Player Matchup

Da Ji
Da Ji
DadJokesForDays
Da Ji
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 14L
1,512 Elo+
Party 1
Discordia
Discordia
GodWaffleDr
Discordia
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
23W - 18L
1,492 Elo+
Party 1
Bacchus
Bacchus
SunsetKingK17
Bacchus
Level 67
God Stats
2W - 3L
1,349 SR
Queue Stats
60W - 46L
1,455 Elo+
Party 4
Medusa
Medusa
TwistedJoke9266
Medusa
Level 114
God Stats
3W - 5L
1,527 SR
Queue Stats
85W - 68L
1,566 Elo+
Party 4
Tyr
Tyr
go go2645
Tyr
Level 103
God Stats
5W - 6L
1,642 SR
Queue Stats
33W - 30L
1,478 Elo+
Solo
Team Averages
Level 117
1,504 SR
1,501 Elo+

VS

Team Averages
Level 89
1,591 SR
1,427 Elo+
Ra
Ra
 
Ra
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Jing Wei
Jing Wei
Crayola_Eater_
Jing Wei
Level 16
God Stats
2W - 2L
1,407 SR
Queue Stats
23W - 19L
1,426 Elo+
Party 2
Yemoja
Yemoja
Cyanidi
Yemoja
Level 142
God Stats
3W - 1L
1,607 SR
Queue Stats
157W - 181L
1,404 Elo+
Party 2
Awilix
Awilix
Phoenix4ever187
Awilix
Level 129
God Stats
1W - 0L
1,772 SR
Queue Stats
18W - 18L
1,419 Elo+
Party 3
Zhong Kui
Zhong Kui
WHlTE CRAY0N
Zhong Kui
Level 120
God Stats
2W - 0L
1,671 SR
Queue Stats
99W - 115L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 3 / 2
11,293
627
13,276
16,373
8,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Discordia
GodWaffleDr
Discordia
14
1 / 5 / 4
8,595
478
7,551
9,129
3,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
12
2 / 3 / 4
8,433
469
6,495
13,199
13,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 3 / 2
8,538
474
12,831
11,714
5,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

4
1 / 1 / 1
5,906
328
1,318
2,924
1,170
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
0 / 5 / 4
9,391
522
2,317
10,268
4,325
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
13
2 / 1 / 2
8,094
450
5,840
11,596
3,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yemoja
Cyanidi
Yemoja
13
0 / 4 / 5
8,192
455
3,199
13,120
11,358
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

18
12 / 3 / 2
11,517
640
15,510
16,270
6,559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
WHlTE CRAY0N
Zhong Kui
15
1 / 2 / 2
9,304
517
5,956
11,603
10,295
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
30
15
Kills
15
15
Deaths
15
13
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
0
5
4
0.4
W
Jing Wei
2
1
2
3
W
Yemoja
Cyanidi
Yemoja
0
4
5
0.63
L
8
3
2
3
L
Discordia
GodWaffleDr
Discordia
1
5
4
0.6
W
12
3
2
4.33
L
Bacchus
2
3
4
1.33
L
3
3
2
1.33
W
Zhong Kui
WHlTE CRAY0N
Zhong Kui
1
2
2
1
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,471
Damage
32,822
53,339
Taken
62,857
31,344
Mitigated
36,375
16,106
Healing
18,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
2,317
130
316
1,670
10,268
4,325
2,686
6,051
4,217
65,611
0
W
Jing Wei
5,840
4,357
0
4,461
11,596
3,838
476
1,262
10,334
0
60,826
W
Yemoja
Cyanidi
Yemoja
3,199
960
3,439
2,758
13,120
11,358
206
2,687
10,433
18,928
0
L
13,276
4,956
0
6,563
16,373
8,250
0
3,885
12,488
0
101,850
L
Discordia
GodWaffleDr
Discordia
7,551
146
0
587
9,129
3,023
0
1,618
7,511
71,037
0
W
15,510
6,944
0
250
16,270
6,559
2,627
2,123
14,147
0
84,485
L
Bacchus
6,495
1,065
0
2,468
13,199
13,762
125
2,453
10,746
22,099
7,324
L
12,831
6,102
0
5,236
11,714
5,139
245
2,279
9,435
0
83,114
W
Zhong Kui
WHlTE CRAY0N
Zhong Kui
5,956
1,147
0
5,855
11,603
10,295
0
1,172
10,431
69,634
0
L
1,318
280
0
1,252
2,924
1,170
0
1,895
1,029
0
10,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,765
Gold Earned
46,498
469
Minions Killed
481
0
Camps Cleared
0
1,407,603
Distance Traveled
1,582,702
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,391
522
104
6
0
317,570
0
W
Jing Wei
8,094
450
108
6
0
294,254
3
W
Yemoja
8,192
455
31
2
0
289,450
1
L
Da Ji
11,293
627
174
10
0
400,570
2
L
Discordia
8,595
478
113
6
0
320,153
8
W
Awilix
11,517
640
115
6
0
383,220
1
L
Bacchus
8,433
469
61
3
0
328,941
2
L
Medusa
8,538
474
102
6
0
298,465
5
W
Zhong Kui
9,304
517
123
7
0
298,208
6
L
Tyr
5,906
328
19
1
0
59,474
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role