Player Matchup

Sobek
Sobek
Odecken
Sobek
Level 26
God Stats
6W - 0L
1,939 SR
Queue Stats
124W - 15L
1,906 Elo+
Party 2
Shiva
Shiva
PertyColors
Shiva
Level 139
God Stats
12W - 4L
1,791 SR
Queue Stats
110W - 42L
1,807 Elo+
Party 2
Ishtar
Ishtar
Rh1n0
Ishtar
Level 157
God Stats
14W - 1L
1,949 SR
Queue Stats
211W - 66L
1,835 Elo+
Party 2
Baron Samedi
Baron Samedi
SolarmanSSB
Baron Samedi
Level 107
God Stats
13W - 4L
1,719 SR
Queue Stats
231W - 106L
1,797 Elo+
Party 2
Cliodhna
Cliodhna
the5hobos
Cliodhna
Level 160
God Stats
8W - 6L
1,648 SR
Queue Stats
279W - 116L
1,825 Elo+
Party 2
Team Averages
Level 118
1,809 SR
1,834 Elo+

VS

Team Averages
Level 83
1,601 SR
1,495 Elo+
Skadi
Skadi
BatRat
Skadi
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 48L
1,476 Elo+
Party 1
Hel
Hel
IIIXJokerXIII
Hel
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
324W - 480L
1,384 Elo+
Solo
Merlin
Merlin
Tropikilla
Merlin
Level 69
God Stats
9W - 4L
1,721 SR
Queue Stats
35W - 35L
1,507 Elo+
Solo
Neith
Neith
Zacened
Neith
Level 113
God Stats
0W - 1L
1,493 SR
Queue Stats
19W - 14L
1,552 Elo+
Solo
Artio
Artio
punkduckie
Artio
Level 129
God Stats
2W - 2L
1,793 SR
Queue Stats
125W - 116L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Odecken
Sobek
18
2 / 0 / 28
12,028
1,093
6,832
13,824
20,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
17 / 0 / 24
13,830
1,257
33,260
19,173
24,603
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ishtar
Rh1n0
Ishtar
18
5 / 0 / 29
11,945
1,086
20,431
7,862
4,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
SolarmanSSB
Baron Samedi
18
6 / 0 / 26
11,904
1,082
22,686
6,043
4,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
the5hobos
Cliodhna
19
11 / 0 / 28
12,869
1,170
36,078
12,022
6,591
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Team 1 Tickets

324

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
BatRat
Skadi
15
0 / 9 / 0
9,732
885
11,609
23,686
8,841
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
0 / 8 / 0
9,714
883
5,561
21,898
8,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
Tropikilla
Merlin
15
0 / 11 / 0
9,691
881
9,854
22,649
8,211
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Neith
Zacened
Neith
15
0 / 6 / 0
9,736
885
10,904
20,216
8,408
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artio
15
0 / 7 / 0
9,802
891
8,640
33,577
40,061
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

176
Kill Participation
0
41
Kills
0
0
Deaths
41
135
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Skadi
BatRat
Skadi
0
9
0
0
L
0
8
0
0
W
Sobek
Odecken
Sobek
2
0
28
16
W
17
0
24
29
W
Ishtar
Rh1n0
Ishtar
5
0
29
19.5
W
Baron Samedi
SolarmanSSB
Baron Samedi
6
0
26
19
L
Merlin
Tropikilla
Merlin
0
11
0
0
L
Neith
Zacened
Neith
0
6
0
0
L
Artio
0
7
0
0
W
Cliodhna
the5hobos
Cliodhna
11
0
28
25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

119,287
Damage
46,568
58,924
Taken
122,026
60,657
Mitigated
73,870
37,009
Healing
12,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
BatRat
Skadi
11,609
6,177
0
533
23,686
8,841
0
5,551
17,715
0
24,571
L
5,561
391
1,497
2,486
21,898
8,349
0
3,220
18,238
15,761
0
W
Sobek
Odecken
Sobek
6,832
546
0
2,435
13,824
20,658
0
5,877
7,763
14,936
0
W
33,260
5,087
932
8,913
19,173
24,603
0
7,673
11,378
0
44,636
W
Ishtar
Rh1n0
Ishtar
20,431
13,189
0
5,041
7,862
4,095
0
2,666
5,074
0
53,556
W
Baron Samedi
SolarmanSSB
Baron Samedi
22,686
1,022
7,544
4,676
6,043
4,710
0
1,760
4,253
35,408
0
L
Merlin
Tropikilla
Merlin
9,854
1,630
22
401
22,649
8,211
0
4,638
17,505
25,136
0
L
Neith
Zacened
Neith
10,904
2,512
29
1,070
20,216
8,408
0
5,654
13,980
0
35,219
L
Artio
8,640
244
1,965
4,014
33,577
40,061
0
9,107
22,882
13,828
0
W
Cliodhna
the5hobos
Cliodhna
36,078
3,137
0
7,468
12,022
6,591
0
5,499
6,401
0
50,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,576
Gold Earned
48,675
206
Minions Killed
157
7
Camps Cleared
3
1,218,112
Distance Traveled
960,409
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
9,732
885
31
3
0
186,171
0
L
Hel
9,714
883
24
2
1
196,672
1
W
Sobek
12,028
1,093
12
1
0
245,382
0
W
Shiva
13,830
1,257
24
2
0
252,901
1
W
Ishtar
11,945
1,086
89
8
3
220,558
0
W
Baron Samedi
11,904
1,082
46
4
3
229,863
1
L
Merlin
9,691
881
43
4
2
154,289
0
L
Neith
9,736
885
50
5
0
177,182
0
L
Artio
9,802
891
9
1
0
246,095
0
W
Cliodhna
12,869
1,170
35
3
1
269,408
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role