Player Matchup

Neith
Neith
Claydoggie
Neith
Level 27
God Stats
1W - 2L
1,592 SR
Queue Stats
7W - 19L
1,321 Elo+
Party 2
Athena
Athena
Loyds_UntiedSh0e
Athena
Level 109
God Stats
6W - 18L
1,443 SR
Queue Stats
53W - 75L
1,453 Elo+
Party 2
Apollo
Apollo
PermanentEffect
Apollo
Level 127
God Stats
6W - 12L
1,368 SR
Queue Stats
41W - 58L
1,438 Elo+
Party 2
Sol
Sol
ghostofnappa11
Sol
Level 65
God Stats
0W - 2L
1,295 SR
Queue Stats
6W - 16L
1,355 Elo+
Party 2
Serqet
Serqet
tinomejia
Serqet
Level 160
God Stats
3W - 8L
1,607 SR
Queue Stats
608W - 555L
1,593 Elo+
Solo
Team Averages
Level 98
1,461 SR
1,432 Elo+

VS

Team Averages
Level 106
1,598 SR
1,534 Elo+
Shiva
Shiva
Horussy
Shiva
Level 157
God Stats
13W - 8L
1,666 SR
Queue Stats
525W - 402L
1,664 Elo+
Party 1
Sylvanus
Sylvanus
Jormungussy
Sylvanus
Level 160
God Stats
7W - 5L
1,595 SR
Queue Stats
336W - 256L
1,588 Elo+
Party 1
Neith
Neith
NEHILAN
Neith
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Ravana
Ravana
Rudied
Ravana
Level 120
God Stats
19W - 10L
1,736 SR
Queue Stats
779W - 762L
1,510 Elo+
Solo
Nu Wa
Nu Wa
guille_valderram
Nu Wa
Level 89
God Stats
36W - 42L
1,493 SR
Queue Stats
43W - 63L
1,408 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
16
0 / 9 / 2
9,784
612
10,798
17,749
9,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

17
1 / 3 / 2
10,934
683
9,259
29,525
38,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

18
0 / 5 / 3
10,928
683
9,775
19,408
7,191
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

17
0 / 6 / 3
10,134
633
13,607
18,853
9,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Serqet
tinomejia
Serqet
18
5 / 1 / 1
11,147
697
12,107
18,101
15,989
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Horussy
Shiva
19
5 / 0 / 15
11,861
741
20,973
25,738
35,753
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sylvanus
Jormungussy
Sylvanus
19
4 / 1 / 16
12,581
786
10,222
14,139
20,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Neith
NEHILAN
Neith
19
2 / 2 / 13
11,739
734
18,491
16,763
8,666
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ravana
Rudied
Ravana
20
8 / 0 / 10
12,980
811
18,240
12,751
8,708
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

20
5 / 3 / 15
12,755
797
20,400
13,450
6,429
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
93
6
Kills
24
24
Deaths
6
11
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Neith
0
9
2
0.11
W
Shiva
Horussy
Shiva
5
0
15
12.5
W
Sylvanus
Jormungussy
Sylvanus
4
1
16
12
L
1
3
2
0.67
W
Neith
NEHILAN
Neith
2
2
13
4.25
L
0
5
3
0.3
W
Ravana
Rudied
Ravana
8
0
10
13
L
0
6
3
0.25
W
5
3
15
4.17
L
Serqet
tinomejia
Serqet
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,546
Damage
88,326
103,636
Taken
82,841
80,639
Mitigated
79,860
16,475
Healing
39,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
10,798
5,261
0
1,048
17,749
9,213
598
3,846
13,728
0
38,437
W
Shiva
Horussy
Shiva
20,973
4,204
1,156
8,804
25,738
35,753
1,076
4,621
20,859
1,519
42,522
W
Sylvanus
Jormungussy
Sylvanus
10,222
3,157
8,167
6,119
14,139
20,304
947
3,962
9,887
27,935
0
L
9,259
2,149
0
1,328
29,525
38,545
0
8,736
20,316
27,470
0
W
Neith
NEHILAN
Neith
18,491
3,448
0
6,495
16,763
8,666
2,796
5,915
10,430
0
56,347
L
9,775
4,985
0
4,034
19,408
7,191
0
8,732
10,516
0
68,633
W
Ravana
Rudied
Ravana
18,240
5,807
0
4,501
12,751
8,708
2,817
4,031
8,582
31
60,292
L
13,607
4,144
0
6,265
18,853
9,701
1,344
4,952
13,691
52,943
2,919
W
20,400
4,905
1,654
2,417
13,450
6,429
2,325
3,780
9,332
55,249
0
L
Serqet
tinomejia
Serqet
12,107
2,327
0
3,800
18,101
15,989
0
5,407
12,650
0
37,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,927
Gold Earned
61,916
367
Minions Killed
313
0
Camps Cleared
0
1,526,591
Distance Traveled
1,698,107
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,784
612
62
4
0
251,706
0
W
Shiva
11,861
741
52
3
0
370,805
1
W
Sylvanus
12,581
786
34
2
0
323,120
0
L
Athena
10,934
683
33
2
0
330,631
3
W
Neith
11,739
734
74
5
0
350,291
7
L
Apollo
10,928
683
135
8
0
303,196
1
W
Ravana
12,980
811
63
4
0
342,957
1
L
Sol
10,134
633
86
5
0
273,467
1
W
Nu Wa
12,755
797
90
6
0
310,934
1
L
Serqet
11,147
697
51
3
0
367,591
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role