Player Matchup

Vamana
Vamana
Context31415
Vamana
Level 144
God Stats
7W - 7L
1,596 SR
Queue Stats
313W - 327L
1,590 Elo+
Solo
Fenrir
Fenrir
Rachet-Joe
Fenrir
Level 152
God Stats
0W - 2L
1,310 SR
Queue Stats
84W - 102L
1,524 Elo+
Solo
Bastet
Bastet
Sygma
Bastet
Level 145
God Stats
4W - 5L
1,527 SR
Queue Stats
392W - 365L
1,501 Elo+
Solo
Hades
Hades
TallWhiteMan
Hades
Level 154
God Stats
16W - 18L
1,640 SR
Queue Stats
562W - 562L
1,518 Elo+
Solo
Maui
Maui
ToNiCx2
Maui
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
142W - 164L
1,465 Elo+
Solo
Team Averages
Level 148
1,515 SR
1,520 Elo+

VS

Team Averages
Level 138
1,610 SR
1,597 Elo+
Medusa
Medusa
Built2Shreds
Medusa
Level 159
God Stats
2W - 3L
1,365 SR
Queue Stats
148W - 140L
1,604 Elo+
Solo
Nike
Nike
GunzKy_TF
Nike
Level 144
God Stats
4W - 4L
1,834 SR
Queue Stats
153W - 128L
1,572 Elo+
Party 1
Sol
Sol
PinkDemonZ
Sol
Level 160
God Stats
22W - 11L
1,647 SR
Queue Stats
659W - 641L
1,625 Elo+
Party 2
Hera
Hera
Total B1a3k0ut
Hera
Level 109
God Stats
10W - 4L
1,689 SR
Queue Stats
560W - 549L
1,620 Elo+
Party 2
Hades
Hades
VEN0M MANIAC
Hades
Level 120
God Stats
23W - 20L
1,515 SR
Queue Stats
480W - 393L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
19
0 / 10 / 15
12,338
685
16,333
38,363
36,269
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
Rachet-Joe
Fenrir
20
9 / 9 / 3
13,369
743
14,172
22,196
16,748
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bastet
Sygma
Bastet
20
7 / 11 / 10
12,607
700
21,105
24,874
13,418
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

18
3 / 9 / 9
11,076
615
17,281
26,285
17,534
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Maui
ToNiCx2
Maui
20
4 / 7 / 11
12,647
703
7,856
21,272
30,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 40 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 12s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
18
7 / 8 / 15
12,348
686
21,174
19,418
10,011
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Nike
20
5 / 4 / 29
14,020
779
17,738
27,573
37,316
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
8 / 5 / 21
13,534
752
24,824
18,367
8,405
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

20
14 / 3 / 19
14,656
814
28,805
13,482
7,371
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
11 / 6 / 22
14,167
787
26,608
25,911
20,230
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
151
23
Kills
45
46
Deaths
26
48
Assists
106
Player
Kills
Deaths
Assists
KDA
W
Medusa
7
8
15
1.81
L
Vamana
0
10
15
0.75
W
Nike
5
4
29
4.88
W
8
5
21
3.7
L
Fenrir
Rachet-Joe
Fenrir
9
9
3
1.17
L
Bastet
Sygma
Bastet
7
11
10
1.09
L
3
9
9
0.83
L
Maui
ToNiCx2
Maui
4
7
11
1.36
W
14
3
19
7.83
W
11
6
22
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,747
Damage
119,149
132,990
Taken
104,751
114,371
Mitigated
83,333
32,960
Healing
34,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
21,174
8,991
1,382
1,266
19,418
10,011
4,492
3,431
15,947
0
35,986
L
Vamana
16,333
7,887
3,636
11,525
38,363
36,269
0
22,798
15,565
1,878
35,370
W
Nike
17,738
3,228
2,483
4,758
27,573
37,316
379
5,380
21,997
0
29,379
W
24,824
6,308
745
6,499
18,367
8,405
3,072
4,796
13,459
46,737
0
L
Fenrir
Rachet-Joe
Fenrir
14,172
1,585
9
1,892
22,196
16,748
643
12,635
9,561
0
30,247
L
Bastet
Sygma
Bastet
21,105
5,637
1,399
3,444
24,874
13,418
346
13,898
10,976
0
35,909
L
17,281
719
2,778
6,529
26,285
17,534
512
18,824
7,461
36,735
0
L
Maui
ToNiCx2
Maui
7,856
1,271
270
1,478
21,272
30,402
282
12,082
9,190
19,620
0
W
28,805
8,300
1,813
1,219
13,482
7,371
1,363
3,453
9,813
56,289
0
W
26,608
4,517
4,436
9,843
25,911
20,230
2,662
8,983
16,760
48,657
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,037
Gold Earned
68,725
159
Minions Killed
215
0
Camps Cleared
0
1,371,224
Distance Traveled
1,501,792
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,348
686
31
2
0
267,567
0
L
Vamana
12,338
685
36
2
0
305,156
2
W
Nike
14,020
779
21
1
0
355,847
1
W
Sol
13,534
752
44
2
0
295,997
2
L
Fenrir
13,369
743
30
2
0
210,693
1
L
Bastet
12,607
700
25
1
0
294,530
0
L
Hades
11,076
615
44
2
0
246,156
3
L
Maui
12,647
703
24
1
0
314,689
1
W
Hera
14,656
814
48
3
0
312,349
1
W
Hades
14,167
787
71
4
0
270,032
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role