Player Matchup

Baron Samedi
Baron Samedi
DerrickJames25
Baron Samedi
Level 109
God Stats
0W - 2L
1,267 SR
Queue Stats
44W - 72L
1,380 Elo+
Party 2
Cernunnos
Cernunnos
Farhanrulez100
Cernunnos
Level 88
God Stats
10W - 10L
1,522 SR
Queue Stats
75W - 99L
1,379 Elo+
Party 2
Izanami
Izanami
Gascube
Izanami
Level 66
God Stats
1W - 4L
1,356 SR
Queue Stats
19W - 38L
1,336 Elo+
Party 2
Hun Batz
Hun Batz
MiniMoose05
Hun Batz
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,350 Elo+
Party 2
Sylvanus
Sylvanus
Weptauto1
Sylvanus
Level 88
God Stats
5W - 4L
1,594 SR
Queue Stats
83W - 115L
1,378 Elo+
Party 2
Team Averages
Level 91
1,448 SR
1,364 Elo+

VS

Team Averages
Level 105
1,622 SR
1,500 Elo+
Janus
Janus
 
Janus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Amaterasu
Amaterasu
Meizanami
Amaterasu
Level 82
God Stats
8W - 4L
1,792 SR
Queue Stats
199W - 191L
1,524 Elo+
Party 1
Ymir
Ymir
Namwoon
Ymir
Level 26
God Stats
32W - 26L
1,585 SR
Queue Stats
78W - 72L
1,505 Elo+
Party 1
Lancelot
Lancelot
Neezy206
Lancelot
Level 123
God Stats
23W - 15L
1,620 SR
Queue Stats
287W - 328L
1,501 Elo+
Party 3
Sol
Sol
RiverJays
Sol
Level 144
God Stats
24W - 9L
1,615 SR
Queue Stats
74W - 62L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DerrickJames25
Baron Samedi
15
2 / 3 / 3
9,500
475
9,710
15,379
7,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cernunnos
Farhanrulez100
Cernunnos
13
0 / 1 / 1
8,179
409
10,275
14,794
6,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
Gascube
Izanami
14
1 / 7 / 1
9,338
467
15,125
18,724
9,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hun Batz
MiniMoose05
Hun Batz
14
3 / 2 / 4
9,163
458
8,205
18,668
8,763
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Sylvanus
Weptauto1
Sylvanus
12
2 / 2 / 2
8,319
416
8,307
19,021
20,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
17
4 / 1 / 2
10,744
537
8,244
7,930
3,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Amaterasu
Meizanami
Amaterasu
18
5 / 0 / 4
11,506
575
14,609
22,293
27,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ymir
Namwoon
Ymir
13
2 / 0 / 2
9,249
462
6,415
18,176
17,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lancelot
Neezy206
Lancelot
16
4 / 4 / 7
10,166
508
18,774
19,383
8,389
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

15
0 / 3 / 2
9,522
476
13,535
17,246
7,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
32
8
Kills
15
15
Deaths
8
11
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
1
2
5
L
Baron Samedi
DerrickJames25
Baron Samedi
2
3
3
1.17
L
Cernunnos
Farhanrulez100
Cernunnos
0
1
1
0.5
L
Izanami
Gascube
Izanami
1
7
1
0.21
W
Amaterasu
Meizanami
Amaterasu
5
0
4
7
L
Hun Batz
MiniMoose05
Hun Batz
3
2
4
2.5
W
Ymir
Namwoon
Ymir
2
0
2
3
W
Lancelot
Neezy206
Lancelot
4
4
7
1.88
W
0
3
2
0.33
L
Sylvanus
Weptauto1
Sylvanus
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,622
Damage
61,577
86,586
Taken
85,028
52,513
Mitigated
64,402
35,745
Healing
31,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
8,244
199
0
826
7,930
3,429
0
3,722
4,208
75,140
0
L
Baron Samedi
DerrickJames25
Baron Samedi
9,710
744
365
4,334
15,379
7,884
0
4,008
11,103
71,544
0
L
Cernunnos
Farhanrulez100
Cernunnos
10,275
5,198
0
7,817
14,794
6,158
0
7,970
6,824
0
71,462
L
Izanami
Gascube
Izanami
15,125
9,853
0
5,633
18,724
9,078
0
1,936
16,742
195
76,445
W
Amaterasu
Meizanami
Amaterasu
14,609
6,533
0
10,520
22,293
27,451
33
2,497
19,796
0
90,753
L
Hun Batz
MiniMoose05
Hun Batz
8,205
2,548
0
7,761
18,668
8,763
0
2,927
15,695
0
68,179
W
Ymir
Namwoon
Ymir
6,415
1,330
0
5,897
18,176
17,469
0
7,476
10,700
32,717
2,895
W
Lancelot
Neezy206
Lancelot
18,774
4,906
0
3,762
19,383
8,389
0
6,020
13,363
0
89,169
W
13,535
7,086
0
10,191
17,246
7,664
1,482
3,151
14,095
69,184
18,874
L
Sylvanus
Weptauto1
Sylvanus
8,307
2,407
2,213
7,622
19,021
20,630
0
10,686
8,153
33,697
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,499
Gold Earned
51,187
522
Minions Killed
579
0
Camps Cleared
0
1,750,701
Distance Traveled
1,969,762
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,744
537
143
7
0
412,235
1
L
Baron Samedi
9,500
475
125
6
0
356,253
1
L
Cernunnos
8,179
409
111
6
0
351,354
5
L
Izanami
9,338
467
126
6
0
273,694
0
W
Amaterasu
11,506
575
155
8
0
407,518
2
L
Hun Batz
9,163
458
111
6
0
425,210
3
W
Ymir
9,249
462
50
3
0
385,761
5
W
Lancelot
10,166
508
96
5
0
425,994
6
W
Sol
9,522
476
135
7
0
338,254
0
L
Sylvanus
8,319
416
49
2
0
344,190
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role