Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
BasicallyLeif
Artio
Level 139
God Stats
2W - 0L
1,834 SR
Queue Stats
10W - 6L
1,611 Elo+
Party 1
Ah Puch
Ah Puch
HoneyGolem
Ah Puch
Level 125
God Stats
75W - 54L
1,656 SR
Queue Stats
617W - 618L
1,572 Elo+
Solo
Da Ji
Da Ji
JoshGoggles
Da Ji
Level 159
God Stats
1W - 1L
1,825 SR
Queue Stats
82W - 38L
1,718 Elo+
Party 1
Fenrir
Fenrir
LoneWolfFTW
Fenrir
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,694 Elo+
Party 1
Team Averages
Level 149
1,663 SR
1,619 Elo+

VS

Team Averages
Level 146
1,539 SR
1,571 Elo+
Xbalanque
Xbalanque
Balarios
Xbalanque
Level 158
God Stats
33W - 28L
1,639 SR
Queue Stats
496W - 491L
1,593 Elo+
Solo
Hercules
Hercules
BlackJoe22
Hercules
Level 119
God Stats
47W - 42L
1,530 SR
Queue Stats
244W - 216L
1,562 Elo+
Solo
Kukulkan
Kukulkan
DankerKarma73
Kukulkan
Level 146
God Stats
14W - 13L
1,605 SR
Queue Stats
477W - 395L
1,530 Elo+
Party 2
Jormungandr
Jormungandr
NOTurSupportMain
Jormungandr
Level 156
God Stats
5W - 7L
1,422 SR
Queue Stats
193W - 164L
1,577 Elo+
Solo
Ne Zha
Ne Zha
TypeAlphaSoul
Ne Zha
Level 149
God Stats
13W - 23L
1,500 SR
Queue Stats
379W - 293L
1,591 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
18
9 / 0 / 18
12,607
1,261
34,085
7,292
3,972
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
1 / 1 / 21
11,248
1,125
7,410
12,582
19,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ah Puch
HoneyGolem
Ah Puch
18
4 / 1 / 20
11,051
1,105
21,290
9,246
4,963
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
13 / 4 / 13
12,337
1,234
22,709
14,385
10,010
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
17
6 / 2 / 15
11,808
1,181
10,165
17,736
27,090
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Team 1 Tickets

257

VS

Team 2 Tickets

104

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Balarios
Xbalanque
15
1 / 7 / 4
9,786
979
15,311
20,027
7,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
BlackJoe22
Hercules
15
3 / 2 / 4
10,461
1,046
6,779
19,445
22,759
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
DankerKarma73
Kukulkan
16
0 / 12 / 6
9,779
978
7,143
18,913
7,333
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
NOTurSupportMain
Jormungandr
15
3 / 6 / 3
11,264
1,126
14,620
25,881
15,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
1 / 6 / 3
9,619
962
12,548
15,719
6,957
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
28
33
Kills
8
8
Deaths
33
87
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
9
0
18
18
L
Xbalanque
Balarios
Xbalanque
1
7
4
0.43
W
1
1
21
11.5
L
Hercules
BlackJoe22
Hercules
3
2
4
2.5
L
Kukulkan
DankerKarma73
Kukulkan
0
12
6
0.25
W
Ah Puch
HoneyGolem
Ah Puch
4
1
20
14
W
13
4
13
4.88
W
Fenrir
6
2
15
6.75
L
Jormungandr
NOTurSupportMain
Jormungandr
3
6
3
0.75
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,659
Damage
56,401
61,241
Taken
99,985
65,835
Mitigated
59,595
15,999
Healing
8,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
34,085
18,875
0
4,514
7,292
3,972
0
3,591
3,612
0
77,719
L
Xbalanque
Balarios
Xbalanque
15,311
8,321
0
1,188
20,027
7,385
0
7,375
12,482
0
30,866
W
7,410
817
974
3,096
12,582
19,800
0
4,914
7,476
15,050
0
L
Hercules
BlackJoe22
Hercules
6,779
3,203
0
3,606
19,445
22,759
0
6,688
12,469
0
16,527
L
Kukulkan
DankerKarma73
Kukulkan
7,143
575
0
203
18,913
7,333
0
3,423
15,117
29,031
0
W
Ah Puch
HoneyGolem
Ah Puch
21,290
1,088
0
1,986
9,246
4,963
0
4,014
5,158
42,628
0
W
22,709
8,143
0
3,016
14,385
10,010
0
4,466
9,705
0
30,252
W
Fenrir
10,165
1,932
0
2,413
17,736
27,090
0
4,778
12,608
0
15,438
L
Jormungandr
NOTurSupportMain
Jormungandr
14,620
3,136
57
2,030
25,881
15,161
0
7,947
17,841
33,467
0
L
12,548
2,561
0
974
15,719
6,957
0
3,267
12,311
0
29,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,051
Gold Earned
50,909
197
Minions Killed
228
13
Camps Cleared
5
961,512
Distance Traveled
900,541
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
12,607
1,261
111
11
4
184,656
0
L
Xbalanque
9,786
979
40
4
2
182,270
1
W
Artio
11,248
1,125
8
1
3
206,157
0
L
Hercules
10,461
1,046
41
4
0
192,290
1
L
Kukulkan
9,779
978
63
6
2
144,381
2
W
Ah Puch
11,051
1,105
47
5
2
188,771
4
W
Da Ji
12,337
1,234
22
2
4
181,067
3
W
Fenrir
11,808
1,181
9
1
0
200,861
0
L
Jormungandr
11,264
1,126
47
5
0
192,771
0
L
Ne Zha
9,619
962
37
4
1
188,829
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role