Player Matchup

Atlas
Atlas
Gladiator_3314
Atlas
Level 45
God Stats
2W - 1L
1,500 SR
Queue Stats
66W - 64L
1,499 Elo+
Party 1
Izanami
Izanami
Pseoul
Izanami
Level 48
God Stats
8W - 3L
1,603 SR
Queue Stats
19W - 14L
1,633 Elo+
Party 3
Horus
Horus
TheSoleGamer
Horus
Level 47
God Stats
50W - 35L
1,611 SR
Queue Stats
105W - 82L
1,572 Elo+
Solo
Ne Zha
Ne Zha
lightingblu10
Ne Zha
Level 116
God Stats
2W - 1L
1,552 SR
Queue Stats
122W - 110L
1,522 Elo+
Party 1
Baron Samedi
Baron Samedi
mylesdamurderer
Baron Samedi
Level 147
God Stats
5W - 3L
1,743 SR
Queue Stats
187W - 152L
1,668 Elo+
Party 3
Team Averages
Level 81
1,602 SR
1,579 Elo+

VS

Team Averages
Level 81
1,523 SR
1,510 Elo+
Neith
Neith
 
Neith
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Geb
Geb
Lord G6154
Geb
Level 42
God Stats
5W - 7L
1,513 SR
Queue Stats
17W - 34L
1,382 Elo+
Party 4
Thoth
Thoth
NoodlezTheeGreat
Thoth
Level 146
God Stats
0W - 2L
1,657 SR
Queue Stats
611W - 527L
1,586 Elo+
Party 2
Thanatos
Thanatos
cjsoccer54
Thanatos
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 10L
1,588 Elo+
Party 2
King Arthur
King Arthur
temp-957853
King Arthur
Level 128
God Stats
11W - 12L
1,445 SR
Queue Stats
393W - 364L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 9
8,597
506
8,053
15,734
15,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
Pseoul
Izanami
14
0 / 2 / 3
8,273
487
4,775
9,609
4,253
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
7 / 0 / 6
10,556
621
15,135
14,141
12,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

15
5 / 3 / 9
9,645
567
10,505
14,170
6,555
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
mylesdamurderer
Baron Samedi
17
7 / 0 / 3
10,333
608
11,332
6,251
3,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
1 / 1 / 2
7,893
464
7,053
5,995
2,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 1 / 2
7,199
423
4,898
17,007
12,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
0 / 4 / 4
7,910
465
4,469
11,440
4,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
cjsoccer54
Thanatos
13
4 / 5 / 0
8,071
475
5,697
14,952
6,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
temp-957853
King Arthur
12
1 / 8 / 2
7,684
452
9,510
20,680
18,956
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
16
19
Kills
6
6
Deaths
19
30
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
1
2
2
W
0
1
9
4.5
L
0
1
2
1
L
0
4
4
0.5
W
Izanami
Pseoul
Izanami
0
2
3
0.75
W
7
0
6
10
L
Thanatos
cjsoccer54
Thanatos
4
5
0
0.8
W
5
3
9
3.17
W
Baron Samedi
mylesdamurderer
Baron Samedi
7
0
3
8.5
L
King Arthur
temp-957853
King Arthur
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,800
Damage
31,627
59,905
Taken
70,074
41,812
Mitigated
45,361
25,145
Healing
22,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
7,053
2,687
0
1,407
5,995
2,525
1,179
2,501
3,386
0
66,166
W
8,053
2,616
0
4,833
15,734
15,813
415
3,127
12,483
29,296
6,813
L
4,898
731
452
7,541
17,007
12,908
56
5,417
11,536
23,431
0
L
4,469
175
0
3,030
11,440
4,191
0
4,911
6,434
52,896
0
W
Izanami
Pseoul
Izanami
4,775
2,722
0
4,730
9,609
4,253
103
1,431
8,126
0
73,801
W
15,135
6,618
1,197
8,015
14,141
12,100
467
425
13,666
0
73,007
L
Thanatos
cjsoccer54
Thanatos
5,697
1,941
0
9,765
14,952
6,781
0
2,734
12,218
0
57,639
W
10,505
4,793
0
2,380
14,170
6,555
2,240
2,447
11,607
0
65,466
W
Baron Samedi
mylesdamurderer
Baron Samedi
11,332
1,017
1,161
2,829
6,251
3,091
1,599
1,467
4,608
92,775
0
L
King Arthur
temp-957853
King Arthur
9,510
1,245
0
375
20,680
18,956
259
3,171
16,698
95
47,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,404
Gold Earned
38,757
574
Minions Killed
413
0
Camps Cleared
0
1,634,527
Distance Traveled
1,528,891
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,893
464
137
8
0
277,099
4
W
Atlas
8,597
506
59
3
0
337,652
0
L
Geb
7,199
423
17
1
0
334,977
0
L
Thoth
7,910
465
96
6
0
298,835
3
W
Izanami
8,273
487
123
7
0
274,712
0
W
Horus
10,556
621
130
8
0
338,388
4
L
Thanatos
8,071
475
87
5
0
306,972
4
W
Ne Zha
9,645
567
109
6
0
347,473
3
W
Baron Samedi
10,333
608
153
9
0
336,302
2
L
King Arthur
7,684
452
76
4
0
311,008
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role