Player Matchup

Awilix
Awilix
Edgar43morales
Awilix
Level 67
God Stats
7W - 5L
1,581 SR
Queue Stats
168W - 222L
1,283 Elo+
Solo
Sun Wukong
Sun Wukong
LegendaryMoney9
Sun Wukong
Level 65
God Stats
16W - 17L
1,446 SR
Queue Stats
102W - 139L
1,303 Elo+
Solo
Nu Wa
Nu Wa
SebassD7
Nu Wa
Level 128
God Stats
26W - 43L
1,350 SR
Queue Stats
458W - 717L
1,316 Elo+
Solo
Team Averages
Level 87
1,459 SR
1,300 Elo+

VS

Team Averages
Level 69
1,608 SR
1,373 Elo+
Ymir
Ymir
FERBER_xz
Ymir
Level 18
God Stats
50W - 32L
1,554 SR
Queue Stats
51W - 40L
1,410 Elo+
Party 1
Hou Yi
Hou Yi
Phantomstorm712
Hou Yi
Level 144
God Stats
3W - 2L
1,593 SR
Queue Stats
311W - 335L
1,424 Elo+
Party 1
Ra
Ra
ProneData317
Ra
Level 45
God Stats
4W - 4L
1,678 SR
Queue Stats
20W - 34L
1,285 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 5
11,351
597
6,781
16,543
6,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
LegendaryMoney9
Sun Wukong
18
5 / 4 / 3
12,844
676
14,391
22,772
17,754
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nu Wa
SebassD7
Nu Wa
20
2 / 3 / 4
13,174
693
23,758
10,608
5,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
18
1 / 3 / 6
12,105
637
7,085
22,455
25,444
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

19
6 / 4 / 4
13,372
704
16,827
17,357
8,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
4 / 2 / 6
13,532
712
14,898
13,093
6,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
27
9
Kills
11
11
Deaths
9
12
Assists
16
Player
Kills
Deaths
Assists
KDA
L
2
4
5
1.13
W
Ymir
1
3
6
1.33
L
Sun Wukong
LegendaryMoney9
Sun Wukong
5
4
3
1.63
W
6
4
4
2
W
4
2
6
3.5
L
Nu Wa
SebassD7
Nu Wa
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,930
Damage
38,810
49,923
Taken
52,905
29,455
Mitigated
40,809
19,203
Healing
20,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,781
2,668
0
3,981
16,543
6,626
1,749
6,930
9,249
0
38,585
W
Ymir
7,085
553
244
5,509
22,455
25,444
238
10,382
11,376
28,838
0
L
Sun Wukong
LegendaryMoney9
Sun Wukong
14,391
3,501
946
10,190
22,772
17,754
318
12,139
10,633
0
47,041
W
16,827
6,874
679
4,684
17,357
8,597
1,598
7,859
9,101
0
83,341
W
14,898
1,293
2,593
6,739
13,093
6,768
1,155
4,162
8,597
99,778
0
L
Nu Wa
SebassD7
Nu Wa
23,758
8,349
719
3,367
10,608
5,075
919
2,449
7,723
77,130
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,369
Gold Earned
39,009
212
Minions Killed
288
0
Camps Cleared
0
950,977
Distance Traveled
951,543
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
11,351
597
32
2
0
279,821
0
W
Ymir
12,105
637
25
1
0
320,892
5
L
Sun Wukong
12,844
676
59
3
0
344,108
0
W
Hou Yi
13,372
704
93
5
0
314,978
0
W
Ra
13,532
712
170
9
0
315,673
1
L
Nu Wa
13,174
693
121
6
0
327,048
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role