Player Matchup

Merlin
Merlin
BH ACE 10
Merlin
Level 84
God Stats
2W - 1L
1,270 SR
Queue Stats
75W - 86L
1,377 Elo+
Party 2
Bellona
Bellona
Fire and Bryce
Bellona
Level 44
God Stats
2W - 2L
1,622 SR
Queue Stats
83W - 123L
1,293 Elo+
Solo
Chang'e
Chang'e
JealousGolem31
Chang'e
Level 160
God Stats
6W - 4L
1,449 SR
Queue Stats
214W - 202L
1,396 Elo+
Party 2
Sun Wukong
Sun Wukong
Mudman2
Sun Wukong
Level 77
God Stats
1W - 1L
1,215 SR
Queue Stats
85W - 72L
1,472 Elo+
Solo
Da Ji
Da Ji
cyuwute
Da Ji
Level 87
God Stats
2W - 3L
1,395 SR
Queue Stats
285W - 320L
1,406 Elo+
Solo
Team Averages
Level 90
1,390 SR
1,389 Elo+

VS

Team Averages
Level 93
1,594 SR
1,355 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
AbyssalKitsune
Heimdallr
Level 140
God Stats
4W - 4L
1,598 SR
Queue Stats
196W - 203L
1,397 Elo+
Party 1
Hou Yi
Hou Yi
Squishy174
Hou Yi
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,293 Elo+
Party 1
Hun Batz
Hun Batz
addianis
Hun Batz
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,181 Elo+
Party 1
Ra
Ra
kandi666kid
Ra
Level 124
God Stats
4W - 2L
1,874 SR
Queue Stats
165W - 168L
1,402 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BH ACE 10
Merlin
18
7 / 2 / 13
10,191
849
14,192
10,586
4,667
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
2 / 2 / 15
10,327
861
6,547
17,098
12,683
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
2 / 1 / 20
10,094
841
12,396
15,745
6,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
Mudman2
Sun Wukong
16
10 / 5 / 7
10,081
840
14,309
16,834
13,760
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Da Ji
cyuwute
Da Ji
17
9 / 4 / 10
10,200
850
16,874
13,936
7,521
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
14
3 / 6 / 5
8,881
740
11,405
14,401
8,839
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Heimdallr
AbyssalKitsune
Heimdallr
15
2 / 6 / 5
8,594
716
10,514
13,522
6,342
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hou Yi
Squishy174
Hou Yi
16
2 / 5 / 2
8,655
721
10,336
13,379
6,439
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hun Batz
addianis
Hun Batz
16
3 / 7 / 5
9,085
757
13,725
14,370
6,353
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

16
4 / 6 / 3
9,162
764
9,870
14,820
6,884
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
34
30
Kills
14
14
Deaths
30
65
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
3
6
5
0.92
L
Heimdallr
AbyssalKitsune
Heimdallr
2
6
5
0.75
W
Merlin
BH ACE 10
Merlin
7
2
13
6.75
W
2
2
15
4.75
W
2
1
20
12
W
Sun Wukong
Mudman2
Sun Wukong
10
5
7
2.7
L
Hou Yi
Squishy174
Hou Yi
2
5
2
0.6
L
Hun Batz
addianis
Hun Batz
3
7
5
0.79
W
Da Ji
cyuwute
Da Ji
9
4
10
3.5
L
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,318
Damage
55,850
74,199
Taken
70,492
45,620
Mitigated
34,857
37,086
Healing
18,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
11,405
1,596
941
2,553
14,401
8,839
0
5,609
8,792
0
17,037
L
Heimdallr
AbyssalKitsune
Heimdallr
10,514
4,433
587
1,614
13,522
6,342
0
5,458
8,064
0
21,568
W
Merlin
BH ACE 10
Merlin
14,192
95
1,908
506
10,586
4,667
988
1,454
9,132
22,245
0
W
6,547
955
3,399
4,150
17,098
12,683
253
2,113
14,985
0
21,703
W
12,396
1,451
11,150
9,126
15,745
6,989
1,639
2,355
13,390
35,989
0
W
Sun Wukong
Mudman2
Sun Wukong
14,309
3,105
979
3,818
16,834
13,760
808
2,747
14,087
0
20,924
L
Hou Yi
Squishy174
Hou Yi
10,336
5,965
0
2,810
13,379
6,439
0
4,681
8,698
0
21,544
L
Hun Batz
addianis
Hun Batz
13,725
1,561
0
582
14,370
6,353
0
5,750
8,620
0
20,357
W
Da Ji
cyuwute
Da Ji
16,874
5,057
1,075
975
13,936
7,521
877
1,201
12,727
0
20,142
L
9,870
903
4,255
5,255
14,820
6,884
34
5,090
9,730
30,374
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,893
Gold Earned
44,377
127
Minions Killed
114
0
Camps Cleared
0
1,229,489
Distance Traveled
993,223
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,881
740
11
1
0
205,773
4
L
Heimdallr
8,594
716
21
2
0
188,235
1
W
Merlin
10,191
849
15
1
0
266,757
0
W
Bellona
10,327
861
34
3
0
264,643
0
W
Chang'e
10,094
841
68
6
0
239,113
0
W
Sun Wukong
10,081
840
3
0
0
186,404
0
L
Hou Yi
8,655
721
30
3
0
196,250
0
L
Hun Batz
9,085
757
12
1
0
203,809
0
W
Da Ji
10,200
850
7
1
0
272,572
0
L
Ra
9,162
764
40
3
0
199,156
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role