Player Matchup

Rama
Rama
Masters
Pradeje
Rama
Masters
Level 48
God Stats
1W - 0L
1,270 SR
Queue Stats
52W - 11L
2,747 MMR
Party 1
Xing Tian
Xing Tian
Masters
TTVSonPradeje
Xing Tian
Masters
Level 127
God Stats
6W - 1L
1,836 SR
Queue Stats
325W - 95L
2,917 MMR
Party 1
Hera
Hera
Masters
XιaSuαy
Hera
Masters
Level 159
God Stats
2W - 0L
1,648 SR
Queue Stats
611W - 325L
2,855 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 111
1,584 SR
2,840 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 155
1,486 SR
2,572 MMR
Sobek
Sobek
Platinum I
AcUrAz_69
Sobek
Platinum I
Level 152
God Stats
0W - 1L
1,555 SR
Queue Stats
82W - 88L
2,006 MMR
Solo
Raijin
Raijin
Grandmaster
PoseidonsRebirth
Raijin
Grandmaster
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
87W - 65L
3,500 MMR
Solo
Thor
Thor
Diamond IV
SmashingFaun604
Thor
Diamond IV
Level 153
God Stats
1W - 2L
1,402 SR
Queue Stats
111W - 143L
2,210 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Pradeje
Rama
19
7 / 4 / 12
15,242
802
19,286
28,313
29,428
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xing Tian
TTVSonPradeje
Xing Tian
18
9 / 4 / 9
13,466
709
19,785
31,998
44,695
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hera
20
6 / 4 / 8
13,905
732
21,407
16,501
10,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
Anubis

VS

Bans
Loki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
AcUrAz_69
Sobek
18
2 / 6 / 9
13,638
718
8,304
29,227
44,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

19
5 / 10 / 6
13,650
718
22,340
28,165
29,070
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

17
4 / 6 / 2
13,301
700
18,658
20,948
13,149
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
28
22
Kills
11
12
Deaths
22
29
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sobek
AcUrAz_69
Sobek
2
6
9
1.08
L
5
10
6
0.8
W
Rama
Pradeje
Rama
7
4
12
3.25
L
4
6
2
0.83
W
Xing Tian
TTVSonPradeje
Xing Tian
9
4
9
3.38
W
Hera
6
4
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,478
Damage
49,302
76,812
Taken
78,340
84,582
Mitigated
86,232
10,748
Healing
15,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
AcUrAz_69
Sobek
8,304
1,183
0
6,734
29,227
44,013
93
15,016
12,538
24,019
0
L
22,340
1,796
0
7,940
28,165
29,070
450
12,716
14,045
60,787
0
W
Rama
Pradeje
Rama
19,286
10,330
2,001
2,900
28,313
29,428
2,208
10,889
16,573
6,154
45,471
L
18,658
5,111
0
851
20,948
13,149
0
12,544
7,626
0
58,106
W
Xing Tian
TTVSonPradeje
Xing Tian
19,785
2,670
0
4,847
31,998
44,695
394
10,578
20,315
33,560
0
W
Hera
21,407
7,135
0
1,000
16,501
10,459
1,406
6,483
9,036
70,612
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,613
Gold Earned
40,589
175
Minions Killed
160
0
Camps Cleared
0
988,395
Distance Traveled
969,685
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
13,638
718
23
1
0
372,479
6
L
Raijin
13,650
718
65
3
0
288,935
5
W
Rama
15,242
802
57
3
0
307,644
0
L
Thor
13,301
700
72
4
0
308,271
1
W
Xing Tian
13,466
709
20
1
0
362,952
0
W
Hera
13,905
732
98
5
0
317,799
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role