Player Matchup

Sobek
Sobek
 
Sobek
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
 
Hades
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Susano
Susano
GUCCIBIOMETAL
Susano
Level 18
God Stats
2W - 0L
1,790 SR
Queue Stats
18W - 2L
1,962 Elo+
Party 1
Chang'e
Chang'e
MarkiorX
Chang'e
Level 160
God Stats
4W - 7L
1,408 SR
Queue Stats
178W - 146L
1,613 Elo+
Party 1
Olorun
Olorun
UltimaNeurona
Olorun
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,719 Elo+
Party 1
Team Averages
Level 105
1,540 SR
1,659 Elo+

VS

Team Averages
Level 72
1,465 SR
1,398 Elo+
Kali
Kali
 
Kali
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
Bentaroni
Hercules
Level 91
God Stats
0W - 2L
1,384 SR
Queue Stats
17W - 36L
1,330 Elo+
Party 2
Ymir
Ymir
Bllvk OG
Ymir
Level 108
God Stats
1W - 2L
1,467 SR
Queue Stats
52W - 53L
1,368 Elo+
Party 3
Sol
Sol
HAAM OG
Sol
Level 68
God Stats
1W - 2L
1,467 SR
Queue Stats
67W - 104L
1,365 Elo+
Party 3
Izanami
Izanami
TrillDame
Izanami
Level 29
God Stats
5W - 6L
1,506 SR
Queue Stats
19W - 24L
1,425 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
14
3 / 0 / 15
8,614
861
4,784
8,550
8,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hades
 
Hades
15
3 / 2 / 14
8,376
838
12,150
11,046
6,963
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
12 / 2 / 9
9,342
934
19,082
11,878
5,713
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Chang'e
MarkiorX
Chang'e
16
6 / 0 / 13
9,208
921
13,180
7,397
3,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
1 / 0 / 10
7,782
778
5,934
4,195
2,157
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
12
0 / 4 / 3
6,922
692
2,747
10,858
5,274
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hercules
Bentaroni
Hercules
13
2 / 5 / 1
7,365
737
8,953
16,784
13,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ymir
13
1 / 5 / 0
7,781
778
2,863
13,913
11,565
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sol
13
0 / 6 / 2
7,103
710
4,087
10,538
4,706
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Izanami
TrillDame
Izanami
13
1 / 5 / 0
7,470
747
4,138
9,428
3,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
10
25
Kills
4
4
Deaths
25
61
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
3
0
15
10.5
W
Hades
 
Hades
3
2
14
5
L
Kali
 
Kali
0
4
3
0.38
L
Hercules
Bentaroni
Hercules
2
5
1
0.5
L
Ymir
1
5
0
0.2
W
12
2
9
8.25
L
Sol
0
6
2
0.17
W
Chang'e
MarkiorX
Chang'e
6
0
13
12.5
L
Izanami
TrillDame
Izanami
1
5
0
0.2
W
1
0
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,130
Damage
22,788
43,066
Taken
61,521
26,593
Mitigated
39,146
18,800
Healing
9,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
4,784
211
0
2,733
8,550
8,137
62
1,433
6,988
12,459
0
W
Hades
 
Hades
12,150
1,351
642
5,564
11,046
6,963
609
1,053
9,770
39,759
0
L
Kali
 
Kali
2,747
676
0
2,048
10,858
5,274
804
7,066
3,792
0
10,815
L
Hercules
Bentaroni
Hercules
8,953
1,939
0
3,551
16,784
13,668
0
11,111
5,673
0
22,085
L
Ymir
2,863
219
250
1,282
13,913
11,565
184
9,334
4,579
13,568
0
W
19,082
6,195
0
555
11,878
5,713
0
1,814
9,875
0
35,098
L
Sol
4,087
1,485
0
1,458
10,538
4,706
0
5,092
5,446
14,620
2,017
W
Chang'e
MarkiorX
Chang'e
13,180
773
2,477
4,439
7,397
3,623
1,129
1,033
6,155
36,795
0
L
Izanami
TrillDame
Izanami
4,138
1,870
0
1,137
9,428
3,933
0
3,445
5,983
0
28,831
W
5,934
2,962
537
1,853
4,195
2,157
2,091
1,347
2,752
19,003
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,322
Gold Earned
36,641
190
Minions Killed
168
0
Camps Cleared
0
1,152,465
Distance Traveled
1,019,576
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,614
861
10
1
0
228,421
1
W
Hades
8,376
838
60
6
0
226,832
3
L
Kali
6,922
692
16
2
0
236,444
0
L
Hercules
7,365
737
33
3
0
215,082
3
L
Ymir
7,781
778
14
1
0
191,469
3
W
Susano
9,342
934
30
3
0
253,373
0
L
Sol
7,103
710
37
4
0
175,327
0
W
Chang'e
9,208
921
57
6
0
243,365
4
L
Izanami
7,470
747
68
7
0
201,254
3
W
Olorun
7,782
778
33
3
0
200,474
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role