Player Matchup

Neith
Neith
MoonDogMiller
Neith
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Hel
Hel
SirCurlyBoi
Hel
Level 103
God Stats
3W - 5L
1,335 SR
Queue Stats
247W - 253L
1,464 Elo+
Party 1
Ymir
Ymir
ThatOneGuyReally
Ymir
Level 106
God Stats
1W - 1L
1,618 SR
Queue Stats
28W - 22L
1,458 Elo+
Solo
King Arthur
King Arthur
stanceswitchpro
King Arthur
Level 102
God Stats
0W - 3L
1,228 SR
Queue Stats
10W - 14L
1,391 Elo+
Solo
Sun Wukong
Sun Wukong
xsinical
Sun Wukong
Level 68
God Stats
14W - 9L
1,529 SR
Queue Stats
207W - 216L
1,457 Elo+
Party 1
Team Averages
Level 91
1,442 SR
1,454 Elo+

VS

Team Averages
Level 106
1,556 SR
1,487 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
ChipsGoWOAH
Fenrir
Level 66
God Stats
75W - 66L
1,554 SR
Queue Stats
86W - 81L
1,482 Elo+
Party 2
Cerberus
Cerberus
HippoFrosting
Cerberus
Level 142
God Stats
2W - 0L
1,713 SR
Queue Stats
92W - 92L
1,484 Elo+
Solo
Hel
Hel
Kneeckles
Hel
Level 86
God Stats
76W - 51L
1,599 SR
Queue Stats
311W - 295L
1,518 Elo+
Party 2
Mulan
Mulan
gcardenasarmas
Mulan
Level 106
God Stats
2W - 0L
1,416 SR
Queue Stats
57W - 66L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
6,704
447
5,207
8,055
2,756
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

12
1 / 2 / 0
6,994
466
3,565
7,435
2,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 2 / 1
5,716
381
3,662
13,878
11,081
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

King Arthur
stanceswitchpro
King Arthur
10
2 / 6 / 0
6,453
430
8,446
13,599
9,271
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sun Wukong
xsinical
Sun Wukong
9
0 / 5 / 0
6,164
411
3,029
11,675
5,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
3 / 0 / 3
9,682
645
4,949
7,699
2,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
13
9 / 1 / 1
8,779
585
8,910
10,348
4,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
HippoFrosting
Cerberus
13
2 / 0 / 5
8,538
569
6,164
13,274
12,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
2 / 0 / 6
9,051
603
8,867
6,523
2,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 2 / 6
9,270
618
7,617
12,569
7,449
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
39
3
Kills
18
18
Deaths
3
1
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
3
0
3
4.5
W
Fenrir
9
1
1
9.5
W
Cerberus
HippoFrosting
Cerberus
2
0
5
4.5
W
2
0
6
5
L
0
3
0
0
L
1
2
0
0.5
L
0
2
1
0.25
W
2
2
6
2.5
L
King Arthur
stanceswitchpro
King Arthur
2
6
0
0.33
L
Sun Wukong
xsinical
Sun Wukong
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,909
Damage
36,507
54,642
Taken
50,413
30,912
Mitigated
30,523
15,371
Healing
27,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
4,949
1,804
0
5,171
7,699
2,998
4,158
1,022
6,677
0
79,776
W
Fenrir
8,910
3,240
0
4,472
10,348
4,848
0
971
9,251
0
49,520
W
Cerberus
HippoFrosting
Cerberus
6,164
527
253
4,268
13,274
12,459
75
3,282
9,816
34,109
7,211
W
8,867
578
3,170
5,450
6,523
2,769
0
1,201
5,190
90,717
0
L
5,207
2,591
0
3,597
8,055
2,756
0
2,327
5,728
0
47,454
L
3,565
264
901
3,635
7,435
2,760
0
3,021
4,414
47,105
0
L
3,662
1,505
341
1,565
13,878
11,081
0
4,553
9,325
22,092
0
W
7,617
542
0
5,067
12,569
7,449
810
720
11,827
35
67,008
L
King Arthur
stanceswitchpro
King Arthur
8,446
1,897
0
2,471
13,599
9,271
0
880
12,719
0
36,049
L
Sun Wukong
xsinical
Sun Wukong
3,029
555
0
2,861
11,675
5,044
0
3,368
8,307
0
38,296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,031
Gold Earned
45,320
354
Minions Killed
570
0
Camps Cleared
0
1,296,126
Distance Traveled
1,512,509
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,682
645
128
9
0
264,746
6
W
Fenrir
8,779
585
84
6
0
339,236
0
W
Cerberus
8,538
569
85
6
0
291,561
2
W
Hel
9,051
603
148
10
0
320,590
6
L
Neith
6,704
447
88
6
0
256,731
5
L
Hel
6,994
466
98
7
0
278,147
3
L
Ymir
5,716
381
36
2
0
287,385
0
W
Mulan
9,270
618
125
8
0
296,376
0
L
King Arthur
6,453
430
56
4
0
193,822
2
L
Sun Wukong
6,164
411
76
5
0
280,041
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role