Player Matchup

Skadi
Skadi
AxPENGUINx
Skadi
Level 99
God Stats
1W - 2L
1,640 SR
Queue Stats
4W - 11L
1,237 Elo+
Party 1
Anubis
Anubis
CausticBerry241
Anubis
Level 102
God Stats
2W - 4L
1,481 SR
Queue Stats
39W - 40L
1,410 Elo+
Party 1
Tiamat
Tiamat
JUGGERNAUT0003
Tiamat
Level 103
God Stats
5W - 2L
1,721 SR
Queue Stats
102W - 112L
1,415 Elo+
Party 1
Cerberus
Cerberus
ShaggyGraybeard
Cerberus
Level 105
God Stats
5W - 5L
1,359 SR
Queue Stats
63W - 64L
1,431 Elo+
Party 1
Nemesis
Nemesis
XxRobin man97xX
Nemesis
Level 120
God Stats
4W - 3L
1,670 SR
Queue Stats
178W - 177L
1,408 Elo+
Party 1
Team Averages
Level 106
1,574 SR
1,380 Elo+

VS

Team Averages
Level 76
1,462 SR
1,517 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Bloody__Otter
Bacchus
Level 8
God Stats
1W - 1L
1,293 SR
Queue Stats
8W - 7L
1,500 Elo+
Party 2
Fenrir
Fenrir
Sgt Snuffles
Fenrir
Level 126
God Stats
4W - 7L
1,500 SR
Queue Stats
62W - 52L
1,620 Elo+
Party 2
Sol
Sol
Trap Lord Reece
Sol
Level 49
God Stats
17W - 27L
1,381 SR
Queue Stats
139W - 139L
1,389 Elo+
Solo
Cernunnos
Cernunnos
wolfbark
Cernunnos
Level 152
God Stats
17W - 12L
1,635 SR
Queue Stats
228W - 216L
1,574 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
11
2 / 6 / 3
6,950
496
10,150
11,004
3,742
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
0 / 6 / 1
6,809
486
8,530
12,874
6,388
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
1 / 3 / 1
7,763
555
8,340
9,339
5,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
9
2 / 4 / 2
6,962
497
5,312
15,399
12,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
2 / 2 / 2
7,566
540
6,723
13,387
4,932
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
12
0 / 1 / 0
7,383
527
4,567
11,871
5,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
12
4 / 1 / 7
7,829
559
7,173
11,150
14,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fenrir
13
9 / 4 / 3
8,598
614
8,315
14,082
5,626
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
4 / 0 / 3
8,097
578
9,449
8,690
2,952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cernunnos
wolfbark
Cernunnos
13
4 / 2 / 7
8,084
577
12,978
13,040
4,922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
41
7
Kills
21
21
Deaths
8
9
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
 
Kumbhakarna
0
1
0
0
L
Skadi
2
6
3
0.58
W
Bacchus
4
1
7
7.5
L
0
6
1
0.08
L
1
3
1
0.5
W
Fenrir
9
4
3
2.63
L
Cerberus
2
4
2
0.75
W
4
0
3
5.5
L
2
2
2
1.5
W
Cernunnos
wolfbark
Cernunnos
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,055
Damage
42,482
62,003
Taken
58,833
32,539
Mitigated
34,053
16,061
Healing
19,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
 
Kumbhakarna
4,567
857
0
1,292
11,871
5,895
0
7,650
4,221
45,043
0
L
Skadi
10,150
4,989
295
1,549
11,004
3,742
852
3,160
7,818
0
42,195
W
Bacchus
7,173
553
0
1,551
11,150
14,658
0
2,549
8,601
23,035
4,512
L
8,530
61
0
5,505
12,874
6,388
64
5,940
6,934
53,376
0
L
8,340
1,311
0
2,451
9,339
5,212
1,056
3,478
5,671
51,293
0
W
Fenrir
8,315
1,406
0
3,594
14,082
5,626
0
3,984
10,098
0
44,625
L
Cerberus
5,312
379
100
2,722
15,399
12,265
0
4,255
11,118
27,463
0
W
9,449
2,986
0
5,565
8,690
2,952
1,110
4,196
4,494
61,966
0
L
6,723
3,101
0
3,439
13,387
4,932
0
3,240
10,135
0
41,422
W
Cernunnos
wolfbark
Cernunnos
12,978
7,472
0
7,885
13,040
4,922
450
3,803
9,237
0
71,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,050
Gold Earned
39,991
399
Minions Killed
455
0
Camps Cleared
0
1,308,489
Distance Traveled
1,433,483
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
7,383
527
115
8
0
277,643
3
L
Skadi
6,950
496
51
4
0
244,968
2
W
Bacchus
7,829
559
38
3
0
300,819
4
L
Anubis
6,809
486
89
6
0
238,144
2
L
Tiamat
7,763
555
118
8
0
228,792
0
W
Fenrir
8,598
614
76
5
0
314,682
2
L
Cerberus
6,962
497
68
5
0
276,895
1
W
Sol
8,097
578
118
8
0
293,498
2
L
Nemesis
7,566
540
73
5
0
319,690
3
W
Cernunnos
8,084
577
108
8
0
246,841
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role