Player Matchup

Hachiman
Hachiman
Gold II
LadyFarnese
Hachiman
Gold II
Level 50
God Stats
9W - 8L
1,596 SR
Queue Stats
144W - 148L
1,485 MMR
Solo
Tiamat
Tiamat
Gold II
PlanBForMen
Tiamat
Gold II
Level 160
God Stats
7W - 8L
1,506 SR
Queue Stats
331W - 329L
1,492 MMR
Solo
Cthulhu
Cthulhu
Gold V
SaisonBlazeon
Cthulhu
Gold V
Level 128
God Stats
25W - 20L
1,576 SR
Queue Stats
39W - 38L
1,425 MMR
Solo
Jormungandr
Jormungandr
Gold V
TheRealMoose199
Jormungandr
Gold V
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 17L
1,439 MMR
Solo
Arachne
Arachne
Gold I
prockguns
Arachne
Gold I
Level 147
God Stats
4W - 2L
1,742 SR
Queue Stats
112W - 109L
1,427 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 107
1,584 SR
1,453 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 100
1,410 SR
1,454 MMR
Nu Wa
Nu Wa
Gold IV
FRODYGY-
Nu Wa
Gold IV
Level 127
God Stats
0W - 1L
1,110 SR
Queue Stats
250W - 241L
1,448 MMR
Party 1
Guan Yu
Guan Yu
Gold V
I7iablo
Guan Yu
Gold V
Level 108
God Stats
5W - 8L
1,533 SR
Queue Stats
243W - 241L
1,332 MMR
Party 1
Horus
Horus
Gold I
YT Stopper
Horus
Gold I
Level 63
God Stats
23W - 21L
1,529 SR
Queue Stats
204W - 209L
1,506 MMR
Solo
Awilix
Awilix
Silver I
ZAMZUMMlM
Awilix
Silver I
Level 59
God Stats
0W - 1L
1,354 SR
Queue Stats
14W - 11L
1,505 MMR
Solo
Maui
Maui
Gold V
hydro2121
Maui
Gold V
Level 145
God Stats
3W - 9L
1,526 SR
Queue Stats
545W - 570L
1,476 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
LadyFarnese
Hachiman
20
6 / 3 / 9
16,890
545
25,205
27,364
12,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
20
6 / 6 / 12
16,354
528
26,732
27,267
23,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
20
2 / 2 / 16
15,469
499
16,661
29,647
47,970
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jormungandr
TheRealMoose199
Jormungandr
20
10 / 2 / 10
18,626
601
33,663
42,945
46,840
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
prockguns
Arachne
20
2 / 3 / 15
15,980
515
20,866
41,254
25,809
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
HadesNe ZhaAthena

VS

Bans
IshtarThorIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
FRODYGY-
Nu Wa
20
3 / 7 / 3
13,667
441
29,315
20,624
10,868
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
I7iablo
Guan Yu
20
0 / 5 / 3
13,968
451
12,290
35,299
38,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Horus
20
6 / 3 / 5
16,749
540
25,456
37,357
26,418
Awilix
ZAMZUMMlM
Awilix
20
4 / 7 / 4
13,683
441
19,779
29,249
15,969
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Maui
18
3 / 4 / 7
12,404
400
10,819
37,286
52,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
38
26
Kills
16
16
Deaths
26
62
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
FRODYGY-
Nu Wa
3
7
3
0.64
L
Guan Yu
I7iablo
Guan Yu
0
5
3
0.3
W
Hachiman
LadyFarnese
Hachiman
6
3
9
3.5
W
Tiamat
6
6
12
2
W
Cthulhu
2
2
16
5
W
Jormungandr
TheRealMoose199
Jormungandr
10
2
10
7.5
L
Horus
6
3
5
2.83
L
Awilix
ZAMZUMMlM
Awilix
4
7
4
0.86
L
Maui
3
4
7
1.63
W
Arachne
prockguns
Arachne
2
3
15
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

123,127
Damage
97,659
168,477
Taken
159,815
156,296
Mitigated
144,215
70,586
Healing
37,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
FRODYGY-
Nu Wa
29,315
3,722
180
3,093
20,624
10,868
588
12,322
8,302
138,377
616
L
Guan Yu
I7iablo
Guan Yu
12,290
1,798
1,855
11,977
35,299
38,683
990
20,712
14,587
0
122,375
W
Hachiman
LadyFarnese
Hachiman
25,205
14,709
0
16,301
27,364
12,280
7,103
7,282
20,026
0
145,867
W
Tiamat
26,732
2,862
1,184
10,909
27,267
23,397
1,014
9,246
17,901
137,210
0
W
Cthulhu
16,661
1,197
3,088
6,564
29,647
47,970
248
9,662
19,780
66,047
2,879
W
Jormungandr
TheRealMoose199
Jormungandr
33,663
12,125
1,005
11,735
42,945
46,840
1,277
12,718
29,361
189,399
0
L
Horus
25,456
12,158
2,683
12,631
37,357
26,418
987
13,781
23,576
0
174,129
L
Awilix
ZAMZUMMlM
Awilix
19,779
6,902
0
562
29,249
15,969
672
12,668
16,581
37
128,338
L
Maui
10,819
2,573
806
3,449
37,286
52,277
114
20,214
17,072
55,393
10,839
W
Arachne
prockguns
Arachne
20,866
14,547
0
19,800
41,254
25,809
2,508
9,987
30,999
0
194,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

83,319
Gold Earned
70,471
852
Minions Killed
927
0
Camps Cleared
0
3,005,331
Distance Traveled
2,858,653
39
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
13,667
441
192
6
0
555,806
12
L
Guan Yu
13,968
451
232
7
0
590,546
8
W
Hachiman
16,890
545
177
6
0
580,473
0
W
Tiamat
16,354
528
183
6
0
566,018
11
W
Cthulhu
15,469
499
71
2
0
615,167
13
W
Jormungandr
18,626
601
240
8
0
571,083
9
L
Horus
16,749
540
245
8
0
617,040
7
L
Awilix
13,683
441
155
5
0
585,804
5
L
Maui
12,404
400
103
3
0
509,457
2
W
Arachne
15,980
515
181
6
0
672,590
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role