Player Matchup

Jing Wei
Jing Wei
Antipacifist
Jing Wei
Level 66
God Stats
14W - 10L
1,578 SR
Queue Stats
43W - 35L
1,536 Elo+
Solo
Kukulkan
Kukulkan
Basisvoyage8
Kukulkan
Level 109
God Stats
2W - 0L
1,694 SR
Queue Stats
160W - 143L
1,487 Elo+
Party 2
Fenrir
Fenrir
Ciqrus
Fenrir
Level 117
God Stats
6W - 2L
1,737 SR
Queue Stats
184W - 187L
1,473 Elo+
Party 1
Xing Tian
Xing Tian
DeM0niacKGh0st
Xing Tian
Level 86
God Stats
4W - 2L
1,765 SR
Queue Stats
84W - 91L
1,479 Elo+
Party 2
Ganesha
Ganesha
Girqo
Ganesha
Level 125
God Stats
2W - 0L
1,670 SR
Queue Stats
125W - 113L
1,491 Elo+
Party 1
Team Averages
Level 101
1,689 SR
1,493 Elo+

VS

Team Averages
Level 115
1,476 SR
1,478 Elo+
Hercules
Hercules
AlesitoSFC
Hercules
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Arachne
Arachne
FreyaYo
Arachne
Level 145
God Stats
23W - 17L
1,582 SR
Queue Stats
238W - 265L
1,451 Elo+
Solo
Ra
Ra
alban98
Ra
Level 108
God Stats
0W - 1L
1,303 SR
Queue Stats
44W - 44L
1,509 Elo+
Solo
Charybdis
Charybdis
gutenmorgen666
Charybdis
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 24L
1,442 Elo+
Solo
Sylvanus
Sylvanus
merleef
Sylvanus
Level 135
God Stats
3W - 6L
1,494 SR
Queue Stats
181W - 185L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Antipacifist
Jing Wei
12
2 / 1 / 3
7,515
501
5,353
8,370
2,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
Basisvoyage8
Kukulkan
14
0 / 1 / 2
8,258
551
3,036
4,197
1,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Ciqrus
Fenrir
13
6 / 0 / 0
8,322
555
7,631
11,179
4,896
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Xing Tian
DeM0niacKGh0st
Xing Tian
12
0 / 5 / 2
7,265
484
6,658
11,815
8,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ganesha
Girqo
Ganesha
10
0 / 0 / 2
7,014
468
2,816
9,759
7,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AlesitoSFC
Hercules
13
4 / 3 / 1
8,090
539
8,238
14,453
13,057
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Arachne
FreyaYo
Arachne
13
3 / 2 / 1
7,871
525
5,592
14,457
7,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
0 / 0 / 1
9,258
617
6,549
6,681
2,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
gutenmorgen666
Charybdis
8
0 / 3 / 0
6,002
400
2,596
5,631
1,428
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sylvanus
merleef
Sylvanus
11
0 / 1 / 1
6,721
448
5,530
8,341
4,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
11
8
Kills
7
7
Deaths
9
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hercules
AlesitoSFC
Hercules
4
3
1
1.5
W
Jing Wei
Antipacifist
Jing Wei
2
1
3
3.5
W
Kukulkan
Basisvoyage8
Kukulkan
0
1
2
1
W
Fenrir
Ciqrus
Fenrir
6
0
0
6
W
Xing Tian
DeM0niacKGh0st
Xing Tian
0
5
2
0.2
L
Arachne
FreyaYo
Arachne
3
2
1
1.75
W
Ganesha
Girqo
Ganesha
0
0
2
1
L
0
0
1
0.5
L
Charybdis
gutenmorgen666
Charybdis
0
3
0
0
L
Sylvanus
merleef
Sylvanus
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,494
Damage
28,505
45,320
Taken
49,563
25,059
Mitigated
29,566
9,173
Healing
21,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
AlesitoSFC
Hercules
8,238
3,395
0
4,496
14,453
13,057
609
5,736
8,121
0
45,719
W
Jing Wei
Antipacifist
Jing Wei
5,353
3,496
0
3,367
8,370
2,610
0
2,859
5,511
0
53,709
W
Kukulkan
Basisvoyage8
Kukulkan
3,036
408
0
721
4,197
1,700
0
1,918
2,279
68,563
0
W
Fenrir
Ciqrus
Fenrir
7,631
1,387
0
1,501
11,179
4,896
660
2,311
8,868
0
64,217
W
Xing Tian
DeM0niacKGh0st
Xing Tian
6,658
819
0
10
11,815
8,049
0
379
10,785
36,555
0
L
Arachne
FreyaYo
Arachne
5,592
3,994
0
6,803
14,457
7,561
0
1,732
12,608
0
57,374
W
Ganesha
Girqo
Ganesha
2,816
341
528
3,046
9,759
7,804
0
4,055
5,704
20,282
0
L
6,549
647
489
4,226
6,681
2,977
0
2,526
4,049
101,839
0
L
Charybdis
gutenmorgen666
Charybdis
2,596
1,730
0
1,414
5,631
1,428
0
248
5,383
0
24,914
L
Sylvanus
merleef
Sylvanus
5,530
1,779
817
3,570
8,341
4,543
138
1,369
6,892
32,198
14,597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,374
Gold Earned
37,942
480
Minions Killed
484
0
Camps Cleared
0
1,585,028
Distance Traveled
1,358,033
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,090
539
85
6
0
285,280
3
W
Jing Wei
7,515
501
118
8
0
310,990
2
W
Kukulkan
8,258
551
182
12
0
321,198
4
W
Fenrir
8,322
555
104
7
0
368,139
7
W
Xing Tian
7,265
484
71
5
0
285,152
1
L
Arachne
7,871
525
100
7
0
373,811
4
W
Ganesha
7,014
468
5
0
0
299,549
7
L
Ra
9,258
617
189
13
0
297,817
4
L
Charybdis
6,002
400
41
3
0
174,600
1
L
Sylvanus
6,721
448
69
5
0
226,525
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role