Player Matchup

Ra
Ra
ImMushy
Ra
Level 81
God Stats
0W - 1L
1,291 SR
Queue Stats
0W - 7L
1,045 Elo+
Party 1
Neith
Neith
PHIL300000
Neith
Level 111
God Stats
14W - 15L
1,447 SR
Queue Stats
118W - 153L
1,384 Elo+
Party 1
Cthulhu
Cthulhu
ROBSKI69
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
938 Elo+
Party 1
Team Averages
Level 65
1,413 SR
1,122 Elo+

VS

Team Averages
Level 62
1,524 SR
1,246 Elo+
Izanami
Izanami
koda_the_goat
Izanami
Level 48
God Stats
5W - 2L
1,761 SR
Queue Stats
43W - 59L
1,255 Elo+
Party 2
Hera
Hera
machomanrandy00
Hera
Level 89
God Stats
6W - 7L
1,396 SR
Queue Stats
591W - 925L
1,282 Elo+
Solo
Chaac
Chaac
ειβα
Chaac
Level 49
God Stats
5W - 3L
1,415 SR
Queue Stats
37W - 72L
1,201 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 4 / 1
10,009
626
7,000
10,771
5,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
15
1 / 3 / 0
9,757
610
7,777
9,471
4,659
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
ROBSKI69
Cthulhu
13
0 / 3 / 1
9,971
623
4,264
25,106
30,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
16
1 / 0 / 6
11,095
693
17,776
15,467
6,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
2 / 0 / 7
11,066
692
10,677
5,482
2,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
ειβα
Chaac
19
7 / 1 / 3
12,701
794
11,028
12,993
12,886

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
26
1
Kills
10
10
Deaths
1
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
L
Neith
1
3
0
0.33
L
Cthulhu
ROBSKI69
Cthulhu
0
3
1
0.17
W
Izanami
1
0
6
4
W
2
0
7
5.5
W
Chaac
ειβα
Chaac
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,041
Damage
39,481
45,348
Taken
33,942
40,519
Mitigated
22,018
8,183
Healing
10,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,000
418
2,677
2,896
10,771
5,747
0
3,245
7,526
57,001
0
L
Neith
7,777
3,206
239
1,380
9,471
4,659
0
2,418
7,053
0
31,747
L
Cthulhu
ROBSKI69
Cthulhu
4,264
395
0
991
25,106
30,113
0
5,060
20,046
20,809
0
W
Izanami
17,776
10,635
0
6,565
15,467
6,740
1,723
3,877
11,590
0
75,590
W
10,677
1,886
513
955
5,482
2,392
827
1,959
3,523
40,850
0
W
Chaac
ειβα
Chaac
11,028
740
0
2,604
12,993
12,886
538
5,522
7,471
0
50,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,737
Gold Earned
34,862
175
Minions Killed
223
0
Camps Cleared
0
865,548
Distance Traveled
839,346
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,009
626
99
6
0
318,086
5
L
Neith
9,757
610
52
3
0
249,002
0
L
Cthulhu
9,971
623
24
2
0
298,460
0
W
Izanami
11,095
693
79
5
0
275,873
2
W
Hera
11,066
692
61
4
0
223,576
1
W
Chaac
12,701
794
83
5
0
339,897
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role