2
10
5.5
L
0
5
1
0.1
W
Baron Samedi
MasterTate
Baron Samedi
1
0
10
6
L
0
2
2
0.5
W
Hachiman
Yaprik
Hachiman
4
0
8
8
L
Tsukuyomi
shamefull66
Tsukuyomi
1
5
0
0.2
W
2
0
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,789
Damage
37,840
48,728
Taken
49,352
31,109
Mitigated
41,142
7,527
Healing
26,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
4,290
1,458
555
1,404
5,408
2,860
0
2,609
2,799
21,828
2,699
L
Heimdallr
 
Heimdallr
3,512
191
1,038
1,075
8,856
3,650
0
3,931
4,925
0
16,966
W
2,752
22
233
372
9,956
11,967
804
3,487
6,469
11,390
0
W
Guan Yu
JRizzie
Guan Yu
9,332
295
5,806
4,818
14,001
15,381
0
4,157
9,844
0
30,448
L
4,385
1,295
0
2,027
11,549
5,900
0
4,965
6,584
27,317
1,167
W
Baron Samedi
MasterTate
Baron Samedi
9,500
606
3,224
3,948
8,917
5,263
641
2,452
6,465
34,415
0
L
7,812
2,707
0
1,258
11,390
8,863
0
4,935
6,455
17,637
0
W
Hachiman
Yaprik
Hachiman
8,983
5,519
0
3,300
10,446
5,263
3,137
3,175
7,271
0
30,232
L
Tsukuyomi
shamefull66
Tsukuyomi
8,790
472
0
170
11,525
9,836
237
3,085
8,440
0
27,329
W
7,273
634
2,855
2,087
6,032
3,268
384
2,880
3,152
39,134
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,775
Gold Earned
42,204
199
Minions Killed
235
0
Camps Cleared
0
1,000,340
Distance Traveled
1,141,005
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,261
660
60
5
0
203,740
1
L
Heimdallr
7,204
655
37
3
0
195,855
3
W
Ares
7,830
712
7
1
0
224,323
1
W
Guan Yu
8,891
808
41
4
0
275,207
1
L
Chronos
7,243
658
49
4
0
184,375
2
W
Baron Samedi
8,108
737
57
5
0
198,706
3
L
Atlas
7,311
665
14
1
0
219,764
0
W
Hachiman
8,593
781
47
4
0
209,622
2
L
Tsukuyomi
7,756
705
39
4
0
196,606
0
W
Ra
8,782
798
83
8
0
233,147
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role