Player Matchup

Tyr
Tyr
AGR99
Tyr
Level 126
God Stats
3W - 0L
1,500 SR
Queue Stats
39W - 17L
1,766 Elo+
Party 2
Kukulkan
Kukulkan
pagonla
Kukulkan
Level 123
God Stats
19W - 2L
1,983 SR
Queue Stats
42W - 17L
1,768 Elo+
Party 2
Jing Wei
Jing Wei
xJiroZomber935x
Jing Wei
Level 135
God Stats
2W - 0L
1,746 SR
Queue Stats
44W - 19L
1,754 Elo+
Party 2
Team Averages
Level 128
1,743 SR
1,763 Elo+

VS

Team Averages
Level 105
1,561 SR
1,622 Elo+
Neith
Neith
IGuiter
Neith
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 68L
1,618 Elo+
Party 1
Mercury
Mercury
TheLoadToad
Mercury
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 3L
1,642 Elo+
Party 1
Zhong Kui
Zhong Kui
tiagomma
Zhong Kui
Level 146
God Stats
0W - 1L
1,682 SR
Queue Stats
53W - 50L
1,605 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
AGR99
Tyr
18
9 / 0 / 7
12,800
914
9,273
19,371
23,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kukulkan
pagonla
Kukulkan
17
3 / 4 / 9
11,216
801
13,439
9,662
4,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
17
5 / 3 / 7
11,164
797
15,190
16,173
7,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
IGuiter
Neith
16
3 / 6 / 3
10,282
734
14,354
14,567
7,984
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mercury
TheLoadToad
Mercury
15
1 / 6 / 4
10,202
729
4,991
17,035
7,171
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
tiagomma
Zhong Kui
13
3 / 6 / 2
9,209
658
12,899
14,087
8,849
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
16
17
Kills
7
7
Deaths
18
23
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Tyr
AGR99
Tyr
9
0
7
12.5
L
Neith
IGuiter
Neith
3
6
3
0.75
L
Mercury
TheLoadToad
Mercury
1
6
4
0.5
W
Kukulkan
pagonla
Kukulkan
3
4
9
1.88
L
Zhong Kui
tiagomma
Zhong Kui
3
6
2
0.67
W
Jing Wei
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,902
Damage
32,244
45,206
Taken
45,689
35,277
Mitigated
24,004
13,734
Healing
5,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
AGR99
Tyr
9,273
1,556
0
7,500
19,371
23,361
0
4,206
15,165
0
22,047
L
Neith
IGuiter
Neith
14,354
5,035
0
1,935
14,567
7,984
0
3,975
10,592
0
41,986
L
Mercury
TheLoadToad
Mercury
4,991
2,005
1,126
1,080
17,035
7,171
0
5,327
11,708
0
26,247
W
Kukulkan
pagonla
Kukulkan
13,439
773
0
1,192
9,662
4,510
0
4,316
5,346
73,812
0
L
Zhong Kui
tiagomma
Zhong Kui
12,899
2,702
0
1,497
14,087
8,849
0
4,170
9,917
36,099
0
W
Jing Wei
15,190
12,039
0
5,042
16,173
7,406
2,499
4,781
11,392
0
48,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,180
Gold Earned
29,693
202
Minions Killed
157
0
Camps Cleared
0
835,270
Distance Traveled
708,877
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
12,800
914
23
2
0
318,167
3
L
Neith
10,282
734
75
5
0
224,095
1
L
Mercury
10,202
729
40
3
0
261,392
3
W
Kukulkan
11,216
801
118
8
0
245,564
3
L
Zhong Kui
9,209
658
42
3
0
223,390
4
W
Jing Wei
11,164
797
61
4
0
271,539
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role